MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Yet Another Mechlab
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File Size
Posted
Updated
5.650 GB
Jul 17, 2021 @ 8:34am
May 17 @ 8:02am
139 Change Notes ( view )

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Yet Another Mechlab

Description
Fully unlocked, MWO-style Mechlab, with all missing MWO Mech variants and weapon and AMS hardpoints. Supports importing vanilla savegames and mech mods. Coop compatible. Does not require any DLCs.

0.94 - for MW5 version 1.1.361 / DLC6

All vanilla game savegames and mechs / loadouts will be upgraded with new Slots and equipment (Engines, Endo, Ferro etc).
Tanks, VTOLs and Turrets have increased HP (scalable Mod Option setting).
Simple Mechlab available (locked, hidden, indestructible internals like in vanilla game).

Mech Abilities:
Cool Shot, Coolant Flush, UAV
IR and Thermal and Night Vision modes
Headlights (does not work if Shadows are medium quality)

Use Bobbert's Mod Options to configure keybinds and other mod settings:
https://www.nexusmods.com/mechwarrior5mercenaries/mods/537

Or edit the config directly:
Game.ini (%localappdata% / MW5Mercs / Saved / Config / WindowsNoEditor)

More info, bugreports, requests, etc. on YAML Discord:
https://discord.gg/YetAnotherMW5Server

F10 - Dev Console
F9 - Weather Menu
Ctrl-Alt-F8 - Kill targeted unit

Compatibility:
If the mod has "Yet Another" in its name, it should work.
It is compatible with most mods except MercTech and those specifically made for vanilla game. Read the mods' descriptions.

YAML docs:
https://github.com/mw5mercs-modding/yaml-docs

Trueg's mods:
https://www.nexusmods.com/mechwarrior5mercenaries/users/37353075
https://steamcommunity.com/id/truegerich/myworkshopfiles/

Donations:
If you think this mod is worthy of your support, you can use PayPal to send donations.
https://paypal.me/mw5trueg - trueg, SirFallsDownALot, Sebastian Trüg
https://paypal.me/cszolee79 - cszolee79, Csányi Zoltán
Popular Discussions View All (116)
18
Apr 21 @ 7:23pm
My game doesn't open properly with the new menu Background videos
Suzume
1
Jul 1 @ 12:26am
Travel pricing, conflicting mod
Swatti
1
May 22 @ 12:42am
Nova-prime cant leave the dropship.
KelloPudgerro
2,232 Comments
WeenoTM Jul 27 @ 9:58am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
WeenoTM Jul 27 @ 9:55am 
Please... God PLEASE SOMEONE LET ME DRIVE A JULIANO!
cszolee79  [author] Jul 24 @ 4:14pm 
That's fair.
Frankly, too much feature bloat ;)
Pearl_64 Jul 23 @ 11:12pm 
While there are many interesting things, when weighting on unnecessary stuffs I don't need overwhelming the game, doesn't worth it.
cszolee79  [author] Jul 23 @ 4:22pm 
The only issue I know of is that you need to disable saving loadout in either YAML or Restore Traits mod because those two different methods of keeping loadout conflict.
Alas, I am sort of retired from modding myself (beyond keeping my own mods up to date / compatible with new DLC updates) so that kind of effort will not happen on my part for the forseeable future.
that one is broken though, far as I am aware.
cszolee79  [author] Jul 23 @ 7:43am 
No such plans - Bobbert's mod on Nexus already does that.
is there any plans to add an option to let us keep the cantena upgrades in cold storage?
The time it takes with some of those upgrades makes cold storing things with actual combat intent a bit of a pain.
Barkus Jul 22 @ 2:34am 
Крутой мод)
pgaku Jul 18 @ 10:50am 
Anyone else experiencing Joystick Throttle not working with YAML (last played with it sometime 2024, back then it worked)? It's either stuck at 0, or goes to full, but won't move in either position.