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Báo cáo lỗi dịch thuật
I have no clue why of all the changes and updates why roof wasn't nerfed. Make it unbuildable or provide a means for Heavies to get up there.
It utilizes quick loadout switch binds to spam zombi abilities.
Howto replicate:
bind load_itempreset
use engineer
multiple people can increase the speed of the exploit but you can do it with as little as one player (it'll just take awhile)
hold rightclick and mash the bind.
You can "fix" this quickly by doing what devastation and atoll did by limiting the switch ability in the spawn regions, although i think a better solution would be to cap the entities spawned through the vscript.
Additionally players are able to subvert respawn timers by switching classes so you could probably do the same thing on those maps by using a kill bind + join_class
I hope you read/fix this because it has the potential to be a really nasty long term bug
Though the only Zombie map that survived the stress test was Murky and Woods. Which is funny because everyone expect those 2 to be the first to die with how many bushes and props they both have.