Slay the Spire

Slay the Spire

49 ratings
Grift the Spire
File Size
175.286 MB
Feb 1, 2023 @ 4:31pm
Jul 26, 2023 @ 11:59am
29 Change Notes ( view )

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Grift the Spire

In the contested lands of Havaria, a mysterious, ominous spire has suddenly appeared. Rumors soon spread of monsters and treasure waiting within. One by one, mercenary grifters drawn by the stories arrive at the base of the spire...

Griftlands is a deckbuilding roguelike RPG by Klei Entertainment, and this crossover mod brings its characters and their battle decks and grafts back to their spiritual ancestor, Slay the Spire! Play as the Havarian grifters as they attempt to conquer the Spire for riches and glory!

This mod adds the following content:
- 3 classes: The Bounty Hunter, The Spy, & The Wastrel
- 378 cards
- 86 relics
- 10 potions
- 9 events
- 1 Custom Mode modifier
- Flourishes (optional)
- Card & Relic XP (optional)

If you're familiar with Griftlands, there are a few gameplay differences to be aware of:
- Base HP, Block, healing, and self-damage are increased by 50% (rounded up).
- All sources of outgoing damage are doubled, including damage-dealing status effects, damage bonuses, and cards with damage variance.
- Grifters start with 1 specific generic graft.
- Equivalent status effects from Slay the Spire are used where appropriate. Strength instead of Power, Weak instead of Impair, and so on.
- The first five card packs for each grifter are already unlocked. The latter 15 cards are still locked.
- Flourishes available depend on the current Unlock level of the character on your profile.
- Smith's Moxie doesn't trigger a heal upon victory by default.


BasicMod Template: Alchyr
Button Art: IcyRocket

All other assets, including game mechanics, card backs, card art, event art, relic art, character assets, and ending art, have been extracted and reassembled from Griftlands' files and textures, and thus belong to Klei. I make no claim that I invented or designed anything contained in this mod except 1) translating and recreating mechanics and visuals from one game engine into another, and 2) some writing for events. This mod is made purely for entertainment and educational purposes.

Known Issues:
- May cause issues with mods that make assumptions based on standard card rendering to modify grifter cards.
- Tooltips for cards with varying upgrades sometimes flicker rapidly. This happens when "View Upgrade" in the Compendium is left toggled on. Returning to the main menu and toggling "View Upgrade" on then off in the Compendium should fix the issue.
- Line breaks in card descriptions are sometimes inconsistent between upgrades and viewing modes.
- Card descriptions sometimes exceed the boundaries of the card backs in Bigger Text mode.
- You cannot check what Flourishes are available before your Flourish gauge is full.
- The "Ascension Unlocked" message sometimes doesn't appear at the end of a run, but the next Ascension is still unlocked.
- Currently only available in English.
Popular Discussions View All (1)
Dec 18, 2023 @ 3:19pm
Report bugs & oversights in here.
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Newbiespud  [author] Jul 25, 2023 @ 4:42pm 
Nah, at this point I'm pretty happy with where the mod is at and I don't want to overtune things. If I'm gonna make big changes at this point, it's gonna be in the form of mod config options.
anarcher Jul 25, 2023 @ 4:36pm 
Maybe give him a curse to represent his unhealthy lifestyle to balance it out then?
Newbiespud  [author] Jul 25, 2023 @ 4:05pm 
Moxie should technically work standalone for all characters; they just need a card that gives Moxie to enable it. And believe it or not, The Spider was the LESS broken generic graft option that still interacts with his mechanics. Rugged Wiring made Act 1 way too easy and always felt bad when it wore off.
anarcher Jul 25, 2023 @ 3:59pm 
Side note, the spider graft you give to smith really gets stupidly OP in spire enviroment because of all the ways you can negate the downside of temp str boost.
anarcher Jul 25, 2023 @ 3:56pm 
Smith specific settings, or prismatic shard-enabled for all characters?
Newbiespud  [author] Jul 25, 2023 @ 3:40pm 
If enough people really want it, I could probably add post-victory Moxie healing back in as a mod option.
anarcher Jul 25, 2023 @ 2:54pm 
As opposed to his native enviroment where he... always wins if he gets bio-strike?
Newbiespud  [author] Jul 25, 2023 @ 6:20am 
Moxie rounding down is base Griftlands behavior. Not healing after battle was a deliberate nerf, though, because in this ecosystem it made Smith actually broken. Like, brainless to play because you always win broken.
Kaint Jul 24, 2023 @ 11:19pm 
I think Smith's Moxie isn't quite translated properly which results in the mechanic as a whole being weaker than it should be. When halved, it should be rounded up not down and it should heal at the end of combat as well.
Bento Baker Praymordis Jun 13, 2023 @ 9:46pm 
if you love a mod so much that you want to either play or watch someone else play the original game the mod is based on. that is 100% a good thing.