MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Yet Another Weapon Clan
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9.353 MB
Jun 9, 2021 @ 3:20pm
Oct 24 @ 3:27am
40 Change Notes ( view )

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Yet Another Weapon Clan

Description
Adds Clan weapons to the game.

2.4.3

Compatible with DLC7 / Game version 1.12.376

YAML Discord
https://discord.gg/YetAnotherMW5Server

Requires Yet Another Weapon.

LBX mode switch (cluster / solid) requires the Yet Another Mechlab mod.

Weapon intro dates:
All "standard" Clan weapons become available in 3050 except:
ProtoMech Autocannons (3073)
Machine Gun Arrays, Anti-Personnel Gauss (3069)
Hyper-Assault Gauss (3068)
ER and Heavy Flamer (3067)
Light and Heavy MG (3060)
ATMs (3060)
ER and Pulse Micro Lasers (3060)
Heavy Lasers (3059)
ASRMs (3058)
ER Pulse Lasers, Streak LRMs (3057)

Standard weapons (3050):
Arrow IV
AC /2 /5 /10 /20
Ultra AC/2 /5 /10/20
LBX /2 /5 /10 /20
LRM / Artemis 5 10 15 20
SRM / Artemis / Streak 2 4 6
NARC
Laser AMS
Flamer
Gauss
ER Small, Medium, Large Lasers
Pulse Small, Medium, Large Lasers
ER PPC

Equipment (3055):
MASC, AP, Light AP, ECM, DHS

YAML Discord:
https://discord.gg/6jhxuwXRUf

Item lists:
https://github.com/mw5mercs-modding/yaml-docs

If you think this mod is worthy of your support, you can use PayPal to send donations.
https://paypal.me/cszolee79 - cszolee79, Csányi Zoltán
Popular Discussions View All (2)
1
Dec 21, 2022 @ 2:43pm
SWITCHING ammo for Clan LB 20
Shanks
0
Sep 16, 2024 @ 6:50pm
Clan SRM4 + Art IV & Clan LRM 5 + Art IV
George W. Kush
241 Comments
CG Nov 5 @ 10:23am 
oh so the hag is indeed bugged. i'll wait a bit for the fix
Emden Nov 5 @ 1:50am 
My Atlas cries for the HAG.... waiting for the fix..... Love this MOD :)
cszolee79  [author] Nov 3 @ 10:49am 
Yes, I messed up the HAG logic when adapting it to AI use, as DeadRaiser pointed out. I'll get an update out for that in the next few days.
CoopDM Nov 3 @ 10:37am 
The HAGs seem not to fire a burst, instead they immediately go on cooldown after only one shot. Not sure if I'm doing something wrong with them.
strykerpsg Oct 25 @ 11:27pm 
My Metar (110t) and a few others are missing after this update. Is there an options menu I need to select to get them back?
cszolee79  [author] Oct 24 @ 4:27am 
2.4.3 Yet Another Weapon Clan

Changed: override DLC7 vanilla Clan Lasers to change their colors
Changed: Hyper-Assault Gauss short name to H-A Gauss/20 (C) etc, sound, increased delay between shots from 0.06 to 0.1s. Its burst can be interrupted now.
Changed: Anti-Personnel Gauss name: AP Gauss (C) to A-P Gauss (C), increased fire rate / decreased damage
Changed: ProtoMech AutoCannon name: PM AC/8 (C) to P-M AC/8 (C)
Changed: rebalanced lasers to better resemble DLC7 vanilla. Increased Heavy Laser damage.
Changed: rebalanced Machineguns (+50% damage to all) as PGI did.
Changed: rebalanced missiles to DLC7 stats. Thus, ATMs got a HUGE buff.
Fixed: Clan Laser AMS missile destruction rate
Fixed: Clan Advanced SRM damage / missile (to 2.4)
Michael "Ghost" Murphy Oct 14 @ 2:35pm 
Some weapons are missing it would seem, as others have said, at least in the mech delivery order list. Though I have never noticed anything missing from the delivery list before so I am going to say weapons are indeed not appearing.
Inglix Oct 12 @ 8:36pm 
Ok so after looking at someone's comment on Yet Another Equipment (Harjel) mod. Clicking on ammo - for weapons installed - still doesn't show the double bins. However, per their note, clicking on the empty slot and scrolling down you will be able to choose / install the double ammo bin.

This also applies to "missing" Battle Computers (e.g. BC Artemis V / Ballistic) and other items.
verdantschizo Oct 11 @ 3:52pm 
there seams to be a thing with the clan AC20s where its acting like the AC20BF as well as the damige profile but the sound is cutting hafe way and each shot in the burst is eating ammo this has been happeing for me before the games update and even after the new update for this mod as my clan lasers have working sound now
cszolee79  [author] Oct 11 @ 12:36pm 
2.4.1 Yet Another Weapon Clan
Changed: Ultra AC ammo amounts synced with DLC7 amounts
Changed: YAWC Ultra ACs now use one ammo per burst (was one ammo per projectile before)
Fixed: YAWC Ultra AC Double bins removed from disabled weapons list