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YF-95 Mk.4 NGAD Prototype Fighter
   
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Type: Blueprint
File Size
Posted
Updated
10.708 MB
Apr 22, 2023 @ 6:52pm
Jul 8, 2023 @ 5:05pm
7 Change Notes ( view )

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YF-95 Mk.4 NGAD Prototype Fighter

Description
This is an ongoing project that will continue to evolve, so please note that blueprint dependencies may change over time

I've been kicking this next generation air dominance concept around a while, waiting for further development of WC capable missiles that can be stored & reliably deployed from internal weapon bays. We're unfortunately still stuck with 4th gen deployment solutions, so I've decided to release this as a mashup of 4th-6th gen design. It's far from perfect, but still capable in it's current state.

This aircraft was designed with high top speed and maneuverability in mind, so I highly recommend increasing your speed limit to 500 m/s at least.


Recommended Mods
Relative Top Speed

Piloting the Widowmaker

Entering the cockpit
Navigate to the front of the canopy and move your cursor over the flight seat until a yellow highlight appears. Once the yellow highlight is visible, you can press F to enter

Throttle Control
YF-95 employs AWG's throttle control script, allowing you to set and hold a relative throttle percentage. Press W to increase throttle, press S to decrease throttle. Note that when throttle is set to 0%, inertial dampeners will kick in as normal

Takeoff
YF-95 Mk.4 was designed from the ground up as a VTOL aircraft, though it employs a unique VTOL system (i.e. there is no lift fan for horizontal hovering). Upon loading the blueprint, the landing gear (piston) will be deployed with a magnetic plate to secure the craft to a surface. After entering the cockpit, unlock the magnetic plate and pitch the nose up roughly 25 degrees. The plate should automatically cycle back to the lock state with the craft stuck in this angle. Throttle up to 100% (hold w) and then release the magnetic plate for liftoff. If your angle of attack is less than 25 degrees, the aircraft may detect a possible collision and automatically deploy the parachute.

Landing
Approach the desired landing site and then throttle down to 0%. Circle the desired landing area to bleed excess speed while reducing height. Your goal here is to lower your approach speed below 125m/s [assuming that higher top speed is active on your server]. Ensure that inertial dampeners are active, deploy the landing gear and continue circling the landing zone until you descend below 100 meters. The parachute will automatically deploy at this height and force the aircraft's nose to point skyward. Do not fight this action, this is intended for proper VTOL landing. Once the chute is open and the aircraft is fully nose up, inertial dampeners will activate and the aircraft will hover in place. Hold S to temporarily deactivate inertial dampeners and continue your descent. If falling speed exceeds 25m/s, release S and allow inertial dampeners to slow the craft. Once the rear wingtips make contact with the ground, continue to hold s and the craft should nose down until the magnetic plate on the landing gear locks onto the surface.

Low level flying
The parachute is set to automatically deploy at a height of 100 meters, so if you plan to do CAS or any low level flying, you should turn this off to avoid sudden loss of speed

Countermeasures
YF-95 is equipped with 4x missile approach warning sensors that are linked to Khjin's auto flare script. If the sensor sees a WC missile approaching, it will sound an RWR missile launch warning and automatically deploy flares.

Radar
YF-95 can detect enemy contacts out to 9.5km. Bandits will display on the cockpit radar and an RWR tone will periodically sound as long as a contact is within detection range

In flight repair system
YF-95 utilizes the latest advances in nanotechnology to repair damage to critical systems mid flight. If you dislike this feature, you can toggle it off from Toolbar 1

Toolbar 1
  1. Manual flare deployment
  2. 20mm autocannon enable/disable (mouseclick to fire) [target lead enabled]
  3. AIM-9 enable/disable (mouseclick to fire)
  4. AMRAAM enable/disable (mouseclick to fire)
  5. Landing gear deploy/stow
  6. Parachute open/close [chute will auto deploy below 100m]
  7. Landing gear lock unlock (toggles magnetic plate between lock/unlock state)
  8. Repair system/projector ON
  9. Repair system/projector OFF

Toolbar 2
  1. Currently unused
  2. Currently unused
  3. Radar Alert increase volume
  4. Radar Alert decrease volume
  5. Antenna on/off
  6. Enable antenna broadcast on/off
  7. Currently unused
  8. Projector toggle on/off
  9. Repair system toggle on/off

Toolbar 3
  1. Show Horizon on/off
  2. Currently unused
  3. Toggle parachute autodeploy on/off
  4. Parachute open/close
  5. Landing gear deploy/stow
  6. Landing gear lock/unlock (locks or unlocks magnetic plate)
  7. Landing gear autolock on/off (toggles magnetic plate autolock status)
  8. Landing gear increase maximum deploy height
  9. Landing gear decrease maximum deploy height

Scripts Used
Whip's Artificial Horizon Redux
AWG's Thruster Throttle Controller
Weaponcore Alarm Script
Whip's Turret Based Radar
Whip's Radar WC Addon
Khjin's Auto Flare Script