RimWorld

RimWorld

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Adaptive Storage Framework
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
6.474 MB
Sep 10, 2023 @ 11:56am
Jun 14 @ 5:22am
10 Change Notes ( view )

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Adaptive Storage Framework

Description


Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods. It has added functionalities to change graphics depending on contents, tweak how items get displayed, how many graphics get displayed, how they get colored, how to display text and so on. A couple other features like more fine grained storage capacity control and temperature controls are included too.

Visible to users, the framework itself always adds a contents tab, a group tab for buildings in a storage group and enhances selection behaviour for storage buildings. A collection containing mods using this framework is available here. Let us know if you believe another mod to belong there.

The screenshot shows the UI bits with buildings from Adaptive Storage Neolithic and Phaneron's Basic Storage.

You can also include this banner in your mod page to signify that your mod requires ASF to work.





Q: Where can I read about these functionalities? How can I use them for my mod?
A: Documentation can be found here: https://github.com/bbradson/Adaptive-Storage-Framework/blob/main/Docs/modules/ROOT/pages/index.adoc

Q: Is this compatible with LWM Deep Storage?
A: Yes! LWM is compatible and will not interfere with any of our features, in fact, the two compliment each other. Additionally, there are mod settings in ASF for you to choose between some systems.

Q: Is this compatible with [insert storage mod here]?
A: ASF only adds extra functionalities to be used, it doesn’t alter already existing features by itself, therefore it should be compatible with most mods out there.

Q: How do I tweak storage stats?
A: Unlike deep storage, this doesn't have a custom made settings menu only for buildings made with the mod. It is instead compatible with RIMMSqol however. Every storage building can have the majority of its stats freely adjusted there.
Quick edits for modding purposes can additionally be made with the edit graphics button that shows up on buildings when having god mode active. These god mode changes don't get saved though.

Q: How performance friendly is this mod?
A: Very. We made sure to make the framework as performance friendly as possible so it shouldn’t affect your gameplay. The result of the framework's custom rendering and various caches should even be improved performance over using plain vanilla shelves without any additional mods.
More details on optimizations this includes over vanilla shelves are described here: https://github.com/bbradson/Adaptive-Storage-Framework/blob/main/Docs/modules/ROOT/pages/Performance.adoc

Q: Do you accept suggestions?
A: Yes! If you have a well thought out idea, please comment it down below and let us know what you think the mod is missing.



Hard incompatibilities:
- Stockpile Stack Limit (Continued) has been reported to break the vanilla multiple items per cell functionality, which this relies on

Soft Incompatibilities:
- Designators from mods like Recycle This may appear inside containers with wrong offsets and no direct UI support



Got a bug? Report it at our Github Issues page or in the PINNED bug report thread, under discussions. Make sure to write down as much information as you can about the bug AND include a hugslib log.
Without a log, your bug report will likely be ignored!

https://github.com/bbradson/Adaptive-Storage-Framework/issues




If you would like to support the team, please click on our images!

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ASF and all of its modules are fully open source!
That means you are free to use the source material however you please. The only thing we ask of you is to credit the original authors.
GITHUB: https://github.com/bbradson/Adaptive-Storage-Framework
Popular Discussions View All (2)
133
Nov 4 @ 6:28am
PINNED: BUG REPORTS
Soul
647 Comments
bradson  [author] Nov 11 @ 5:47am 
@Zen You'd have to write xml patches with a text editor for any changes that are not available through rimmsqol or the global settings mod. The wiki and seobongzu's website have guides for that, and there's documentation for the available fields linked in the description here
Zen Nov 11 @ 5:41am 
Apologies if this has been answered before, but is there a way to toggle whether containers display their items or not in some way?

I use RIMMSqol but I couldn't find any native mod settings or settings via the "QoL" settings to disable the item display.

(The main reason why I want to disable it is, that at high stack sizes, items start visually overflowing from their containers. This is likely either due to my settings or a mod interaction, but I just want to disable the display in general.)
bradson  [author] Nov 10 @ 8:12am 
@tpsco21 An update is in the works. The majority and especially the most impactful optimizations are still relevant in 1.6. There is no ETA.
tpsco21 Nov 10 @ 6:09am 
Hello, I'm sorry to bother, I just had a small question relating to Performance Fish that I didn't know where to ask, is an update in the works or are the optimizations from the mod now vanilla or has it just been abandonned, again sorry I get this must be a very common question but I didn't really come across any info anywhere...
bradson  [author] Nov 6 @ 12:53am 
Well, looks like my previous comment got stuck in Steam's moderation queue. @Lotan flan Seobongzu, the neat storage author, has a short guide for editing storage settings through patches written in a text editor on their website, and I dared link that before. You can probably find it with a search engine. Mod folders are accessible through mod managers, including rimsort.

"Adaptive Storage - Global Settings" is another mod exposing settings through UI in the game.
bradson  [author] Nov 3 @ 9:47am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
Lotan flan Nov 3 @ 7:17am 
is there a way to change what items can be put into a storage building? i tried looking in the RIMMSqol stuff but for the life in my cant find anything that would allow the change of what can be placed inside a container.
bradson  [author] Oct 26 @ 5:42pm 
Technically that's sure possible, but someone would have to implement it first. Having both tabs taking screen space isn't something I would want I think. I can keep a note though
Uskok Oct 26 @ 3:18pm 
@bradson - I noticed in mod options that we can choose whether "contents" or "storage" is opened on select, which is already great, but would it be possible to open both at the same time? Like both panels side by side?

@Haraise no Tenshi - There are several mods that might help with what you want: Stack gap by Andromeda, Variety matters (stockpile) by Mlie, and Stockpile stack limit by Mlie.
bradson  [author] Oct 21 @ 2:33pm 
@若彗 This mod doesn't contain any patches or other kinds of code for the right click menu. I'd recommend profiling with dubs analyzer to find the offending mod in your list