Arma 3
443 ratings
RNG AI
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Data Type: Mod, Server
Mod Type: Character, Mechanics
File Size
Posted
Updated
27.059 KB
Jan 19, 2023 @ 9:22am
Mar 15, 2023 @ 9:18am
3 Change Notes ( view )

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RNG AI

Description
RNG AI - (Run and Gun AI)

---This mod is work in progress, but is playable to some extent.---

Main Features
  • This mod is aimed to make the AI more "arcade-ish" in combat situation, by increasing their mobility, but still may add challenge depending on difficulty settings.
  • The AI is more aggressive to advance and has ability to move while shooting, like moving sideways and still keep heading to the target ( that the vanilla AI doesn't do).
  • The main focus is on the AI movement on combat situations, and doesn't interfere with large scale maneuvers/tactics and such.
  • AI seeks cover more quickly when suppressed.
  • Main focus is on short distance combat and may degenerate the AI a little bit on long distance fire fights.
  • Mainly designed on more non-sim/arcade style shootinging missions, and MP game modes like TDM etc.


Isn't suitable for all situations and may break some missions (like Antistasi), as the script pretty much overtakes the control of the AI.

Skill and accuracy settings from game options affect the AI:
Recomended to keep to skill on max and accuracy depending what you like

Can be turned off from CBA mod menu or with commands:
RNG_off=true; (global) _unit setvariable ["RNG_disabled",true,true]; (per unit)

It has bugs, and it's still quite experimental and it's not designed to improve the AI on all levels, so don't expect miracles.

Known issues:
- AI spinning around quickly, and has super quick reaction sometimes
- May walk through walls and buildings sometimes (but so does to vanilla AI do)
- AI more prone to friendly fire
- Can be quite performance hungry with high unit count
- May not be compatible with other AI mods
- Has issues with ACE

Mod Requirements:

https://steamcommunity.com/sharedfiles/filedetails/?id=450814997 CBA


Works on server side mod too for local units

Credits
Big thanks to these guys for testing and help!
  • UD1E
  • Luca
  • Yooles
  • kju
  • Bob Murhpy
Popular Discussions View All (1)
22
Sep 14, 2024 @ 6:24pm
BUGS & ISSUES
Toksa
154 Comments
Hitman Jan 30 @ 5:07am 
KyanPepper Jan 29 @ 9:01am 
Wouldn't recommend the mod at this moment
It doesnt really work well anymore, they sometimes run and gun, Mostly stay in the open and stand up straight.
Now thats not great already but theres one huge deal breaker
When they get shot at they look all over the place, point at their teammates, and kill them before engaging the enemy.

so pretty useless right now.
J-Money Dec 12, 2024 @ 9:15pm 
hope you continue to dev this. huge
SteveTheHero Dec 6, 2024 @ 8:47am 
Can we get an update in the new year? <3
"$UN" Nov 23, 2024 @ 6:50am 
все круто:steamthumbsup:
DarkAshFur Oct 29, 2024 @ 3:31am 
good overall, but if plans are to make a stable and control mission, such as main campaign, this mod its gonna just destroy any planed editor waypoint
I was searching for a AI mod that did not mess up with the inner workings of "path" but every single mod seems to change that very heavily, I my self dont like how slow the IA reacts but I still yet to find a mod that dont change it that much
+good points for adding a option to turn off the mod on Player controlled groups and having a individual variable for that
Street yogurt Aug 19, 2024 @ 8:10am 
I'll test it with vcom and lambs soon. I know vcom had some scripts that did more work on individual AI in the past and it caused performance issues. I hope you are able to keep working on it, because this kind of thing is exactly what Arma needs.
FlyBooTFagundes Aug 14, 2024 @ 6:53pm 
LIKE LIKE LIKE
Dr. Diesel Submarine Aug 7, 2024 @ 3:36am 
The best AI mod I've used. Unfortunately, it absolutely nukes script performance on my dedicated server (to a point where even hold actions initiated by the players do not progress anymore).

We are running large scale MP missions from the Spearhead 1944 DLC campaign. It's fun AF but unfortunately it pretty much becomes unplayable because players can not revive each other, attach explosives, call artillery & CAS.
SteveTheHero Jul 29, 2024 @ 12:04pm 
Any chance of an update soon brotha?