RimWorld

RimWorld

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Adaptive Storage Framework
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Mod, 1.4, 1.5, 1.6
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6.474 MB
10.9.2023 klo 11.56
14.6. klo 5.22
10 muutosilmoitusta ( näytä )

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Adaptive Storage Framework

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Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods. It has added functionalities to change graphics depending on contents, tweak how items get displayed, how many graphics get displayed, how they get colored, how to display text and so on. A couple other features like more fine grained storage capacity control and temperature controls are included too.

Visible to users, the framework itself always adds a contents tab, a group tab for buildings in a storage group and enhances selection behaviour for storage buildings. A collection containing mods using this framework is available here. Let us know if you believe another mod to belong there.

The screenshot shows the UI bits with buildings from Adaptive Storage Neolithic and Phaneron's Basic Storage.

You can also include this banner in your mod page to signify that your mod requires ASF to work.





Q: Where can I read about these functionalities? How can I use them for my mod?
A: Documentation can be found here: https://github.com/bbradson/Adaptive-Storage-Framework/blob/main/Docs/modules/ROOT/pages/index.adoc

Q: Is this compatible with LWM Deep Storage?
A: Yes! LWM is compatible and will not interfere with any of our features, in fact, the two compliment each other. Additionally, there are mod settings in ASF for you to choose between some systems.

Q: Is this compatible with [insert storage mod here]?
A: ASF only adds extra functionalities to be used, it doesn’t alter already existing features by itself, therefore it should be compatible with most mods out there.

Q: How do I tweak storage stats?
A: Unlike deep storage, this doesn't have a custom made settings menu only for buildings made with the mod. It is instead compatible with RIMMSqol however. Every storage building can have the majority of its stats freely adjusted there.
Quick edits for modding purposes can additionally be made with the edit graphics button that shows up on buildings when having god mode active. These god mode changes don't get saved though.

Q: How performance friendly is this mod?
A: Very. We made sure to make the framework as performance friendly as possible so it shouldn’t affect your gameplay. The result of the framework's custom rendering and various caches should even be improved performance over using plain vanilla shelves without any additional mods.
More details on optimizations this includes over vanilla shelves are described here: https://github.com/bbradson/Adaptive-Storage-Framework/blob/main/Docs/modules/ROOT/pages/Performance.adoc

Q: Do you accept suggestions?
A: Yes! If you have a well thought out idea, please comment it down below and let us know what you think the mod is missing.



Hard incompatibilities:
- Stockpile Stack Limit (Continued) has been reported to break the vanilla multiple items per cell functionality, which this relies on

Soft Incompatibilities:
- Designators from mods like Recycle This may appear inside containers with wrong offsets and no direct UI support



Got a bug? Report it at our Github Issues page or in the PINNED bug report thread, under discussions. Make sure to write down as much information as you can about the bug AND include a hugslib log.
Without a log, your bug report will likely be ignored!

https://github.com/bbradson/Adaptive-Storage-Framework/issues




If you would like to support the team, please click on our images!

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ASF and all of its modules are fully open source!
That means you are free to use the source material however you please. The only thing we ask of you is to credit the original authors.
GITHUB: https://github.com/bbradson/Adaptive-Storage-Framework
Suositut keskustelut Näytä kaikki (2)
110
12.8. klo 9.17
TÄRKEÄ: BUG REPORTS
Soul
588 kommenttia
Beathoven 16.8. klo 3.55 
i had to set PUAH to the end of my modlist for it to work again with this. (Fenry progression)
bradson  [tekijä] 15.8. klo 4.22 
It works on my end. I can't help you further than that here.
Jonuss 15.8. klo 2.36 
Also having issues with PUAH. You say steam comments aren't the place for troubleshooting but it's clearly not an isolated incident of an issue between ASF and PUAH.
bradson  [tekijä] 14.8. klo 0.11 
Pick Up And Haul works on my end exactly the same way it does with vanilla shelves here. This framework for storage visuals doesn't patch hauling and does use the vanilla maxItemsInCell system. Feel free to move any cries for help regarding troubleshooting to discord, steam comments are not the place for that
Sen5iz 13.8. klo 12.38 
Not compatible with PUAH sadly pawns use vanilla hauling system when it comes to moving items to deep storages made with this framework
bradson  [tekijä] 13.8. klo 1.42 
The Contents tab has a slider below the search box
Omega13 13.8. klo 1.19 
Is there any way to compel a particular storage item to hold no more than one stack of a single item?
Alpacalypse 12.8. klo 12.38 
I'll try that if I can't mitigate it with load order changes, thanks for the advice. I just wanted to see if it was an already known issue or not.
bradson  [tekijä] 12.8. klo 11.44 
I do use Pick Up And Haul myself and don't have those issues. If you need help troubleshooting to find out what mod could be causing hauling issues in your modlist, consider asking in the troubleshooting channel of the rimworld discord. Comment sections aren't suitable for that kinda lengthy discussions about one user's specific issues that aren't even about this mod
Alpacalypse 12.8. klo 11.35 
Can't get pawns to properly store weapons. If trying to store in Adaptive Storage buildings they'll only ever pick up one at a time and won't make use of Pick Up And Haul, but they'll use it properly for storage zones. Also, using Haul Urgently on any weapon on the map seems to break all of the indefinitely and causes them all to say there's no available storage space no matter what. None of these seem to throw visible errors in the debug log.