Stellaris

Stellaris

1,870 ratings
Gigastructural Engineering & More (2.3)
 
Rate  
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
998.235 MB
Aug 27, 2017 @ 12:20pm
Jun 16 @ 6:17am
223 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Gigastructural Engineering & More (2.3)

Subscribed
Unsubscribe
In 1 collection by Elowiny
Small Collection
18 items
Description
Introduction
Do you like megastructures? I sure do! This mod aims to expand on the concept of megastructures by adding more megastructures you can build, which consist of five "gigastructures" (Megastructures larger than a ringworld or a dyson sphere), and three mid-game science megastructures (One for each field of science) that give bonuses to various things like shield HP, and it also adds various other megastructures that don't really fit into a category.

Features
- 35 new megastructures with a wide range of effects, including weaponized planets, stellar lasers, and system-spanning computers!
- 11 unique systems that can contain ruined Megastructures and unique discoveries!

The new Megastructures
The mod, as said above, adds 35 new megastructures.
Please note that they might require more balancing, so feel free to point out something you think isn't right.

You can disable the megastructures you don't like using the integrated Megastructure Manager!

DOCUMENTATION (Feel free to contribute!)[docs.google.com]

Tech tree visualizer (Includes this mod)[www.draconas.co.uk]

Cooperations with other mods
Using C1CK's "Enhanced Robomodding" mod, building this mod's megastructures will unlock additional robot traits.
Using this mod and Yindiram The Faerie Dragon's "The Decadence of Sanity" mod, building the Psionic Hypersiphon will trigger new Shroud events!
The "Star Lifters" mod has been integrated into this mod! (With the author's permission of course)
The model from the "Stellar Catalyst" mod is used in here (Also with permission)
The "Planetary Computer" mod has been "revived" in within this mod!
City Ringworlds from Sithalo's "Ascendency Ringworlds" have been added to this mod. Sounds from Chirumiru's "Stellaris Enhanced Sound Project".
A megastructure from "The Utopian Dream 1.9", the Equatorial Shipyard, has been revived in this mod.

It is recommended to check out the documentation.

So, the new megastructures are:


The Crystal Megabore
A large orbital station which drills into a molten planet's core, harvesting Crystals.

The Superatmospheric Umbegaseous Collecto-Condenser
Basically the stripmine, but for Gas Giants. Makes Energy, Exotic Gases, and Motes.

Ecumenopolis Ringworlds
Part of Sithalo's Ascendency Ringworlds mod has been integrated in the form of Ecumenopolis Ringworlds! Requires Megacorp and the Ecumenopolis perk.

The Equatorial Shipyard
Revived from AlphaAsh's "The Utopian Dream 1.9" mod, features one ring to process alloys and one ring to add extra shipyards to the local starbase.

The Lunar Speculorefractor
A gigantic refraction device to brighten up the skies of nearby planets!

That's all the megastructures for now! Feel free to suggest something!

Planned features (Maybe, if I'm motivated enough)
- More megastructures, of course
- Unique megastructure-based endgame crisis
- Adventure/Story mode

By the way, I hate typos. If you spot any typo or error, tell me!

Q&A
Q: Is this the mod with the megastructures teased in the subreddit?
A: Yes.

Q: I wanna add something to the mod!
A: If you'd like something you made to be in this mod, simply friend me and we can discuss it!

Compatibility
Overwrites the "habitable_structure" scripted_trigger, so might mess with some mods that also overwrite it. Should still work mostly fine.

Real Space Compatibility Patch

Known issues
None!

Localisation
The mod is currently available in English, Russian and Polish (Russian translation by Lex, Polish by Grzesio). Might get more translations in the future.

Credits
Nikkle: For creating the ringworld cluster mod which helped me understand how models work
Djohaal: Substellar Compressor asset & idea
Sam: Planetary Computer asset & idea
Sithalo: Ecumenopolis Ringworld
Chirumiru: Sounds for Ecumenopolis Ringworld
James Fire: Orbital Arcology, Military Academy, Documentation, overall being useful
AlphaAsh: Equatorial Shipyard idea and planet view art


Have fun building Gigastructures, and don't forget to rate and comment.
HOWEVER, I will outright ignore negative comments that just say "This sucks". I want constructive criticism, and telling me the mod sucks is absolutely useless and a waste of time. Please elaborate on what you think is bad if that's the case
Popular Discussions View All (45)
644
Jun 15 @ 3:01pm
Gigastructure Suggestions
Sumo Dog
324
Jun 16 @ 2:29pm
bug reports
Sumo Dog
88
Jun 1 @ 2:57pm
Gigastructure Details
Elowiny
< >
3,686 Comments
hellatze 7 hours ago 
That neuron star too small for nidelsvir hyperforge.

You can only make the small neuron forge.
Your Elder 나연 Boi 15 hours ago 
i dont have utopia, but i would recommend this :Dignity:

going to save this when i do have utopia
H11DN-D4NG3R 18 hours ago 
It should give a event with asks if you want to turn it into a blackhole or detonate it. After a upgrade(if you dont you arent at the end)
Eternal Emperor 19 hours ago 
It currently only shows one option to upgrade it to the artificial black hole.
Eternal Emperor 19 hours ago 
Hi there, I cannot seem to find a way to detonate my fusion suppressor, it is currently at the "Fusion Suppressor - Neutron Star" stage. Am I able to detonate it now and then build a hyperforge around the new neutron star?
Zparadis  [author] Jun 17 @ 1:00pm 
You're not the only one.
Spearka Jun 17 @ 10:40am 
I am curious, but does anyone else think that Penrose and Int-Hab Ringworld district should be buffed and reduced like the normal Ringworlds did in the Wolfe update?
Spasm Jun 17 @ 6:58am 
Nevermind, saw Zparadis's comment. I assume it's a graphical issue.
Spasm Jun 17 @ 6:54am 
@Elowiny Thanks, I suspected that was the issue as it was the larger molten worlds but couldn't find any mention in the wiki regarding maximum size for uninhabitable planets. Would it be possible to modify the equatorial shipyard to work with larger molten worlds or are they coded in a way that would cause issues?
HighKings_Ruin Jun 17 @ 5:56am 
Test save + cheats

And it's a regular Ring World