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https://steamcommunity.com/sharedfiles/filedetails/?id=3417458930
It doesnt really work well anymore, they sometimes run and gun, Mostly stay in the open and stand up straight.
Now thats not great already but theres one huge deal breaker
When they get shot at they look all over the place, point at their teammates, and kill them before engaging the enemy.
so pretty useless right now.
I was searching for a AI mod that did not mess up with the inner workings of "path" but every single mod seems to change that very heavily, I my self dont like how slow the IA reacts but I still yet to find a mod that dont change it that much
+good points for adding a option to turn off the mod on Player controlled groups and having a individual variable for that
We are running large scale MP missions from the Spearhead 1944 DLC campaign. It's fun AF but unfortunately it pretty much becomes unplayable because players can not revive each other, attach explosives, call artillery & CAS.
https://steamcommunity.com/sharedfiles/filedetails/?id=3134643148
Discord details are on that page. come join!
is this mod being mantained and did the bug where they run into water get fixed?
if ((isNu11
_ instigator && _source
_unit) OR _source) &&
Type Array, expected Number a
Error
Number ,Object ,side ,Group , Text,config entry ,Disp1ay ,Network
Object, Team member , Task ,Diary record ,Location
File
line 36
Thank you for creating this makes CQB more dangerous, fun and real
obviously theres little jankyness here and there, but its honestly incredible.
your mod is a HUGE step in the right direction. good/amazing work dude, i hope you continue to develop this.
combined with vcom and danger we could have pretty lifelike ai soon.
so if i have the LAMBs cqb set to 100 meters, and RNG to 30, should work ok
I watched half a squad wipe itself because the moment there was gunfire, they just squeezed regardless of what direction they were looking.
One LMG in particular just say there firing burst after burst directly into the ground next to him, not even in the general direction of the enemy, right in-front of the nose of a team mate who was laying prone facing the opposite direction.
While I like their increased movement and use of full auto at mid to close range. Their targeting seems like a downgrade.