MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Weapon Clan
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Update: May 6, 2022 @ 7:17am

0.7.2 Yet Another Weapon Clan
Added Clan ProtoMech Autocannons (3073)
Fixed Clan Machine Gun Array crit sizes. Now they are x2: 3 crits, x4: 5 crits as they should be. This might cause some loadout problems, be warned!
Fixed compatibility for disabling cooldown sound events for C-UACs
Improved ATM and C-LRM damage logic performance (not that much 1-2 less Branches pertick). Sorry yrrot, math is my worst enemy :)

Update: May 5, 2022 @ 11:47am

Update: Apr 12, 2022 @ 12:43pm

0.7.1 Yet Another Weapon Clan
Added Clan MASC. A bit slower gauge buildup, a bit faster gauge cooldown, and a bit better turn rate. Class III-V are 1t/1crit less than IS versions
Fixed Clan missiles crashing the game when equipped on a mech, if YetAnotherWeapon is not installed

Update: Mar 6, 2022 @ 10:45am

0.7.0 Yet Another Weapon Clan
Added Clan XXL Engines
Renamed Clan XL engines from Clan Extra Light
Added new tags for Clan XL and XXL Engines (Equipment.Engine.XXL.Clan)
Changes require Yet Another Mechlab 0.9.0 or newer for the engines to work correctly

Update: Oct 9, 2021 @ 10:40am

0.6.3 Yet Another Weapon Clan
Updated internal equipment to take advantage of YAML 0.4.3's changes.
Armor and Structure cannot be destroyed anymore. Internal equipment will stay even in cold storage.
Increased Structure install / uninstall time, decreased engine times. Increased costs for all.

Update: Sep 23, 2021 @ 9:33am

Updated for DLC2 / Game Version 1.1.303
Updated all weapons with cooldown sounds.

Update: Jul 22, 2021 @ 10:46am

Updated for the coming Yet Another Mechlab mod (C-Endo, Ferro, Engines, added Clan ECM and Active Probe).

Update: Jun 13, 2021 @ 9:28am

Update: Jun 10, 2021 @ 7:02am

Update: Jun 9, 2021 @ 3:28pm