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I'm only putting this here so it's written down somewhere. It is unreasonable to expect this to be fixed, but I figured this would help someone else who's trouble shooting the same problem.
Fixed: Ballistic Heat Generated modifier is applied properly now / vanilla SRMs do heat damage
Changed: YAW Inferno and Magpulse heat application. Now YAW's Inferno SRMs do 0.75 damage, 1.0 heat damage immediately and 1.0 heat damage over 5s per burn effect (no limit on number of effects). Vanilla: 1.8 / 0.75 / 0.75 per burn effect (only one can be active). MagPulse does 1 heat damage to Mechs and 1 damage to non-Mechs.
Changed: Plasma Rifle now uses the vanilla Heat Damage. Still does double damage to non-Mech targets.
Changed: removed YAW's "MissileHeatDamage" from Mod Options, now all such heat is controlled by "BallisticHeatDamageMultiplier" (YAW and vanilla as well)
Changed: Heavy Gauss optimal range from 330 to 250m, Light Gauss optimal range from 880 to 660m, cooldown from 3 to 4s, SB Gauss pellets 20 to 15, spread 4 to 7m, cooldown from 6s to 4s
IS Machinegun T5
- damage: 2.4/s
- ranges: 208 / 416
Clan Machinegun T6
- damage: 1.95/s
- ranges: 187,5 / 375
Clan Machinegun description:
The Clan version is lighter and longer range.
Judging by the stats "supperrior" Clan technology sucks. And the description is a lie.
and I press K or CTRL+ # the ammo wont switch