Stellaris

Stellaris

More Events Mod
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Update: Sep 10, 2024 @ 9:42am

Update for Stellaris 3.13 Cosmic Storms Release

- Added cybernetic version of Orila portrait
- New Option to force fire Orphan Gate opening
- E.D.E.N. Protocol - added planetary decision to vacate colony on planets and turn organics into primitives
- Added Planetary Precursor Shieldgenerators, spread thoughout the galaxy that cannot be replicated, but dis- and reassembled where needed

- Compatibility with Planetary Diversity - added pd_remove_dummy_traits = yes for relevant species spawns
- Beached - Tyanki calf name fixes
- Orphan Gate Cluster spawn position fix
- Dread Pirate condition fix
- Space Monster Attack (Amoeba) situation loc fix
- Descended - Neochadamus should now only blow up a normal starbase and not accidently a planetary ring

Update: Jun 30, 2024 @ 7:07am

- added astral rift event with emperor recruitment/relic outcoms - currently there are no special further events after recruitment
- sleepers now uses event targets in localisation to link to the plant name
- changed ancient signal anomaly outcome reward from orbital deposit to one time science cache

Update: Jun 23, 2024 @ 9:48am

- toxic gaiaforming now rerolls the planet to provide planetary features.

Update: Jun 22, 2024 @ 10:26am

- lotc corvettes now use a different section template to ensure they will be properly displayed
- the orila room has been replaced with a cleaner version
- the lunar gate event now properly sets the correct country flag to make the decisions available as intended

Update: Jun 4, 2024 @ 11:19am

fixed wrong check in amoeba situation

Update: Jun 3, 2024 @ 7:27am

fixed special shipsizes appearing in the ship designer

Update: May 31, 2024 @ 3:46am

Adjusted portrait categories from overwrite to modular addition

Update: May 28, 2024 @ 6:53am

- fixed Chap'Lin not spawning correctly in the ethics switch option (mistakenly used assign instead of set)
- fixed rubicon ruler to now be an immortal robot with undeterminable gender

Update: May 26, 2024 @ 3:50am

- fixed custom empires using our portraits would never spawn (randomized setting not working correctly), however they may now spawn as randomly generated empires in turn. sub optimal, but better than not spawning when intended.

Update: May 21, 2024 @ 11:38am

-fixed outdated overwrite for synthetic portrait change during ascension