Stellaris

Stellaris

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Update: May 20 @ 10:09am

- disabled dmm compat (wasn't working anyway for whatever reason, so everyone will atleast have access to the options edict)
- replaced base_cap_amount with planet_limit in building entries

Update: May 20 @ 7:48am

Hotfix

- replaced all instances of create_pop with create_pop_group (errorlog should be ashamed for not showing this xD)
- added localisation for all newly required instances of [ship_size]_cap entries
- vazuran armor components will now be used for automatically created designs if available

Update: May 14 @ 1:35pm

- filled other languages with copies of the english files - forgot to use the script, my bad

Update: May 14 @ 1:17pm

- removed Dreadnought from fleet preview - It's just an eventship and was never meant to be seen there

Update: May 14 @ 8:07am

Updated to Stellaris 4.0

- temporarily disabled E.D.E.N. Protocol origin - pending rework

Update: Apr 23 @ 10:23am

Bugfix patch for 3.14

- updated ap_defender_of_the_galaxy override
- prevented Ceaseless Gaze origin from being randomly selected
- limited Broken Clock spawned empires to two civic - needs tests whether this prevents their governments from being broken
- Ascendant Neochadamus now properly increases unity by 5% within the sector instead of 50%
- Ancient Amoeba Sample won't show the same planet twice anymore
- adjusted Aevum utility component: no longer changes ship speed

Update: Apr 23 @ 10:22am

revert

Update: Apr 23 @ 10:21am

fail

Update: Apr 14 @ 10:49am

Final 3.14 Update

- Ceaseless Gaze Origin Rework
- guarantees existence of Surveyor Probe in the playthrough
- meant for tall play style
- adds special vassal type
- for detailed info check out the origin ingame

- Surveyor Probe
- added additional outcome for midgame flip, beside Surveyor and Berserker it can now switch to Sentinel mode and becomes a galactic protector
- reworked Surveyor Probe diplomatic interactions and made it a pseudo enclave
- offers survey buff, finds undiscovered deposits (like the survey relic), offers interesting locations, offers precursor insights (for the old ones with event chain counters)

- added new machine portrait for Broken Clock determined exterminators
- added new lithoid portrait for Broken Clock lithoid purifiers
- added Planetophage encounter
- reworked Space Race to return every decade
- added "Floating Pebbles" digsite
- added new axe empire logo in MEM category and made surveyor logo available, both are not used for randomized empires

- excluded relevant systems special systems from being chosen as crisis spawn locations
- STL colony ship event will not fire on holy worlds anymore
- Magnus system: Orila AI diplomatic interaction now has default options to close it with the help of your keyboard
- Stasis system: defines a default option for mem_aevum.16
- Spiritualists Pilgrimage will be prevented to fire for empires you are at war with
- mem_food_constructor_dust_gatherer_gestalt is now properly categorized as simple_drone
- improved Luminous Flame system spawning
- Albino Crystal: upon decision to not disturb it further, mining station is dismantled and deposit exchanged for 4 society research
- Spacemonster Attack (Amoeba/Crystal): prevented it from firing on empire capital
- Demon Ship: fixed Scientist name not appearing in one of the possible endings
- Ascendant Neochadamus: "Reactor Overload" will not fire when at war and never target the starbase in the capital system (this is and always was a one-time event)
- Legacy of the Carcharorions: Rewardship at the end of the quest has been buffed and replaced with a special model
- Aevum: skip particle canon now scales with archaeotech modifier and has proper ai weights; endless party situation now has a better description for its finisher effect
- Under Blanket: If not enough leaders are available, fallback leaders will be created in the background to fill the position of expedition leader

- various localisation fixes

Update: Dec 7, 2024 @ 2:31pm

- scope fix in aevum ship component for system malus negation