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Gigastructural Engineering & More
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436.117 MB
Aug 27, 2017 @ 12:20pm
Jul 15 @ 12:42am
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Gigastructural Engineering & More

Do you like megastructures? I sure do! This mod aims to expand on the concept of megastructures by adding more megastructures you can build, which consist of three "gigastructures" (Megastructures larger than a ringworld or a dyson sphere), and three mid-game science megastructures (One for each field of science) that give bonuses to various things like shield HP, and it also adds various other megastructures that don't really fit into a category.

The new Megastructures
The mod, as said above, adds eighteen new megastructures.
Please note that they might require more balancing, so feel free to point out something you think isn't right.
The mod also adds one Ruined Megastructural Wonder you can find in the galaxy!

Cooperations with other mods
Using C1CK's Enhanced Robomodding mod, building this mod's megastructures will unlock additional robot traits.
Using this mod and Keeper of Dark Willow's "Shroud Expanded" mod, building the Psionic Hypersiphon will trigger new Shroud events!
The "Star Lifters" mod has been integrated into this mod! (With the author's permission of course)
The model from the "Stellar Catalyst" mod is used in here (Also with permission)
"CGM: Buildings" synergizes with this mod. Patch for CGM Planets Enhanced.

I recommend you check out the discussion thread detailling the various prerequisites for each megastructures.

So, the new megastructures are:

The Matrioshka Brain
A VERY big computer built around a star, consisting of multiple layers, feeding off the heat of the inner layers. Requires the "Gigastructural Constructs" ascension perk, which itself requires Galactic Wonders
Generates 1750 of every research when fully built.
Can eventually be upgraded to have 8 virtual worlds, which are a special planet class specialized in energy, unity and research.

The Hawking Radiation and Accretion Emission Macro-Collector (HRAE-MC)
A large megastructure built around a black hole to collect its energy. Produces 1750 energy, 500 physics and 2 dark matter. Also requires Gigastructural Constructs.
Also grants a 30% reduction to consumer good costs, because, you know, you can dump your trash in the black hole if you need to, so no need for an annoying and complicated waste disposal system!

The Nicoll-Dyson Beam
A beam capable of destroying entire solar systems by concentrating the entirety of a star's energy output. Removes all planets in the system it's built in.

Moving on to the three midgame science megastructures.
They all cost 20000 minerals total, and take a total of 10 years to construct.

The Stellar Particle Accelerator
A big particle accelerator built around a star. Grants a +25% bonus to shield HP, and 80 physics research.

The Orbital Artificial Ecosystem
Basically a big zoo. Grants a +25% bonus to terraforming speed, and 80 society research.

The Macroengineering Testing Station
A place where your engineers can test out all of their wacky ideas. Grants a +25% bonus to ship armor HP and 80 engineering research.

Lastly, the other structures.
The Neutronium Gigaforge
A large forge built in orbit of Neutron star, collecting its neutronium with great efficiency. Grants a +60% bonus to ship armor.

The Psychic Hypersiphon
A large portal that connects to the Shroud to drain its energy. Requires psionic ascension and a few special techs that you'll recognize. Totally not a bad idea.
Also produces "Shroud Energy" which gives various buffs to your industry.

The Dynamic Core Ignitor
Name idea from reddit user DoomlordKravoka in a reddit thread.
A large structure built around a barren, cold barren, or frozen world to make it more habitable. Transforms one of these planets into a lifeless habitable world which can either be settled or terraformed to add life.

The Yggdrasil Orchid
Suggested by reddit user DoomlordKravoka
A technological marvel which seeds the upper atmosphere of a gas giant with large amounts of bio-engineered plant life, enough to feed entire planets.

The Fusion Suppressor
Suggested by reddit user DoomlordKravoka
A large structure capable of modifying the fusion processes within a star and eventually destroy it.

The Automated Stripmine
Suggested by reddit user DoomlordKravoka
A thing that stripmines an entire planet! Slowly shrinks the planet as all minerals are extracted.

The Kugelblitz Containment Silo
An artificial Kugelblitz that can store matter in the form of radiation and generates energy.

The Star Lifter
Monopolizes a star and fuses hydrogen and helium into heavier elements (View the Star Lifters page for more details about how it works). Generates a lot of minerals!

The Substellar Compressor
Built around Brown Dwarves you can rarely find in this mod. Ignites a Brown Dwarf into a star, heating up its moon system and making some of them inhabitable!

Ringworld Upgrade!
You can, with the proper technologies, upgrade a ringworld support segment into a habitable one!

The Penrose Sphere
A mirror ball, built around a Black Hole, that can either collect energy or be used as a bomb!

Multiple Ringworlds!
Construct double, triple and quadruple ringworlds around the same star.

That's all the megastructures for now! Feel free to suggest something!

Planned features (Maybe, if I'm motivated enough)
-More megastructures, of course

By the way, I hate typos. If you spot any typo or error, tell me!

Q: Is this the mod with the megastructures teased in the subreddit?
A: Yes.

Q: Isn't Hawking Radiation too slow to generate any energy in Stellaris times?
A: You're right, black holes emit Hawking Radiation far too slowly to power a megastructure. However, it is stated in the megastructure description that the machine speeds up Hawking Radiation a quadrillion times or so, and it also collects the energy emitted by the accretion disk and the black hole's rotational energy.

Q: I wanna add something to the mod!
A: If you'd like something you made to be in this mod, simply friend me and we can discuss it!

Doesn't overwrite any vanilla files, so it should be compatible with anything except mods that change the size of megastructures or planets (Mods changing the scale of megastructures or planets could mess up the way the ringworld segments are put together to form the megastructures). However, it does overwrite a few vanilla buildings, namely the science lab and the planetary administration, the only change being that they can't be built on Virtual Worlds.

Real Space Compatibility Patch

Standalone Double, Triple & Quadruple Ringworlds

Known issues

The mod is currently available in English, Russian and Polish (Russian translation kindly provided by Lex). Might get more translations in the future.

Credits go to Nikkle for creating the Ringworld Cluster mod, which helped me understand how models work.

Have fun building Gigastructures, and don't forget to rate and comment.
HOWEVER, I will outright ignore negative comments that just say "This sucks". I want constructive criticism, and telling me the mod sucks is absolutely useless and a waste of time. Please elaborate on what you think is bad if that's the case.
Popular Discussions View All (4)
Jul 13 @ 6:47pm
Gigastructure Suggestions
Sumo Dog
Jul 14 @ 2:00am
bug reports
Sumo Dog
Jul 6 @ 1:11pm
Gigastructure Details
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FivespeedDoc 3 hours ago 
how can i build the Nicoll-Dyson Beam?i already has the Gigastructural Engineering ascension perk does it need any other ascension perk?btw i think that you can make a addon mod that makes the model of the Nicoll-Dyson Beam as the starkiller base in star wars episode vii
Elitewrecker PT 4 hours ago 
Aren't the targeting structures built remotely and instantly...
BOBTHEWOMTAD 5 hours ago 
Is it possible for you to create a thread about how to use the Nicoll Dyson Beam? I specifically want to use it against other empires and it is hard to build the targeting structures in territory you do not control.
H11DN-D4NG3R 6 hours ago 
Given you build it in blackholes. Dark matter drawing? And megastructures.
Vadian Luthe 6 hours ago 
Penrose Sphere upgrade require "Controlled Ergosphere Harvesting". What is this and how to get it?
Draco Lander 21 hours ago 
Polish translation file is broken. Names and descriptions look like this: "megastructure_name_0" & "megastructure_name_0_MEGASTRUCTURE_DETAILS" :|
Alzara 22 hours ago 
@Elowiny: Nothing I have changes the scale. Dunno about graphical cultures... I am running an older version of stellaris though and am using a hybrid of the new version of the mod with an older version of the mod. I have all the ringworld stuff copied across from the new version of the mod to the old version (including full replacement of all the gfx and interface folders). Everything in the mod is working fine except that the titanic ringworld doesnt appear. It DOES appear prior to being constructed, but once constructed it vanishes! I'm currently constructing a gargantuan ringworld site so the events are all working fine etc. If I test it just by running the entire and complete NEW version of the mod it still doesnt show up....
Elowiny  [author] 22 hours ago 
@Alzara Using any mods that change graphical cultures, or mess with scale?
Alzara 23 hours ago 
So for some reason the titanic ringworld frame doesnt show up once it is completed.... is there a missing model or something?
shadowfyre301 23 hours ago 
@craig.mathieson - I'm on a rig from 2011, and this loads up and plays just fine. Specs have nothing to do with it. If your game only loads 5% then crashes...then the problem is a bad load order. You have outdated/bad mods that are crashing your game.