Total War: WARHAMMER III

Total War: WARHAMMER III

65 ratings
Spire's Better Autoresolve
   
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6.702 KB
Aug 23, 2022 @ 8:38pm
Aug 23, 2022 @ 9:12pm
2 Change Notes ( view )

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Spire's Better Autoresolve

In 1 collection by Spire
Spire's Campaign Changes
4 items
Description
This mod is part of a campaign change series, which can be found here:
https://steamcommunity.com/workshop/filedetails/?id=2853287087

Description
TWW3 has a game-breaking issue with its auto-resolve. When you autoresolve a battle, there is a 99% chance that the losing army will be WIPED OUT completely, regardless of the balance of power.

This is game breaking because when you fight a battle manually, generally most units survive the battle and the losing army retreats instead of being destroyed.

This means using the autoresolve removes a fundamental part of the game - retreating - which completely changes how the campaign is played. Frankly I am astounded that this bug has not only remained unfixed since game 2, but actually got worse.

This mod fixes it.

Changes
  • When an army is defeated in autoresolve, it is now no longer wiped out
    • Instead, it survives with a few units and retreats, just like a normal battle
    • Armies that have already retreated this turn will be wiped out, like normal
  • Units are generally less likely to be killed in autoresolve (no more suicidal artillery pieces)

Compatibility
Compatible: mods that affect player-only autoresolve (e.g. mods that remove the player bias).
Not Compatible: mods that affect general autoresolve outcomes.

Known Issue
The autoresolve doesn't correctly show when units will die in battles anymore. As a general rule, units will die less frequently anyway, but do be aware that you can no longer trust that your units won't get killed just because the game doesn't show it. It doesn't happen often, but I suggest quicksaving right before autoresolving very close battles just in case.

If you like to fight close battles and only autoresolve lopsided ones, this won't be noticeable at all. If you like to autoresolve all your battles, then you'll either need to get used to the preview being incorrect or not use this mod.
33 Comments
Grim Jan 29 @ 1:34pm 
Hi, great mod but there is one big issue. Rebelions can sometimes attack multiple times and its very annoying. Here is the situation. I've got a vampire rebelion at altdorf that sieged me next turn so i sallied out with garrison and killed em. Next turn the same which made me already loose 2 turns of building and recruiting. Thid time he attacked with only lord on 1 hp and gues what... lord survived and attacked me next turn. I repeated it 10 times in a row and every turn its the same, lord survives on 1 hp and continue to encircle me next turn. I suggest two solutions. If there is only lord and few units then army gets wiped becuase they're to overwhelmed or rebelions get wiped by default
IfThenOrElse Jan 20 @ 2:29pm 
Hey, I really like this mod. I'll need to get some time to test this.

I'm trying to find a way of tweaking the campaign so that a battle defeat is not a "game over" scenario and this mod feels like its part of that solution. I'd love to pick your brains about AR values and how it all works... would you mind if I pinged you on Discord via modding Den?
Spire  [author] Dec 13, 2024 @ 5:26pm 
@Cerb no reason, I've never used the dependency tab before so honestly I'm not sure why it's in there. Seeing as data.pack is just the main game pack file it will always be loaded first anyway, so including / not including it in the dependencies shouldn't do anything.

Thanks for pointing it out, I'll delete it from all my mods that have it for the next time I update them.
Cerb Dec 13, 2024 @ 3:07pm 
Why the need to have data.pack as a dependency? i tested it without and worked just fine, wouldnt that potentially cause some.. wierdness?
Spire  [author] Aug 21, 2024 @ 11:12pm 
Still works as far as I can tell, let me know if you encounter any issues
Yoshi Aug 21, 2024 @ 12:43pm 
does this still work?
DeezNutz420 May 2, 2024 @ 11:31am 
When's The update coming out?
Grixa Apr 15, 2024 @ 8:53am 
Mod works fine. Thank you for this mod.
Without this mod there was no chance to see that enemy or AI army would survive after battle (AI vs AI or vs human).
Now it fixed. Thank you.
Lampros May 20, 2023 @ 9:23am 
This does not seem to work?
Vaeringjar Mar 11, 2023 @ 12:27am 
the autoresolve is overtuned on defensive garrison battles. It was giving me "phyrric victory" for an obviously unwinnable battle, a full nurgle stack vs a tier1 vampire garrison. Fighting it manually yielded some 25% losses for the nurglings with the garrison being wiped out. This is negatively affecting AI since it is losing many easy sieges it correctly thinks should win, and then losing, and not just vs the player.