RimWorld

RimWorld

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No Edge Fade - Lite (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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1 sep, 2023 @ 15:09
14 jun @ 17:23
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No Edge Fade - Lite (Continued)

Beskrivning
Man-made tiles no longer fade out when bordering other terrain types - instead, they will have distinct, crisp edges. Borders between two natural terrains will still be faded.

COMPATIBILITY:
This mod drastically re-orders the rendering precedence of terrains. Floors and terrains added by other mods will probably not match this new order. Worst case scenario, their terrain borders might fade when they shouldn't, or vice versa.

Good news, though: This mod can be easily updated to fix these issues.
Please feel free to make a compatibility request for any mods you like.

Compatible with floors and terrains from:
- Caution Tiles [1.0+]
- Fertile Fields [1.1]
- Floored [1.0+]
- Floored - Yellow and Striped Tiles Only [1.0+]
- Natural Paths
- Project RimFactory Revived
- Rimefeller
- Stuffed Floors
- Tilled Soil (and similar versions)
- VGP Garden Tools
- [FSF] Carpets of the Rainbow
- [RF] Fertile Fields [1.0]
- [T] MoreFloors
- [WD] Expanded Floors
- Nature's Pretty Sweet (Continued) [NEW]

KNOWN ISSUES:
Rough, hewn, and smooth stone floors are hard-coded and can't be
modified by XML. As a result, they may have some faded borders.

NOTES:
- Is perfectly safe to add or remove at any time from your save.
- Can be placed anywhere in the mod list.
- Doesn't add/remove anything - only changes the renderPrecedence and edgeType of terrains.

DISCLAIMER:
If the original No Edge Fade creator okradonkey wishes this mod to be removed, so it will be.


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28 kommentarer
Bobben 23 sep @ 10:33 
Doesn't seem to work with Expanded Floors anymore. Anyone else has that problem?
llunak 22 aug @ 10:06 
Can you please disable the fade also with water? https://postimg.cc/bZS1LKft , the lower tile is bridge, the upper one is wood tile - as you can see, the edge between the wood tile and the (shallow ocean) water is faded and it looks ugly.
John doe 22 aug @ 4:02 
Putting in a compatibility request for the tiles from VFE - Architect .

The mod is working with vanilla tiles, but not the ones added by VFE (see below):
https://steamcommunity.com/sharedfiles/filedetails/?id=3553716758
PET 11 jul @ 7:22 
thanks bro
Enrico  [skapare] 14 jun @ 17:24 
6/15/2025:
- Updated for 1.6.
saudade 19 dec, 2024 @ 12:20 
@Enrico thank you! I thought I was going insane lol
saudade 18 dec, 2024 @ 20:00 
Wasn't there a mod like this, but added a zone tool instead for assigning exactly which tiles you want to fade and not fade?
SaintWacko 6 okt, 2024 @ 16:48 
I'm actually here to ask about the same thing that Kefkah did. Any chance of getting it so manmade tiles don't fade into the water? It would make bridges look so much nicer
SpiffyTacoSauce 18 aug, 2024 @ 8:18 
Just also want to add that whatever update MoreFloors did (Now MoreFloors 1.5) it no longer has the hard edges. :)