MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

188 ratings
Yet Another Weapon Emporium
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64.887 MB
Aug 7, 2023 @ 10:57pm
Jun 17, 2024 @ 7:07pm
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Yet Another Weapon Emporium

Description
Further expand your YAML experience and 'Mech armory with a series of new weapon systems to trash some cans with. These weapons will allow your 'Mechs to pack even more of a punch... maybe too much. They aren't balanced or lore-friendly, just designed to be fun and not-so-serious collection of weapons for you to use.

WARNING: SOME WEAPONS ARE RESOURCE INTENSIVE AND CAN CAUSE PERFORMANCE TO DROP!

MOD OPTIONS NOW AVAILABLE! YOU CAN NOW TURN WEAPONS ON AND OFF TO PICK WHICH ONES SPAWN IN-GAME!

DIFFICULTY TWEAK UPDATE! DLC 6 ALLOWS MECHS TO MOUNT WEAPONS OF THE SAME SIZE AND WEIGHT ON THE FLY NOW! GET READY TO ENCOUNTER THESE ON THE FIELD!

This mod adds 395 weapons and variants across all three categories to arm your 'Mechs with (now with optional cheat items that you can opt-in for, not available by default). For a comprehensive list of all weapons, see the Nexus page here: https://www.nexusmods.com/mechwarrior5mercenaries/mods/939

KNOWN ISSUES
- Raker Lasers have beams that "bend" and stretch before they disappear. This is due to them being PPCs pretending to be lasers in order to get the weapon's desired effect. No known solution exists for this issue.
- Raker Lasers, due to being projectile weapons instead of true lasers, may cause unintended ragdoll effects on enemy death. No known solution exists for this issue.
- Automatic/Continuous Lasers and the Tesla Cannon use vanilla audio at the moment and will be awkwardly silent when used as intended. This will be fixed after I learn how to modify and add new audio into the mod.

CREDITS
cszolee79 and trueg for Yet Another Mechlab, Yet Another Weapon, and Yet Another Weapon Clan source files and assets.
The6thMessenger for permission to integrate and expand their SRM 10 and M-SAC mods into YAWE.
khuna1337 for creating the OP Noncannon Mech Variants mod which inspired several of the weapons in YAWE.
Chozo4 and phfor for providing assistance in troubleshooting problems caused by my inexperience in the editor.
The OG MekTek Team for the MW4 MekPaks and the inspiration for the Thunder LRMs, Assault Lasers, Continuous Lasers, Mini Gauss, and Railgun.
Xaneks Alucar for suggesting the Raker Lasers on the Google Doc.
Achronus on Steam for suggesting the HAG 10, LB-X Gauss, and Railgun.
BlockyJackBauer for posting in the YAML Discord about a "heavy gauss machine gun."
Kerint on the YAML Discord for suggesting the Rotary Gauss.
Bl00dyDruid/Unreadable on the YAML Discord for suggesting the Grenade Launcher, Artillery Array, Arc Thrower, and Tesla Cannon. Also for telling me to "Do better."
biosterous on the YAML Discord for suggesting the LB-X Plasma Rifle.
C0L0NEL_MUSTARD on YAML Discord for the ideas behind the Gatling Guns and Cluster Artillery.
147 Comments
DeadRaiser  [author] May 1 @ 12:44pm 
@McKleaver any mech that has a center torso ballistic mount and has a compact gyro and engine installed can fit it. Wasn’t made with any mech in mind
McKleaver May 1 @ 9:24am 
Is the spinal rail gun intended for the stone rhino or does it just happen to fit?
Lazard Mar 28 @ 11:31pm 
After plaing with the Mod for some time now. I must say i like most of it. Some Weapons seem really op thought... like the Chainguns. They do sooo much damage.
Also the Gatling Gun seems a bit to strong. Only used the GG/180 and maybe thats a bug since the wepon says it max range is 500. In the Mission it says max range 1600 or something like that so you can shoot way further than you should i think.
ThePwnageKitty Feb 21 @ 12:33am 
thanks, also not sure if it's intended but the Lrm 80s are firing like clan Lrms while not being clan variants.....
DeadRaiser  [author] Feb 20 @ 12:20pm 
@ThePwnageKitty don't worry about it. As I mentioned before, I'll fix those up as I'm revamping the whole mod so I'll make sure to double-check them before the next update.
ThePwnageKitty Feb 20 @ 11:35am 
the inferno version of LRM 80 is at 9m spread no quirk (aka before i put it on the mech) and with quirk is 4.5m. the LRM 40 stream is sitting at 11.75m spread without quirk. I do have screenshots but im unsure on how to give steam links for them....
DeadRaiser  [author] Feb 20 @ 9:58am 
If you are seeing the stats say it’s less, make sure no quirks or equipment are also affecting that. I’ll look over everything again as I’m working on the revamp
DeadRaiser  [author] Feb 20 @ 9:53am 
@ThePwnageKitty it is just you. The LRM 80s do have more spread, but the sheer volume of the missiles being fired give the illusion that it’s less
ThePwnageKitty Feb 20 @ 12:27am 
is it just me or are the higher Lrms not appropriately quantified..... by that i mean that i see inferno Lrm 80s with less spread than Lrm 40 streams.....
Mirai Jan 16 @ 3:45am 
Ah sorry, I thought it could've been an issue on my end. But man this mod has some incredibly unique weapons, best of luck with the overhaul.