Total War: WARHAMMER III

Total War: WARHAMMER III

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[SFO submod] Harder autoresolve (fight more battles)
   
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Jun 18, 2023 @ 11:38am
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[SFO submod] Harder autoresolve (fight more battles)

In 1 collection by arakan94
Julius MP
43 items
Description
Do you find yourself just autoresolving battles after certain point and being bored by it? Then this mod is for you! It changes the autoresolve so that you, as a player, take more losses and thus often forces you to actually fight them.

It was inspired by More Difficult Autoresolver Mod, which I found too tedious later in the game. Also, the autoresolver remains the same irrespective to your campaign difficulty (just like in SFO) so that you can enjoy more adequate AI that comes with them without being forced to fight even more battles.

This mod is compatible with everything except other autoresolve mods changing unit_melee_kps_multiplier and unit_missile_kps_multiplier and can be freely activated and deactivated at any time.

Compatible autoresolve mods
For even better experience, I recommend also using Spire's Better Autoresolve, which changes autoresolve retreat values and stops the usual complete annihilation of the defeated AI army. Normally, player will be often tempted to autoresolve just so the AI has (almost) no chance of retreating and is wiped out. For comparison, see third screenshot in gallery.

Some might be interested in Limited Autoresolve, which takes different approach - disabling autoresolve button (much like in Quest Battles) using script and user setting in MCT. This is also fully compatible with both my and Spire's mod.

Quest autoresolve mods (such as Auto Resolve Quest Battles or Actually Auto Resolve All Quest Battles) are fully compatible too.
4 Comments
arakan94  [author] Oct 30, 2024 @ 5:43pm 
Huh, that is indeed weird... I'll do some testing but the mod is really extremely simple and there isn't much to change - my guess would be that with the combination, it went over some internal threshold and became "pyrrhic victory", which usually does look like this.
Weissrolf Oct 30, 2024 @ 2:38pm 
Harder Autoresolve works as expected, but the combination with Spire produces very weird/unexpected results.

Here is a link that shows screenshots of Vanilla only, Spire only, Harder AR only and then Harder AR + Spire: https://imgur.com/a/jr4nE9f
arakan94  [author] Oct 30, 2024 @ 1:28pm 
You're welcome :)

Haven't really played the 5.x version yet, so maybe something changed but it's not very likely, tbh.. What does a *lot* more mean? If you can share a screen of same autoresolve with the mod enabled/disabled, that would be great!

Having bigger player losses and actually losing units when winning is the intention to motivate me to fight out the battles unless I am completely overpowered. Or are you talking about player losing the AR?
Weissrolf Oct 30, 2024 @ 11:38am 
Thanks for the mod! Curiously it doesn't like to be combined with the suggested "Spire's Better Autoresolve" mod. Running both together makes AR battles a *lot* more lossy for the player and even kills whole units (the opposite of what Spire should do).