RimWorld

RimWorld

2,240 vurderinger
Adaptive Storage Framework
11
3
3
4
2
3
4
2
2
2
   
Utmerkelse
Favoritt
Favoritter
Fjern som favoritt
Mod, 1.4, 1.5, 1.6
Filstørrelse
Lagt ut
Oppdatert
6.474 MB
10. sep. 2023 kl. 11.56
14. juni kl. 5.22
10 endringslogger ( vis )

Abonner for å laste ned
Adaptive Storage Framework

Beskrivelse


Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods. It has added functionalities to change graphics depending on contents, tweak how items get displayed, how many graphics get displayed, how they get colored, how to display text and so on. A couple other features like more fine grained storage capacity control and temperature controls are included too.

Visible to users, the framework itself always adds a contents tab, a group tab for buildings in a storage group and enhances selection behaviour for storage buildings. A collection containing mods using this framework is available here. Let us know if you believe another mod to belong there.

The screenshot shows the UI bits with buildings from Adaptive Storage Neolithic and Phaneron's Basic Storage.

You can also include this banner in your mod page to signify that your mod requires ASF to work.





Q: Where can I read about these functionalities? How can I use them for my mod?
A: Documentation can be found here: https://github.com/bbradson/Adaptive-Storage-Framework/blob/main/Docs/modules/ROOT/pages/index.adoc

Q: Is this compatible with LWM Deep Storage?
A: Yes! LWM is compatible and will not interfere with any of our features, in fact, the two compliment each other. Additionally, there are mod settings in ASF for you to choose between some systems.

Q: Is this compatible with [insert storage mod here]?
A: ASF only adds extra functionalities to be used, it doesn’t alter already existing features by itself, therefore it should be compatible with most mods out there.

Q: How do I tweak storage stats?
A: Unlike deep storage, this doesn't have a custom made settings menu only for buildings made with the mod. It is instead compatible with RIMMSqol however. Every storage building can have the majority of its stats freely adjusted there.
Quick edits for modding purposes can additionally be made with the edit graphics button that shows up on buildings when having god mode active. These god mode changes don't get saved though.

Q: How performance friendly is this mod?
A: Very. We made sure to make the framework as performance friendly as possible so it shouldn’t affect your gameplay. The result of the framework's custom rendering and various caches should even be improved performance over using plain vanilla shelves without any additional mods.
More details on optimizations this includes over vanilla shelves are described here: https://github.com/bbradson/Adaptive-Storage-Framework/blob/main/Docs/modules/ROOT/pages/Performance.adoc

Q: Do you accept suggestions?
A: Yes! If you have a well thought out idea, please comment it down below and let us know what you think the mod is missing.



Hard incompatibilities:
- Stockpile Stack Limit (Continued) has been reported to break the vanilla multiple items per cell functionality, which this relies on

Soft Incompatibilities:
- Designators from mods like Recycle This may appear inside containers with wrong offsets and no direct UI support



Got a bug? Report it at our Github Issues page or in the PINNED bug report thread, under discussions. Make sure to write down as much information as you can about the bug AND include a hugslib log.
Without a log, your bug report will likely be ignored!

https://github.com/bbradson/Adaptive-Storage-Framework/issues




If you would like to support the team, please click on our images!

[ko-fi.com]

[ko-fi.com]



ASF and all of its modules are fully open source!
That means you are free to use the source material however you please. The only thing we ask of you is to credit the original authors.
GITHUB: https://github.com/bbradson/Adaptive-Storage-Framework
Populære diskusjoner Vis alle (2)
110
12 timer siden
FESTET: BUG REPORTS
Soul
581 kommentarer
Alpacalypse 9 timer siden 
I'll try that if I can't mitigate it with load order changes, thanks for the advice. I just wanted to see if it was an already known issue or not.
bradson  [skaper] 9 timer siden 
I do use Pick Up And Haul myself and don't have those issues. If you need help troubleshooting to find out what mod could be causing hauling issues in your modlist, consider asking in the troubleshooting channel of the rimworld discord. Comment sections aren't suitable for that kinda lengthy discussions about one user's specific issues that aren't even about this mod
Alpacalypse 10 timer siden 
Can't get pawns to properly store weapons. If trying to store in Adaptive Storage buildings they'll only ever pick up one at a time and won't make use of Pick Up And Haul, but they'll use it properly for storage zones. Also, using Haul Urgently on any weapon on the map seems to break all of the indefinitely and causes them all to say there's no available storage space no matter what. None of these seem to throw visible errors in the debug log.
bradson  [skaper] 11. aug. kl. 7.39 
There's a slider to limit the number of stacks in the contents tab. For anything that can't be controlled through stacks per cell alone, use other mods. This doesn't contain harmony patches on the relevant hauling methods
Pabbles 11. aug. kl. 6.09 
Hello, is there a way to limit how much items a container can store? For example, I wish to resupply my gravship for a mission but I don't want the entire colony's stock of mortar rounds or food to moved to the ship, only a set amount.
bradson  [skaper] 8. aug. kl. 11.45 
and no, this framework doesn't add any buildings, not even medpods
bradson  [skaper] 8. aug. kl. 11.44 
no
Mr. Ben Ben 8. aug. kl. 6.46 
I'm getting an error about pawns starting 10 jobs in 1 tick. I can't save any of my pets to the medpods. Is this mod the problem?
varazir 7. aug. kl. 9.11 
Is there a way to make it open group as default ?
Can this mode make pawns sort so it will try to stor the same item in the same storage creat?
bradson  [skaper] 7. aug. kl. 1.48 
A couple mods like sbz fridge and reel's use this to freeze items in storage. It doesn't include anything that'd affect items outside of storage in that regard, and it's only applying offsets when having them defined in xml for the storage building