MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Weapon Clan
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Update: May 11, 2024 @ 4:55am

2.2 Yet Another Weapon Clan

Added: more support for weapon visuals mod @ Merlock
Fixed: Streak LRM 5 name
Fixed: all Clan MG Arrays are 0.25t lighter (Clan array is 0.25t/1crit vs IS array 0.5t/1crit)
Changed: Arrow IV to Homing - now it can only fire at targets that are locked AND NARCed or TAGged. Decreased spread from 12 to 3m, AoE radius from 22.5m to 15m
Changed: Arrow IV Ammo 10 -> 8/ton
Changed: Artillery weapons AoE damage - now it is always the reported weapon damage.
Changed: All Artillery type weapons have proxy fuse - range is damage/4 meters.
Changed: Artillery weapons - they now have a minimum range, under that the AoE explosion will not happen at all - 150m for Cannons, 200m for Artillery
Changed: Artillery weapons - no more Min Range, Range, Damage and Velocity bonus by Tier, only Cooldown and Heat. Global Overrides don't affect Range.

Update: Mar 13, 2024 @ 6:48pm

2.0 Yet Another Weapon Clan
Compatible with DLC6 / Game version 1.1.354
Fixed: Clan Heavy MG Array x4 tags (@ LittleTex115)

Update: Nov 18, 2023 @ 5:43am

1.9 Yet Another Weapon Clan
Fixed tags table (thank you DeadRaiser) that convert custom tags to existing weapon models on mechs
Fixed Clan Arrow missile path, damage vs buildings
Fixed HAG descriptions
Added ER Large Pulse Laser, R and Heavy flamer, Light Tag, MG Arrays gameplay tags
Added new tags (Weapon.Ballistic.AutoCannon.ProtoMech) and visuals to ProtoMech ACs so Standard AC quirks won't apply to them
Halved damage vs mech armor for all Machineguns and AP Gauss (only if YAML is active)

Update: Aug 26, 2023 @ 3:58am

1.8 Yet Another Weapon Clan
Changed: improved Arrow IV accuracy and explosion world damage, increased min range to 300m
Changed: added proper color muzzle effects to Clan lasers
Changd: rebalanced Hyper Assault Gauss to be like MWO (no more shotgun effect). Damage is 5 / projectile now

Update: May 20, 2023 @ 7:38am

1.7 Yet Another Weapon Clan
Added specific tags to Hyper Assault Gauss rifles (20 30 40)

Update: Jan 26, 2023 @ 5:03am

1.6 Yet Another Weapon Clan
Compatible with DLC4 update for game version 1.1.335
Added Nasumirayne's Double Ammo UI icons
Changed Ultra ACs: when used by AI they have lower CD (because AI does not doubletap them), depending on tier they can fire 2 to 3x faster
Moved Ultra AC cooldown logic to default Cooldown component - now it applies to all Ultra Autocannons, including ones for other mods (if they use the default Cooldown component and have Weapon.Ballistic.AutoCannon.Ultra tag)
Changed: AP Gauss (cd: 1.0 -> 1.5s, heat: 0.65 -> 0.9 / shot, optimal range 270m -> 180m)
Changed: ATM minimum range from 120m to 60m
Fixed: Clan SRM-Artemis and LRM-Artemis weapon tags (was missing .Clan), ER lasers tags
Fixed: Clan Light Active Probe stats

Update: Dec 23, 2022 @ 5:57am

Update: Dec 23, 2022 @ 5:43am

Update: Nov 17, 2022 @ 9:44am

1.5.2 Yet Another Weapon Clan
Added: Clan Flamers (1crit, 0.5t, same stats as IS version)
Fixed: SSRM names (space removed before number)

Update: Nov 11, 2022 @ 6:02am

1.5.1 Yet Another Weapon Clan
Fixed: Hyper-Assault Gauss rifle Impulse (on hit)
Fixed: weapon names (SRM, HMG)
Fixed: put a space ( ) in front of missile class numbers (LRM20 -> LRM 20, SRM6 -> SRM 6)
Changed: increased Arrow IV (C) velocity from 200 to 250 m/s