MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Weapon Clan
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Update: Jun 13, 2022 @ 11:58am

1.01 Yet Another Weapon Clan
Fixed LBX ammo switch (editor reinstall messed up some stuff).

Update: Jun 12, 2022 @ 4:14pm

1.00 Yet Another Weapon Clan
Changed LBX and SRM stats to be in line with DLC3 (increased SRM cooldown, increased LBX Cluster damage by 30% via more pellets).
Increased LBX spread by 25%.
Increased SRM4 and 6 variants (streak, advanced, etc) cooldown.
Balance pass: reduced most Lasers heat. Clan Lasers have now perceivably less heat (-10 to -20%).
Increased Clan Ultra AC/2 velocity.
Fixed Clan ER MP Laser heat (was 7).

Update: May 30, 2022 @ 2:06pm

0.8.1 Yet Another Weapon Clan
Quickfix: Clan ECM and BAP no longer visible in the inventories / can install multiple. MW5 deals with Equipment.ECM and Equipment.BAP in a really weird way / possibly hardcoded even. They won't show the Clan yellow color and note in their tooltips.

Update: May 30, 2022 @ 7:23am

0.8 Yet Another Weapon Clan
Fixed Clan Gauss explosion damage (base damage * 2)
Fixed: Clan equipment tags (Clan) so they always show up in yellow in YAML tooltips (heatsinks, MASC)
Changed all LBX autocannons' names to new naming scheme: C-LBX/10, C-LBX/5 etc.
Changed ATMs to have Artemis tag (for YAML quirks etc).
Added mode switch to all LBX Autocannons (cluster and solid slug). Use the existing (universal) ammo. Mode change via YAML interface (Ctrl-1-6 for the weapon groups).

Update: May 6, 2022 @ 7:17am

0.7.2 Yet Another Weapon Clan
Added Clan ProtoMech Autocannons (3073)
Fixed Clan Machine Gun Array crit sizes. Now they are x2: 3 crits, x4: 5 crits as they should be. This might cause some loadout problems, be warned!
Fixed compatibility for disabling cooldown sound events for C-UACs
Improved ATM and C-LRM damage logic performance (not that much 1-2 less Branches pertick). Sorry yrrot, math is my worst enemy :)

Update: May 5, 2022 @ 11:47am

Update: Apr 12, 2022 @ 12:43pm

0.7.1 Yet Another Weapon Clan
Added Clan MASC. A bit slower gauge buildup, a bit faster gauge cooldown, and a bit better turn rate. Class III-V are 1t/1crit less than IS versions
Fixed Clan missiles crashing the game when equipped on a mech, if YetAnotherWeapon is not installed

Update: Mar 6, 2022 @ 10:45am

0.7.0 Yet Another Weapon Clan
Added Clan XXL Engines
Renamed Clan XL engines from Clan Extra Light
Added new tags for Clan XL and XXL Engines (Equipment.Engine.XXL.Clan)
Changes require Yet Another Mechlab 0.9.0 or newer for the engines to work correctly

Update: Oct 9, 2021 @ 10:40am

0.6.3 Yet Another Weapon Clan
Updated internal equipment to take advantage of YAML 0.4.3's changes.
Armor and Structure cannot be destroyed anymore. Internal equipment will stay even in cold storage.
Increased Structure install / uninstall time, decreased engine times. Increased costs for all.

Update: Sep 23, 2021 @ 9:33am

Updated for DLC2 / Game Version 1.1.303
Updated all weapons with cooldown sounds.