Team Fortress 2

Team Fortress 2

399 ratings
Woods [Zombie Infection Vscript]
5
2
   
Award
Favorite
Favorited
Unfavorite
Other: Halloween
Game Mode: Specialty
File Size
Posted
Updated
44.555 MB
Sep 3, 2023 @ 2:54pm
Oct 9, 2023 @ 4:43pm
7 Change Notes ( view )

Subscribe to download
Woods [Zombie Infection Vscript]

Description

Zombie Infection (prefix "zi_") is a hectic new gamemode brought to you using casual-ready VScript!



Huddle up, humans- but not too close, you never know who will turn...


Once setup ends, one sixth of the human team will be immediately converted to ZOMBIES! As a human, you only have one life, so don't let them get too close!


If you do, expect to become infected yourself...


As a zombie, infect all human players to win!


As a human, survive until the clock runs out to claim victory!


But that's not all...


Eat brains in style with these brand new, class-specific abilities! [abilities are WIP and may change!]


SCOUT PASSIVE: Run fast as hell, hit hard as hell, and die hard as hell.

SOLDIER ACTIVE: Launch your undead corpse at any human who dares to vertically challenge you!

PYRO PASSIVE: Immunity to all flames, as well as any liquids, such as water, milk, or ones that shouldn't be named.

DEMOMAN ACTIVE: Barrel your body towards humans at high speeds!

HEAVY PASSIVE: March onward with nothing holding you back. Insta-kill sentries and slam players away or apart!

ENGINEER ACTIVE: Throw a zombie-made EMP bomb, capable of temporarily disabling any buildings in its explosive radius.

MEDIC ACTIVE: Provide sustained radial healing to your fellow undead!

SNIPER ACTIVE: Hock an acidic loogie, providing an area-of-denial that singes humans.

SPY ACTIVE: Belt your rotted, tobacco-ridden lungs and mark any humans in a radius around you!

Use these abilities to vanquish the living, no matter how the environment or weaponry may challenge you!

This mode is in beta, and therefore is a work in progress! If you have any feedback to provide, you can join our discord server here! https://discord.gg/9FqkfG8T9f
If you want to play this gamemode, we have created an EU server running all of the workshop maps using this mode! netmuck.com:5545 (use the "connect netmuck.com:5545" command in console)
If you want to test early features and see live development of the gamemode, use this IP! connect netmuck.com:5050 (use the "connect netmuck.com:5050" command in console)

We hope you have fun!

CREDITS:

Zombie Infection Mode-
Diva Dan: Game design, visuals
Netmuck: Game design, scripting

Woods-
I dinne ken: Layout, artpass
Diva Dan: Fog
Emil: Window, Traintracks
Stiffy360: Douglas fir trees, Aspen trees
Void: Skybox
Popular Discussions View All (1)
0
Sep 5, 2023 @ 4:19pm
[US-West] Server hosting this map
AlphaBlaster
22 Comments
PranOfCingles Nov 7, 2023 @ 10:26pm 
This map would honestly be fine, but the lakehouse entirely ruins the map. Specifically its roof, which Engineers can easily get on top of and build on.
I have no clue why of all the changes and updates why roof wasn't nerfed. Make it unbuildable or provide a means for Heavies to get up there.
sadchaos Oct 22, 2023 @ 9:21am 
There is a entity overflow exploit on these vscript maps that allows players to guarantee crash the server.
It utilizes quick loadout switch binds to spam zombi abilities.

Howto replicate:
bind load_itempreset
use engineer
multiple people can increase the speed of the exploit but you can do it with as little as one player (it'll just take awhile)
hold rightclick and mash the bind.

You can "fix" this quickly by doing what devastation and atoll did by limiting the switch ability in the spawn regions, although i think a better solution would be to cap the entities spawned through the vscript.
Additionally players are able to subvert respawn timers by switching classes so you could probably do the same thing on those maps by using a kill bind + join_class

I hope you read/fix this because it has the potential to be a really nasty long term bug
Bandit Heeler TF2CASES.com Oct 20, 2023 @ 6:14pm 
Hi! I found a new exploit on Woods that makes u float on the air at a invisible wall on the water, please contact me so i can show.
Мишка Oct 19, 2023 @ 9:24am 
The demo zombie can move during his "uber before charge" phase if he is shot, this makes him way too op, fix it please
Vanilla Oct 18, 2023 @ 11:37pm 
I just played this map on a 100 players server during a Shounic stream and it was hella fun. Sad that the map is so open that it was running at 20 fps for most people lol. It was actually one of the few Zombie maps that was surviving the test very well, as the others reached TF2's entity limit very quickly.

Though the only Zombie map that survived the stress test was Murky and Woods. Which is funny because everyone expect those 2 to be the first to die with how many bushes and props they both have.
kampfer91 Oct 18, 2023 @ 7:17pm 
I would like to ask for a way for non-soldier/ scout zombie to jump on the rooftop of the house in the middle of the lake . It is quite a very defensible place with enough room to dodge sniper spit and build on an open ground so have clear sight of what is coming , including jumping zombie soldier .
Giygas Oct 15, 2023 @ 11:17am 
It hasn't been even 10 days and the gamemode already went through around 8 major bugs
Dman Oct 15, 2023 @ 12:59am 
Removed my previous comment as the update seem's to have addressed the issues I had. Having Sniper's spit be able to deal with Sentries helps so much on this map.
sadchaos Oct 9, 2023 @ 7:51pm 
terrible sightlines.
dangerzachattack #SaveTF2 Oct 9, 2023 @ 5:19pm 
Congrats on making an Offical tf2 Map and the 2nd ever Vscript Community Gamemode!