Stellaris

Stellaris

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Real Space
 
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Jun 1 @ 4:40am
Jul 21 @ 2:31am
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Real Space

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Description
Real Space v 2.04

Inspired by the mods like "More Realistic Star Systems", I decided to create my own one, which would add a bit more realism and variety for gameplay into the Stellaris space.

In this mod I have tried not to change the Game's mechanics, but to diversify the Galaxy harmonically with keeping the existing game balance.

So, there is a list of what the mod performs:


Stars:

New stellar classes were added:
  • O Class – the most bright and rare blue stars;
  • L Class – cold brown dwarfs;
  • T Class – dim methane dwarfs (added as planets, because there is no sense in making the stars out of them);
  • Y Class – intermediate step between the star and the gas giant (added as planets);
  • С Class – carbon stars;
  • S Class – zirconium stars;
  • W Class – mysterious Wolf-Rayet stars (4 nebula types);
  • Nova – is a close binary system with a flared white dwarf after absorption of the companion star substance (2 types)
  • Supernova – exploded star, the final stage of the evolution of the star.
  • Protostar – is the star in the formation stage.
  • Luminous Blue Variable – is a bright, unstable blue hypergiant with a diffuse nebula (3 nebula types)

New stellar types were added:
  • Dwarfs
  • Regular stars
  • Giants
  • Supergiants
  • Hypergiants

Star systems:
  • Double, triple and multiple star systems with different types and spectral classes of the stars;

  • More than 200 real star systems, adjacent to the Sun were added. (No more blue Betelgeuse, special stuff for roleplayers!)

Added 3 new starting systems, which you can choose when creating a race:
  • Regor system - is a system with a Wolf-Rayet star, also known as Gamma Velorum;
  • GK Persei system - is a system with a Nova;
  • Eta Carinae system - is a system with a Luminous Blue Variable.

Planets:

41 new skins for gas planets were added (and red gas giants are here too!)

Also I wanted to make generated galaxy map as a space sector or cluster-shaped form, but because of some technical moments and game restrictions it will be better to develop it as a standalone mod.

System Scale:

The scale of the planets and the solar system was increased.
The relative speed of movement of ships in the system is preserved.
The camera settings in the system have been changed.
Space battles were also adapted for the new scale of the system.

Compatibility Patches:

Primitive Players Patch
Planetary Diversity Patch
Reworked Planetary Diversity Patch
AlphaMod Patch
AlphaMod + Planetary Diversity Patch
More Tilesets Patch
Stellaris + Evolved Patch
Novus Orbis Patch
The Belt Patch
More Events Mod + Planetary Shields Patch
Stellaris + Evolved Classic Patch
ISBS: Doomsday Weapons & Ships Patch

Additional Mods:

Real Space - Astrogeology - Analogue Stellar Energy mod, which changes the resources of the stars, depending on the class, as well as the gas giants.

Real Space Lite - A small fix for those who play on small galaxy maps (As they say in Russia - "At the request of workers").

Real Space Max Compatibility - Standalone shortcut mod, created for greater compatibility with other mods. Does not contain the System Scale mode.

+ Stellar Catalyst - A wonderful addition by Djohaal. This mod introduces a minor megastructure that can be built by any empire that researches the appropriate technology. The stellar catalyst triggers fusion in a Y or P class dwarf, the brown-dwarves - "failed" stars which didn't accumulate enough mas to ignite and produces some energy like a cheaper, more restricted dyson sphere.

Attention!!!

Version 2.0 has added an improved scale to the systems. To work properly, you need to start a new game.

Real Space Max Compatibility - a standalone version of the mod will be added with maximum compatibility with other modes in which scaling will be removed, as well as many other things that can affect compatibility. If you want to finish the session, which started with the previous version of Real Space, then turn on this mod instead of the original one.

Also, a hard-mode mod will be added. To begin with, it will include long transitions in space.


Since this mod reduces the size of some cosmic objects, then for greater realism I recommend using mod Downscaled Ships, so that your ships and stations are not too large.


ПС: Для русскоязычных игроков. Если вы пользуетесь модом на перевод названий и имен Russian Names Extended by Annatar или аналогичным от VolusRus, то настоятельно рекомендую вам поставить патч Russian Names Extended by Annatar - Real Space Patch для того, что бы все названия реальных звезд были переведены на русский и не дублировались.

Stellaris is a wonderful game. I will continue to make modifications and compatibility to them, I like it. But all this takes a lot of time and effort, so any, even the smallest donation will motivate me to work in this direction even more. In any case, I will continue and it will be a game of our dreams!

[www.paypal.com]
Popular Discussions View All (2)
57
Aug 15 @ 7:23am
Requests and discussions on compatibility of mods
Annatar
17
Jul 30 @ 10:15am
Compatible and not compatible mods. Ask a Question.
Annatar
< >
566 Comments
space hoe Aug 14 @ 4:21pm 
I noticed, but there's a rare thing in which Banard's Star will generate with twin ocean worlds, which i think is a reference to "Flight of the Dragonfly"
m.mad Aug 14 @ 12:46pm 
Will the mod be compatible with improved space battles (graphic)? There is also a changed system scale
[GoD] Alyas Grey Aug 13 @ 5:16pm 
Thank you for this awesome mod and all the work you've put into it, Annatar.
Annatar  [author] Aug 13 @ 6:19am 
@fingerboxes In general, this should not be, it is only done once.
awperlixun002 Aug 12 @ 11:17am 
Ts that nodamage ringworld sector looks Bigger than others? Finally get the reason of ringworlds looks "wrong". find"00_planet_classes.txt",change entity_scale 3.0 to 1.0 in pc_ringworld_XXX_XXX {... ...}
doomspike Aug 12 @ 5:44am 
It is just me or do ringworlds supposed to look "wrong"?
fingerboxes Aug 11 @ 10:45pm 
Brown dwarves are FAR too common.

@Annatar, Stellaris's RNG for generating systems has some significant streaking problems. Identical class planets as moons of each other are remarkably common, it may be useful to create a planet class that excludes brown dwarf types in order to prevent having moon-sized brown dwarfs around brown dwarfs. This isn't the only repeat problem, but it is very glaring when it happens.
Nilserich Aug 10 @ 1:31pm 
I have a small Bug.

I have a anomoly about Buildings on a brown darf Star. :-D
Annatar  [author] Aug 8 @ 11:28am 
With ringworlds no problem, stop writing about it, I checked everything. Compatibility problem for you.
Annatar  [author] Aug 8 @ 5:09am 
@Woodcamp Very strange, I need to check