RimWorld

RimWorld

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Vanilla Animals Expanded — Waste Animals
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Mod, 1.4, 1.5
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2.495 MB
Apr 14, 2023 @ 5:25am
Apr 7, 2024 @ 2:42am
6 Change Notes ( view )
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Vanilla Animals Expanded — Waste Animals

In 1 collection by Oskar Potocki
Vanilla Expanded
108 items
Description
[www.patreon.com]



Check change notes for details



Embrace the toxic side of nature with the "Vanilla Animals Expanded - Waste Animals" mod! This unique mod expands the range of creatures found in highly polluted biomes, diversifying the environmental challenges and adding an extra layer of depth to your gameplay experience.

Venture into the contaminated world and encounter new waste animals specific to their biomes. Meet the resilient Wastefallos in the frozen tundras, confront the fearsome Pestigators lurking in the murkiest swamps, and tread cautiously among packs of ravenous Toxlions that spread the dreaded Toxflu with each bite.

Unlike the base game's Biotech DLC, which features only Toxalopes and Toxrats in every biome, this mod tailors the waste animals to their respective habitats, ensuring diverse and dynamic ecosystems teeming with life – even in the most inhospitable environments.

But beware the consequences of your own pollution! Generate too many Wastepacks and risk triggering a new event that attracts hordes of waste animals to your map, threatening the stability of your local ecosystem and putting your colony in peril. Manage your waste production and strike a delicate balance between progress and preservation in this unpredictable, toxic world.

Key Features:

A diverse range of biome-specific waste animals for a more immersive and challenging experience.

The introduction of many new waste animals, including Toxbears, Wastefallos, and even Megatardi – each with their own unique abilities and threats.

A new event that dynamically reacts to the player's pollution levels, attracting waste animals and endangering the local ecosystem.

Complements the base game and Biotech DLC, enhancing the overall gameplay experience.





Vanilla Animals Expanded: Waste Animals adds following animals to the base game:





















[forms.gle]



Q: Do the animals spawn randomly in biomes?
A: Yes, but only in polluted biomes.

Q: What animals arrive via the Waste Animals wander in event?
A: Only animals that would appear naturally in the biome you’re in.

Q: Will you keep updating the mod with new animals?
A: No. This mod is complete and there will not be any new animals added to it. Probably. Who knows.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like. Of course, removing can be problematic.

Q: CE compatible?
A: Surely will be, if it isn’t already!

Q: Do I need Biotech DLC for this mod to work?
A: Yes!

Q: Does this mod work on 1.2 or some other version?
A: Check the supported versions on the right. This mod won’t work correctly on unsupported versions.

Q: Can I ride megatardis to battle?
A: With correct mods, you can do way more with megatardis than just riding them to battle. But they are a great pack animal.

Q: Will I still see toxalopes and wasterats?
A: Yes, they still populate ALL polluted biomes. We just add unique animals for specific biomes.



Graphics are created by Oskar Potocki and Sir Van.

Steam Infographics inspired by Planet Zoo. Love that game.

Code work created by Sarg Bjornson.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]







176 Comments
Eldar Farseer May 22 @ 8:21am 
does the moddebuff to toxbuild up from the meat only apply to raw consumption or also to cooked meat?
rout May 18 @ 11:13am 
Amazing mod!
Eyeless Deceiver Feb 4 @ 7:53am 
Long Toxflu. Man that's on the nose for me.
ralle Dec 25, 2024 @ 7:45pm 
I love all the VE mods, but after my first encounter with the toxflu, I'm gonna disable this one again. I dev-spawned healer mech serums to get rid of it after trying to micro-manage and isolate my pawns for half an hour. 20 minutes later it suddenly popped up again in my colony without any waster-animals around. I guess a world pawn from a trader caravan or a guest from hospitality dragged it back in....
Creeper Gamer Dec 25, 2024 @ 2:03am 
Does colonists still get the mood debuff from the flesh If They have toxic immunity in their genes?
Jokermeister Dec 11, 2024 @ 5:42pm 
I'm not sure whats up but my Mega scorpions are now the size of regular scorpions.
[Z]ebra Dec 6, 2024 @ 1:36am 
I miss VAE - Cave
Sarg Bjornson  [author] Nov 29, 2024 @ 11:07pm 
Those that are, are. Those that aren't, are not
Teralitha Nov 29, 2024 @ 1:50pm 
The FAQ doesnt mention whether these animals are trainable or not.
DarkAgeRush Nov 26, 2024 @ 5:33pm 
Just vanilla things