RimWorld
4,198 értékelés
Vanilla Vehicles Expanded
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Díjazás
Kedvenc
Kedvenc
Törlés
Mod, 1.4, 1.5, 1.6
Fájlméret:
Közzétéve:
Frissítve:
17.829 MB
2023. aug. 4., 12:04
aug. 3., 14:48
36 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
Vanilla Vehicles Expanded

2 Oskar Potocki készítette gyűjteményben
Vanilla Expanded
110 elem
Vanilla Expanded - Empire playthrough
148 elem
Leírás
[www.patreon.com]




Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework. The main purpose of the mod is to add realistic and engaging mechanics surrounding vehicles of all kinds into the game. Not just the cars, but boats and airplanes too, this mod comes packed full of content and new production chains to allow players to dive deep into the vehicle production.
Vehicles come separated into many different categories and tiers, contributing to the overall progression. You won’t simply be making a car and driving it around - you will keep checking out other vehicles and options this mod brings to the table. Every car, boat and aircraft will have a particular purpose and thanks to the tier system, it will be easy to understand the differences between various vehicles.
This mod utilises the paint job system added in Vehicles framework, allowing you to fully customize the pattern and colors of each of your vehicles. Whether you want a camouflaged armored division, or a pink bomber wing, this mod has it all.
New, Vanilla Vehicles Expanded exclusive mechanics such as acceleration/deceleration and handbrake add extra depth to vehicle stats and play a crucial role on the local map - a vehicle will take a while to accelerate to full speed, and may need space to decelerate, otherwise it risks having damage deal to tires and suspension.
19 new pattern options make an appearance, allowing you to customize your vehicle with new, vanilla-inspired patterns.






































































This mod has undergone tremendous amounts of testing, but there may still be issues that you come across. It’s essential that you report any issues related to Vehicles Framework directly to Phil via the Framework mod page - not to me. I can’t fix these issues.

[forms.gle]



Graphics are created by Oskar Potocki.

Art help from ISOREX.

Code work by Smash Phil and Taranchuk.

XML partly by xrushha.

Storyteller artwork by vitalii.

Screenshots by Reel and Moose.

Descriptions by Reann Shepard.

Built on Vehicles Framework by Smash Phil.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Where can I find change logs?
A: Check change notes.

Q: Can I salvage rusted cars for some spare vehicle parts?
A: That was the plan, but it turned out to be quite OP. We are however adding a selection of new, less rusted car wrecks in the near future!

Q: Can I upgrade the cars?
A: Not yet. Vehicle upgrade system first needs to come to Vehicles Framework. Then, we will make use of it.

Q: Do airplanes need a landing strip?
A: Yes, airplanes need a landing strip that’s cleared of any structures and trees. You can taxi your airplane to the landing strip.

Q: Can I run people over?
A: Yes! And since the damage is based partly on vehicle speed, this means that acceleration plays a vital role in maximizing your damage output!

Q: Do vehicles take damage from running people over?
A: Yes, damage depends on the BodySize of the run over target.

Q: Can vehicles be minimized and reinstalled?
A: No. They are not technically buildings.

Q: Can vehicle turrets reload using resources in cargo storage?
A: Yes.

Q: Are garage doors used for pathing by pawns and vehicles and open by themselves?
A: No. They’re not doors per se. They are a wall that can be ‘disappeared’ when pressing the button.

Q: Can Vehicles fire on the move?
A: Depends on the vehicle. Bulldog, Highwayman and Tango all have designated gunners. Roadkill only fits one person, so the tank can either move or fire, not both.

Q: Are there any vehicle-related memes or precepts?
A: Yes there are!

Q: Will you add more vehicles?
A: Absolutely, we have plans for many more.

Q: Can boats travel through the ocean?
A: Yes.

Q: Can boats be used for fishing?
A: Not yet, but they will be!

Q: Can I add it mid save?
A: Yes!

Q: CE compatible?
A: No idea. Ask CE.
Népszerű témák Összes megnézése (147)
20
júl. 30., 1:04
not able to trade from the vehicles inventory while its in a caravan
YuppieClassics
384
1
15 órája
KIEMELVE: Bug Reporting
Oskar Potocki
1
aug. 6., 18:33
Vehicle carry weight not counting toward caravan overall carry weight
B.rusted
2 327 megjegyzés
Svelsien 3 órája 
I'm sorry but how am I supposed to reload the vehicles ?
I made a Roadkill, I can see that it request steel, which I have added in the cargo
but no ammo is being made or used

Am I missing something ?
I do NOT use CE
Cultist ⁧⁧ ඞ 15 órája 
So... my Highwayman decided to attend a party and now my game runs at almost no FPS as the console gets spammed about it trying to start 10 jobs in a tick...
Husocemy 17 órája 
the game gets stuck and the entire ui just dissapears and then i cant do anything when my caravan with a downed pirate that i kidnapped at a raid arrives at my base, i tried reloading but it didnt work, is there a fix?
Mr Nimbus aug. 7., 20:14 
Being in a vehicle disables the vanilla ability to leave a hostile map via the map edge, meaning it is impossible to sneak away from a mech cluster threat without defeating it. I don't understand the logic behind this - why not just let vehicles drive to the edge of the map and leave?
Spriteconsumer879 aug. 7., 6:03 
More boats? Such as for transport and for traveling? Maybe naval bombardment?
Sumatris aug. 7., 4:33 
Is it just me or is the refueling pump facing the wrong way, relative to its interaction spot? It kinda looks like what is now it backside should really be its front.
CyberianK aug. 6., 8:47 
Adding the Mod "Just Leave Already" solved my issue with being unable to form vehicle caravans.
Jackyl aug. 6., 4:30 
ive been having an issue where I cannot complete my vehicle because it says that there are no car suspension parts to finish it. However, i have all of the required suspension parts, any fix or ideas?
PvtGrumpy aug. 5., 19:56 
@mad mephit, there's a mod called deconstruct-able vehicles - https://steamcommunity.com/sharedfiles/filedetails/?id=3108171008

it was either that or the Urban Ruins Mod which I think allowed you to deconstruct their vehicles on the map and get you parts.
Fortenraven aug. 5., 3:40 
@Littledoglooney
Try having your pawns not inside the vehicle and instead form up a convoy from the world map. That was what solved it for me in regards to chosen exit location problems. I spent a few hours to find this out in the end myself.

There's also a mod that lets you leave the map if you drive up to the edge of it: Just Leave Already