XCOM 2
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Playable Chosen
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263.170 MB
Jul 26, 2023 @ 3:56am
Jul 28, 2023 @ 5:23pm
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Playable Chosen

Description
This mod is an update/rework of the Playable Chosen mod by Coyotekins, most credit for this idea goes to them.

Requires a new campaign!

(in)compatibles:
- mods that change the following abilities: Kinetic Plating, Planewalker, Spectral Zombie, Spectral Army. will affect the playable chosen too.
- if using [WOTC] LW2 Secondary Weapons, change bEditAbilityTemplatesForBaseClasses to false in the XComLW2SecondariesWOTC config file of that mod, else it will break the Hunter's pistol
- should work fine for LWOTC(?), but they wont be able to call evac themselves and need a human squadmate to call it

This mod adds 25 new proving ground projects

Regular versions: how they are meant to be recruited, with price-tags, build time, and research requirements

Build Chosen Assassin
Build Chosen Hunter
Build Chosen Warlock

Build Chosen Assassin M2 (requires M1 version, Plated Armor, Gauss Weapons, Stunlancer autopsy)
Build Chosen Hunter M2 (requires M1 version, Plated Armor, Gauss Weapons)
Build Chosen Warlock M2 (requires M1 version, Plated Armor, Gauss Weapons, Psionics)

Build Chosen Assassin M3 (requires M2 version, Powered Armor, Storm Gun, Archon Autopsy)
Build Chosen Hunter M3 (requires M2 version, Powered Armor, Plasma Sniper)
Build Chosen Warlock M3 (requires M2 version, Powered Armor, Heavy Plasma Weapon)

Build Chosen Assassin M4 (requires M3 version, Chosen Assassin Weapons)
Build Chosen Hunter M4 (requires M3 version, Chosen Hunter Weapons)
Build Chosen Warlock M4 (requires M3 version, Chosen Warlock Weapons)



Free Versions: for if you want to have them the second you start playing, or for testing

Use the Free Version Proving ground project and you'll unlock a repeatable and free version of all the m1-m4 variants



They all feature iconic chosen abilities, and 2-3 rows of perks up until colonel rank

Their weapons are very strong and to justify this, their non-free techs have a very high price on supplies, you need to bribe the greed out of their humanity to recruit them anyway.



Bugs:
- Chosen may sometimes spawn in incorrect positions, this primarily happens if you bring multiple, but is just a visual glitch and fixes itself upon moving
- After the Chosen Warlock extracts knowledge there'll be a short pause where him and his target stand awkwardly before the target blinks out of existence, sadly no easy way to fix this as chosen animations are exceptionally gimmicky to try and work with in unreal editor
- Summon abilities (Shogun, Prelate, Beastmaster) will summon the units inside each other if you summon multiple, they will still be able to move so just a visual bug
- The chosen hunter's pistol overwatch will still cause him to fire his rifle instead



changes made from coyotekins/fireborn's version:
- health has been reworked, giving them less to start, but more per rank level (configurable in characterstats and classdata ini)
- new abilities have been added, including planewalker, spectral zombie, spectral army, and kinetic plating
- M4 variants have been added, including cooler armor and higher stats
- Grenades have been added, however they have custom ones only meant for chosen use, do not give their grenades to other soldiers, and do not give the chosen any other grenades than their specific ones, or animations will be broken
- Hunter's bleed bullets have been added, making him now even more overpowered
- Their icons have been changed, now using the Chosen target icon instead of the alien one
- Their health-bar has been changed, now sporting the purple health with the red icon next to it like actual chosen
- removed the item dropped by chosen to make the playable ones, instead giving them a steep cost of supplies but repeatable, and their respective chosen's research required for the M4 variants
- the chosen can get randomly generated nicknames that match the original chosen
- the chosen have received custom class icons (with credit to EvilBob22)
- and more!

Small Notes:
- proving ground prices are not final, i am bad at balancing.
- planewalker will sometimes show the incorrect position of the chosen, this is not a mod-bug, this is a bug in the base-game existing on the actual chosen as well
- requires war of the chosen (duhhh)

Permissions:
- in short, ask before you port or use assets unless the assets were by other creators where i have no say in

Credits:

Coyotekins/Fireborn for making most of the base playable chosen, and giving me permission to use said assets in this continuation of the mod

HoneyTheYellowBear, the chosen's mountain mist grenades, psios grenades, stun grenades, and bleeding rounds are all based off of their versions of it and then edited to work with chosen animations by me

User 190 for chosen voice edits (same as on Coyotekins/Fireborn their version)

EvilBob22 for custom class icons

Me for anything not listed in the credits
Popular Discussions View All (3)
43
Feb 19 @ 11:57am
Bug Reports
Gazgemauch
4
Apr 12 @ 6:08am
Removing Extra Projects
LeyShade
0
Aug 6, 2023 @ 10:47pm
Korean translation
Brain_is_Back
128 Comments
Mask Apr 2 @ 10:46pm 
update on last comment. found out what was fucking with the stats. lwotc, lmao
Mask Apr 2 @ 12:06am 
@EvilBob22 thanks m8
EvilBob22 Apr 1 @ 9:56pm 
@Mask It's using the base game stats for the T3 Assassin sword: XComGameData_WeaponData.ini (not in the mod) under "[XComGame.X2Item_XpackWeapons]" as "CHOSENSWORD_BEAM_BASEDAMAGE". Although the unmodded version does 7 - 8 damage so there might be another mod adjusting it too to make it 4 - 6. Still, if you set it in a local mod, it should overwrite whatever mod is changing things.
Mask Apr 1 @ 3:35pm 
where is the file for the damage of the assassin's sword? i play LWOTC, and i would like to boost the damage of all chosen weapons to LWOTC beam-tier equivalents. i could do that for every weapon except assassin's sword (for reference LWOTC beam swords deal 10-14, her sword deals 4-6), it's not listed in xcomchosst like the other weapons are.
Wolf Renegade Mar 22 @ 10:08am 
A small update regarding LWOTC, I am not exactly sure what's changed but currently it seems the chosen can call for evac (using the default animation) compared to the past, which didn't even show the option do so.
Darth Ryan Feb 28 @ 1:17am 
good mod finaly a update for my favorite mod but culd it be posible to add like some kind of armour to the chosen?
ExclsSilver Jan 23 @ 6:52pm 
This mod is insanely cool, thank you for making it! Always wanted to use the Chosen lol
Gazgemauch  [author] Jan 21 @ 3:18pm 
@MeiLudex | ライト Probably not, seeing as they're basically just regular dudes it'd have to be armors for your soldiers, which is not really something im familiar enough with to be making
MeiLudex | ライト Jan 20 @ 10:20pm 
do you have any plans to make these guys playable? been wanting them for a long while https://steamcommunity.com/sharedfiles/filedetails/?id=1309465679
EvilBob22 Jan 17 @ 12:38am 
Make sure you have the "Custom Soldiers Evac Fix" mod. I don't know if that is the problem, but that problem will happen without the mod.