Stellaris

Stellaris

81 ratings
Real Space System Scale/Planetary Shields Compatch 2.0
   
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File Size
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3.755 MB
Jun 24, 2023 @ 2:39am
Apr 4, 2024 @ 11:36am
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Real Space System Scale/Planetary Shields Compatch 2.0

Description
What Does It Do?

This mod is an updated simple compatibility patch between the More Events and Real Space - System Scale mods to ensure that the planetary shields from the former work correctly. Load this mod after the other three mods (Real Space, Real Space - System Scale and the More Events Mod) in order for it to work correctly.

Tested and working fine on 3.11. Let me know if there are any problems!

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38 Comments
Zipzopdippidybopbop  [author] Feb 10 @ 1:54am 
Hi; sure I can fix that.

I'm just waiting on the big 4.0 update to drop before making any mod changes (personally, I haven't played this due to the pop lag - given 4.0's attempts to fix this, I'll be playing it a LOT more around then ;))
AL|EN Feb 9 @ 8:27pm 
@Zipzopdippidybopbop Thanks for this patch!

Sorry for the nitpicking, for the next update, could you please add the "v" letter for the "supported_version" property in the descriptor? mod file for the next mod update? Otherwise, the launcher still complains, "This mod was created for another game version ..." and displays an exclamation mark icon.

You can also set "supported_version=v3.*" to avoid updating it for every minor version.

I've also reported this as a bug but so far no fix.
Zipzopdippidybopbop  [author] Jan 8 @ 1:39pm 
Not a problem bud ;)
leteo39 Jan 8 @ 1:26pm 
You're right, and I'm sorry.

It just that the problem this mod fixes is the same problem that I described with the other mods I mentioned, sorry, IDK why I made that comment in the first place, I think some cables got mixed in my head
Zipzopdippidybopbop  [author] Jan 3 @ 8:00am 
This patch is for Real Space and the More Events mod. What you're asking relates to an entirely different series of mods which this does not cover unfortunately.

In addition, I don't use the mods you mention so wouldn't even know where to begin.
leteo39 Dec 29, 2024 @ 4:35am 
Hello, thank you for your help, I was wondering if you can also look into the precusor shipyards building that we get around some planets and some stars when it comes to some event mods, these happen to be out of place just like the planetary shields, and I believe that these buildings spawn from Guilli's planetary effects mod... tysm
Zipzopdippidybopbop  [author] Dec 27, 2024 @ 7:13pm 
Yep - not needed if you don't use System Scale for Real Space!
spartan1096 Dec 27, 2024 @ 7:03pm 
so I don't need this if I didn't subscribe system scale mod?
Zipzopdippidybopbop  [author] Nov 25, 2024 @ 8:02am 
Well that can't be right; I've made it so that the mod considers planets up to size 32 (I don't expect many planets will come close to that size). Try testing with planet size 32 and let me know if I may need to expand the mod to say size 40.
DDUNGDDI Nov 25, 2024 @ 7:32am 
Thank you for checking. I installed only this mod and the essential mods and checked again, and it seems that it doesn't work properly if the planet size exceeds 31.