Stellaris

Stellaris

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Ex-Aeternum Birch World Origin
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Jan 1, 2023 @ 2:14pm
Sep 16, 2024 @ 9:17am
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Ex-Aeternum Birch World Origin

Description
Ex-Aeternum Birch World Origin
The Decaying Birch World Origin from Gigastructural Engineering, but the galatic core systems are prefectly laid out like those of the Aeternum and optimised for Gigastructural play.

This mod requires both Gigastructures and Guillis Planet Modifiers. A note that some relics and megastructures are locked behind Ancient Relics and Federations DLC's.

It uses the standard Decaying Birch World origin.

Did our ancestors conquer most of the glaxy? Were they the baddies?

Inner Systems
Neutron Star
A system with a wrecked neutron forge and mega-shipyard. Clearly was a vast military industrial complex at one point, just waiting to be restored. Maybe even improved with a Nidavellir Hyperforge on top.

3 Single Star Systems
2 class A stars and 1 class B star. Perfect for the Hyperstructural Assembly Yard, Matrioshka Brain, Dyson Sphere or the Nicoll-Dyson Beam

2 Trinary systems
Numerous precursor digsites, a ruined Interstellar Assembly, Science Nexus and Mega Art Installation, at least 1 class A or B star for all your Steller Lifting needs.
The Art Installation contains a dig site to explore the trophies the precursors kept of their long lost battles. (Contains all precursor relics). Note: the dig site is very difficult!
The Science Nexus contains a dig site to try and scavenge relics that had more active applications.
(The sites for both of these are on their respective planets because only planets can have dig sites)
A while after you get the relevant ascension trait, a new archelogy site will spawn that lets you dig up the info for Leviathian traits. There is a separate one for gene or machine traits, depending on your AP. (Requires relevant DLC)

Outer Systems
All outer systems are black holes with a single planet and some asteriods. The planet has a precursor bunker complex on it, making them perfect for fortress systems to guard entry. As for the black hole, a Matter Decompressor, HRAE-MC, or a Penrose ringworld are all possible.

ZoFE & Nanite Expansion Compatibility
If you are running The Zenith of Fallen Empires it also adds in Living Metal and Zro fabriciation districts to the Birch World and a Fallen Empire Swarmer Missile tech.
If you are running Nanite Expansion it also patches in Nanite fabriciation districts to the Birch World.
It also adds Bunker districts to he Birch world, because I like naval cap. These require no extra mods.

Load Order
This mod should be BELOW Gigastructural Engineering in the load order. It will try to manage itself using the launcher dependencies function, but that is not 100% reliable. Doesn't matter about GPM.
The mod overrides the Galactic Core setup, but the rest of the Origin functions the same way, including the situation of exploring the Birch World.

You may also want this patch that lets you put GPM ringworld modifiers on the Birch World.

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I am not a member of the Gigastructures dev team, please do not ask them for support for this mod! Compatibility was last tested against: Gigastructures (3.12)
127 Comments
Nathaviel May 21 @ 11:20am 
I think might be because lacking vast expanse tech (ones that unlock birch world construction) but I'll try speedrun it. Things keep crashing due to my rushing but eh, I am in too deep.
Draconas  [author] May 21 @ 10:39am 
No idea, as void sphere is ACOT? I don't modify anything with those decisions.
Nathaviel May 21 @ 10:33am 
Oh no, it's 3.14 since I downgrade it. I just don't have the planetary decision to make the birch void sphere with the restored birch world despite already making one. I might've 'speed things up' a bit with birch sphere restoration but that shouldn't pose a problem I think?
Draconas  [author] May 21 @ 10:09am 
I wouldn't use this mod in 4.0 until I get around to updating it.

It should not do anything to interfere with that, but I couldn;t rightly say for 4.0. I am waiting until the next major gigas update where they integrate the Birch World properly into 4.0.
Nathaviel May 21 @ 9:10am 
For some reason, there's no planetary decision to make the birch world into void sphere version despite I already research the void sphere thing and make one, did I do something wrong or this mod interefere with something?
Draconas  [author] May 15 @ 10:50pm 
No. Waiting for 4.0 to stabilise
victoriousdread07 (private) May 15 @ 9:40pm 
Is this mod safe for the latest update?
Stalker3133 Mar 11 @ 8:57am 
Would anyone know the command for the planetcraft? since we cant get it the normal way lol
Draconas  [author] Jan 5 @ 3:20am 
Yeah, the other thing it's waiting for is for me to spawn either of them in one of my casual games as I want to play the damn things and they keep hiding from me.

I don't know if there is an achievement for them, because I haven't seen either in any of my modded games, let alone an ironman achievement playthrough! Rumour is next major patch lets you select precursors, so that might happen.
Onyx Knight Jan 4 @ 9:33am 
That being the case I wish you the best on your burnout recovery.

My goal was to let you know about the two newish precursor chains and to get it on the development plans for the future.