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Raportează o problemă de traducere
I see, thanks for the responses!
I use the hiding functionality from Vanilla Expanded Framework. I haven't implemented any code to hide them myself. It seemed like a bit too much work for something fairly minor.
so is the bug that they show up normally without Vanilla Expanded Framework?
Yeah, those genes are set to hidden. I didn't anticipate that there could be issues with modifying xenotypes via the editor though.
I'm currently looking into redoing the Succubus xenotype and create a more generic true-form that is based on a hediff instead of toggling genes, so True-form type genes make more sense when extracted.
tested with all vanilla dlc and only mods being Harmony, Vanilla Expanded Framework, Big and Small - Framework, and Big and Small - Genes & More.
The regular immortal one? Yeah they return eventually. How long it takes varies, but I think it can at most take 5 days, and the minimum is something like half a day.
I'll have a look if you post a log with whatever errors occur. :)
when using the starting DUM Squad scenario which prevents the droid pawns from spawning.
doesn't seem to stop the droids from being made when using the factory and they do spawn properly then but then i didn't really do a whole of testing on that part.
You're using the 'booby-trapped' Fertile gene from a Grigori. The description does kind of hint at it.
Granted I should probably make sure that gene cannot be extracted into genepacks. I'll put that on my to-do.
@Heroyne
"bodyScaleFactor" is a scaling property from Vanilla Expanded. It has been outdated for a few months.
As for the other thing with EBSG. If you're sure that it the issue then, I guess? I've not seen EBSG before, and I've got no idea why it would break the glide effect. It sounds a bit strange, but then again maybe they patch something.