Stellaris

Stellaris

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More Events Mod
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File Size
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1.187 GB
Jul 18, 2016 @ 9:33am
May 21 @ 11:38am
167 Change Notes ( view )

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More Events Mod

Description
COMPATIBLE with Stellaris 3.12.*

Are you looking for more action and interesting events to show up while you are doing your day to day enslaving and conquering business? If, like us, you find the mid to late game a little lacking of interesting diversion, then you have come to the right place. This mod adds new anomalies and events to your game, focusing on spicing up the game after exploration has slowed down.

Note: There have been some slight changes to the galactic_features_events.txt

ACHIEVEMENTS WILL BE DISABLED WHEN USING THIS MOD

This mod will be constantly updated with new content for your game. All events are designed to be balanced with the events in the vanilla game.



Languages



Mod Content
Anomalies, Events and Archaeological sites to add more variety to your gaming expierience. Additionally there are various new species portraits (used for our factions) which are also accessable for custom empires, but they will not spawn as randomly generated empires.
Also this mod adds deactivatable planetary shield graphics as well as an also deactivatable alternative version of the shieldworld planets.

Fun with numbers:
Anomalies:
72 with a total of 127 Outcomes (not counting potential branching events after the anomaly finisher)
Archaeological sites: 21
Primitive related events: 18
Colony level events: 13
Country level events: 17
Special system focussed events: 5
Origins: 1 (4 if you count the 3 used as switches)
Highimpact Questlines and Crises: 11
  • Elusive Carcosa
  • Legacy of the Carcharorion
  • Food Constructor
  • Lost Emperor
  • Descended Ascendant
  • Extinct Abductors
  • The Last Orila

  • Return of the Sadrell
  • Surveyor Probe
  • Broken Clock
  • Vazuran Menace

If there are ARTISTS out there who are able to produce event pics with a quality and style matching that of Paradox´s pics and would like to support our work we would love to use their artwork in this mod.



Bug Reports
You found a bug during your game session? Please, post it in the Bug report discussion thread so we can squish it in the next version. And if you could give us some hints on how to reproduce it, it would be also very helpful.

FAQ
Q: Is this or that event from your mod?
A: First, open your console while the event window is still there. Then type in "debugtooltip" and press enter, then close the console. Now check the tooltip when hovering your mouse over one of the event's options. It displays the event_id among other information. All of our event_ids start mit "mem_". If there's no "mem_" it's not from us.

Q: I hate these f*****g Vazurans! They are the worst crisis ever and it makes me disable this s****y mod! How do I make them go away forever!?!
A: The Vazuran Menace only has a 5% chance to occur naturally, but if you do not enjoy them at all, you can easily disable them during your game setup. Just create an AI empire with the "fainthearted backwater" origin and set it to force spawn. This will 100% prevent the Vazurans in your game.

Q: Can I activate this mod in a running save game?
A: Yes you can, but some events won´t appear in that case, as they are set at game start. Aside from this there should be no issues.

Q: My planetary shields are not correctly centered on my planets. What is wrong?
A: All shield objects are adjusted to vanilla scaling. Every mod that changes planet/system scaling will lead to our shields being off centered. If this is the case and you do not want to deactive the other mod, you'll have to deactivate our graphical shield effect in our options menu.

Real Space Users could try this compatibility fix:
Real Space System Scale/Planetary Shields Compatch 2.0


Compatibility issues with portrait mods
Vanilla Portrait Category Merger
If your portrait mod is not yet included, add a comment with a link and I'll see what I can do.

[discord.gg]



Donations

If you want to further support our work on improving the mod by adding additional art assets, please leave us a little donation. The page is set up to accept the lowest possible amount in my currency. Whatever you can spare, you'll have our thanks for it. You also won't be throwing your money into the aether either, as we have clear goals on what to do next with donated funds - visible on that page. See our latest addition (Orila, Vazuran and Neochadamus portraits) to get an idea of the quality you can expect. In the end you'll support both the mod and the artist, with whom we plan to keep on colaborating.

The Orila (+ their currently worked on expansion), Vazuran and Neochadamus (paragon) portraits were funded by us. At this point we have to make a cut however as our personal funds for this project are limited as well.

Anything further will need your support. Next we want to add new species portraits for the different Broken Clock aliens (devouring swarm molluscoids, determined exterminator robots, fanatic purifier lithoids all following the same scheme in terms of shape so we can use the same animations for all three and lower the price) which are also meant to be available for the player species.



Finished and implemented:
  • Neochadamus paragon portrait
  • Orila species portrait with outfits and hologram paragon portrait variation
  • Vazuran species portrait
  • Neochadamus portrait expansion for species portrait *
  • Overlord Trailer Emperor paragon portrait *
Currently worked on:
  • Orila Expansion (fitting robot portrait, hologram version for normal portraits, cybernetic variation)
Funded and next on the plan:
  • Broken Clock molluscoid devouring swarm species portrait *
  • Broken Clock lithoid purifier species portrait *
Planned, not yet funded:
  • Broken Clock machine terminators species portrait
* funded through donations



[www.buymeacoffee.com]
Popular Discussions View All (69)
1,918
21 hours ago
PINNED: Bug Reports
Malthus
4
7 hours ago
Last Orilia Science ship missing pilot?
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1
May 20 @ 9:18pm
Indomitable Battlegroup (+ associated Relic)
Nemisiscreed
5,154 Comments
Shlave[DN] Defalt May 20 @ 10:18pm 
Thank you!
Malthus  [author] May 20 @ 10:09pm 
@Shlave[DN] Defalt The raids should start after some time and you can finish the crisis as usual, but the setup at gamestart will be missing then, meaning the ruined systems. It's just a minor thing, but well.
Shlave[DN] Defalt May 20 @ 9:50pm 
I caught that a little late, if you are already, say 10 years in and activate it, will it still pop?
Malthus  [author] May 20 @ 9:15pm 
@Shlave[DN] Defalt There is an origin you can put on an ai empire when starting the game that will act as a switch to activate the crisis.

@Bec I am aware of this issue happening at times. It is a problem with these orbitals sometimes just regenerating all the time over which I have little to no control. Maybe I could add some kind of cleanup event, turning the fleet neutral to let it return after some time, but this is just an idea at this point.
Bec May 20 @ 11:00am 
Vazuran raiding fleet has bugged out in my capital system, repeatedly flicking between trying to bombard my capital world and the orbital habitat directly above it, which is preventing it from attacking either and just causing it to idle in my capital system. Is this a known issue being worked on?
Shlave[DN] Defalt May 20 @ 3:49am 
Do the Vazurans have an event ID that can be launched from console? I enjoyed the fight and would like to fight them alongside fighting the gigastructural crises.
Muffin May 17 @ 7:55am 
Everytime i add one of the races you included into the mod as a custom empire to always spawn they never spawn for some reason.
Getting neochadamus while frameworld is sad because 1 the planet gets turned into a frameworld outpost making the system not important enough to really defend that well and other leaders would end up more useful then him on a frameworld, next to that i had just finished a playthrough where he would have been so much more useful but didn't see him so sad about the timing of it as well
Malthus  [author] May 14 @ 9:10pm 
Ok, then go to my portrait category merger mod and leave a comment with the portrait mod link in question. When I'm home from work, I can include it in the merger.
SalmonFeet May 14 @ 9:05pm 
@Malthus ye