Total War: WARHAMMER III

Total War: WARHAMMER III

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More Difficult Autoresolver Mod
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File Size
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389.075 KB
Sep 7, 2022 @ 4:36am
Mar 26 @ 1:10pm
17 Change Notes ( view )

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More Difficult Autoresolver Mod

In 1 collection by Volcano
Warhammer 3++
6 items
Description
Have you ever thought that the autoresolver is way too easy? Why fight a battle when you can just simulate all of them and, in most cases, do way better than what you could possibly accomplish if you fought it yourself? If so, this mod is for you!

This mod adjusts the autoresolver calculation for your own faction on campaign difficulties of NORMAL, HARD, VERY HARD and LEGENDARY. Each difficulty level carries a slightly higher adjustment to the autoresolver, so that the harder the campaign difficulty level, the more difficult the autoresolver situation is for the player. Specifically, at campaign difficulty levels of NORMAL and higher, autoresolved battles might see that your forces suffer additional casualties if the battle is not fought out, and in a situation where two armies are closely matched you will no longer get easy victory autoresolve results, which removed all incentive to fight out the best battles.

The goal of this mod is NOT to require that you fight every battle, rather it intends to provide an *incentive* to fight more battles, while still allowing you to auto-resolve some battles, by creating a dilemma where you must decide to auto-resolve the easy win at the penalty of (typically) higher losses than what you might usually be able to avoid, as a penalty of convenience (like delegating control to a less capable second in command).

This mod...
✅Is save game compatible
✅Is compatible with all future DLC
✅Works in multiplayer campaigns (as long as your friends also have it activated)
✅Should work with almost any other mod, unless that mod also adjusts the autoresolve feature
✅Can be turned off and on whenever you want

NOTES:

-Keep in mind that not all autoresolve situations will appear to be changed, depending on how much you outclass or are outclassed by the enemy, and the adjustments are not drastic either. The intent here is to make things a little less of a "gimme" or "freebie" in regards to battle results, because the default autoresolver incentivizes you to NOT fight the battles, which makes no sense because the battles are the heart of Total War!

-If you are guaranteed to totally destroy or get utterly defeated then this mod will not change that, although you might end up suffering a little more losses. Instead, the adjustments in the calculations have been very carefully chosen so that the battles that are close matches will be less likely to give you the easy victory in the autoresolve calculation, thus encouraging you to fight them out manually. Therefore, the closer the match up between forces, the more losses your force will take compared to the standard results, and the less likely you will win a victory. (The autoresolve predictive results are accurate and reflect the changes made in this mod, its just that the calculations themselves are altered by difficulty level).

-In most cases the adjustment to the autoresolver at HARD and VERY HARD difficulty levels seems to create more accurate results compared to when a battle is manually fought out, at least in the closely matched situations, so it might actually make things more accurate. On LEGENDARY, the emphasis is on manually fighting out most battles, where only the easiest battles can be simulated (the idea being that you should fight out most of the battles to avoid extra losses).

NOTE:

There is a small known issue with the level 3 of the "Lightning Strike" skill (the skill that causes enemy reinforcements to not arrive at all). Sometimes (not always) when attacking multiple enemy armies that are individually closely matched to your own, when you activate Lighting Strike the predicted auto-resolve outcome might get WORSE. The description (when you mouse over it) says that when you use Lightning Strike, your army will lose vigor (so the units will be more tired), and it seems that the auto-resolve calculation take this too much into account. That said, this isn't always true - sometimes the auto-resolve predicted result in this situation will get BETTER, depending on the details. This is just an odd quirk with the overall auto-resolver, and is probably a fundamental issue that CA will never address. In any case, it is an avoidable issue by fighting out those Lightning Strike battles (which you will probably do anyway).
135 Comments
Volcano  [author] Apr 2 @ 1:15pm 
Well, that is a bit tricky. Changes to the autoresolve do affect the AI, but this particular change is dealing with difficulty levels, but then after that, I think it uniformly affects the auto-resolve based on that selected difficulty level. But then this is getting very technical and full of assumptions (only CA would know exactly how it actually works in that regard).

Either way, the overall gameplay does not seem to be severely altered here, it just means the player will fight more battles the higher the selected difficulty, as far as I can tell.
Grunt Apr 2 @ 4:22am 
Hey, interessting mod. Does this mod only affect the autoresolution of "Player vs AI" or also AI vs AI?
Volcano  [author] Mar 26 @ 3:19pm 
Updated the mod just now to accommodate CA's "great capital letter table debacle" CTD bug.
Alexander Pistoletov Oct 25, 2024 @ 10:31am 
Great, thanks!
Volcano  [author] Oct 24, 2024 @ 4:26pm 
Sounds like it should be compatible with a mod like that.:steamthumbsup:
Alexander Pistoletov Oct 24, 2024 @ 4:08pm 
Is it compatible with configurable autoresolve?(it just locks some autoresolve so you fight on field)
Millor Sep 2, 2024 @ 9:12pm 
ah yeah, I wasn't sure if you modified with individual units or not. Not a big problem, I'm liking it so far :)
Volcano  [author] Sep 2, 2024 @ 9:09pm 
Thanks, well, I cannot adjust the individual "kps" that the game calculates for certain units. Some are just too effective, some aren't, unfortunately. :steamfacepalm:
Millor Sep 2, 2024 @ 9:07pm 
I've been using this a lot recently with VH/VH but no AI battle stat buffs overall I'm liking it, vanilla is way to forgiving and another mod I tried was way too punishing. I noticed that maybe warpfire throwers might be given too much value or something idk. Been playing beastmen, and against large skaven slave armies with only a few clanrats, the results are decisive, but a single warpfire thrower thrown in the mix will make it a phyrric victory with unit deaths. I mean I got chariots and minotaurs, a frontline of skavenslaves means nothing to me!
Volcano  [author] Aug 27, 2024 @ 9:44am 
Excellent, glad it is better. :steamhappy: