RimWorld

RimWorld

65 ratings
Rimeffect Races (Continued)
   
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Mod, 1.2, 1.3, 1.4
File Size
Posted
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6.223 MB
Jan 31, 2023 @ 1:10pm
Apr 25, 2024 @ 2:07pm
3 Change Notes ( view )

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Rimeffect Races (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
909 items
Description

Update of Troopersmith1s mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2240993715



[dsc.gg]
[github.com]


Updates to 1.4 will be postponed until further notice. If someone wants to update to 1.4 you are welcome to do so. Source code is available on github. Link in description.

Description

Uses resources from Mass Muffect Races by Tasrook, with permission.
(Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2013915598 )
Uses resources from my other ME mod, Rimeffect: Asari of the Rims Continued [1.1][1.2]
(Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2210522775 )
Makes use of the MoHAR hediffs mod, made by Gouda quiche, ( https://steamcommunity.com/sharedfiles/filedetails/?id=2057001924 ) so head over and give that mod a positive rating as well if you like this mod.


A race mod using the Humanoid Alien Framework which adds many of the races of the Mass Effect Franchise. All have unique textures and features to set them apart from both humans and each other. They also have factions added, with a combined faction for the Drell and Hanar, and an extra faction that combines the Krogan and Vorcha.

Includes the Asari, Batarians, Drell, Hanar, Krogan, Quarians, Salarians, Turians, and Vorcha.

Also included as non-playlable races are the Geth (Heretics) and the Reapers.

Includes settings to disable/enable each race.

Race Details

Asari: Similar to humans in most respects, but live hundreds of years.

Batarians: Again, mostly similar to humans, but have four eyes, and a somewhat longer lifespan.

Drell: Resistant to higher temperature due to their desert homeworld.

Hanar: Have a unique biology different from other races, with different internal organs, somewhat limited in the tasks they can perform and the clothes they can wear.

Krogan: Very durable, possess redundant organs, have high pain tolerance, and heal rapidly. Strong immune systems, somewhat higher temperature tolerances, natural armor and resistance to toxins and fire. Slower to perform most tasks, except for mining and farming.

Quarians: Slightly faster movement speed, increased melee dodge chance, increased ranged weapon accuracy, but reduced melee hit chance, slightly lower health, and a penalty to immunity gain speed. Suit provides some armor, as well as protecting against heat, cold, toxins, and fire, but Quarians are unable to use normal clothing and armor. Able to perform most tasks faster than others, particularly good at research, construction, and mining, but have reduced social impact due to the faceplates of their suits.

Salarians: Quick movement speed, perform all tasks faster, improved shooting accuracy, as well as increased melee hit and dodge chances. However, are more vulnerable to disease, toxins, and psychic energy, and have noticeably shorter lifespans.

Turians: Improved shooting accuracy, as well as having natural weapons (talons) and a tough hide. Able to read others well, making them more effective in social situations. Comfortable in the heat, but dislike the cold. Very picky about their food.

Vorcha: More of a nuisance than anything, the Vorcha breed fast, and die young. Highly resistant to disease, temperatures, and possess incredible regenerative abilities. It's said that a Vorcha can even regrow lost limbs given enough time. Mostly indifferent to comfort, surroundings, and food quality. Their lower intelligence makes it so they are slower to perform nearly any task, save basic manual labor, and their status in the galaxy at large means most races are dismissive of the Vorcha, for good or ill.


Non-Steam Version

https://github.com/emipa606/RimeffectRaces/releases


Compatibility

Includes a patch for Combat Extended

Compatible with Save Our Ship 2

Compatible with Playable Geth

Patch to allow these races to use gear from Rim-Effect
https://steamcommunity.com/sharedfiles/filedetails/?id=2527583317

Known Issues

Batarians are currently exempt from the WoundAnchor system because I can't figure out how to make it work with four eyed races. So they won't show Bionic or Archotech eyes, or show when they are blinded.



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


25 Comments
mrVon20 Feb 20 @ 11:33am 
Does anyone know the issue with Quarians and there sudden ability to have camo suits?
Cunning Linguist Oct 25, 2024 @ 3:40pm 
Quick somebody pick it up!
Anthony079 May 8, 2024 @ 5:03am 
rip o7 :steamsad:
Mlie  [author] Apr 25, 2024 @ 2:07pm 
Will not be updating this mod after all, sorry
Mlie  [author] Apr 19, 2024 @ 5:52am 
@TheJayEagle Updating all my mods, see Discord for progress
TheJayEagle Apr 19, 2024 @ 4:43am 
Any chance this will be updated to 1.5?
Mlie  [author] Jan 7, 2024 @ 9:11am 
@Lord of the Hold As soon as someone gives me a way to replicate it with a limited set of mods
Lord of the Hold Jan 7, 2024 @ 6:35am 
Were the invisible Quarian issues fixed?
M the Modulator Nov 13, 2023 @ 7:58am 
I don't have biotech and am here to also report my quarians are invisible.
Viren May 23, 2023 @ 12:02pm 
My guess is an issue with Biotech would be causing the invisible Quarian issue? I have a TON of mods though so hard to pinpoint if 'that' is the specific issue because as stated by Kronorgh there's no error message or nothing xD