login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Please inform me if there are some changes in this mod.
Русский перевод сделан, но могут быть небольшие ошибки.
Pubby says:
Sure translations are welcome. The files to be translated are here: https://github.com/pubby/aquatic/tree/master/src/main/resources/localization/eng You can ask on the StS discord if you get confused. BTW the bug will be investigated.
Don't fully understand mines in terms of how strong it is, I would say reducing the amount of mine cards give and increasing the amount of damage they do would make it interesting. Making cards that reduce or nullify mine damage so much more value.
Don't understand the point of that one exhaust rare card because it feels like a part of a cut series of cards/a deck archetype.
Overall though its a fun mod with amazing card art which is really fucking good, gotdamn lol.
@Osprey
@pgames-food
Such wonderful feedback, I'll pass it along