RimWorld

RimWorld

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[FSF] FrozenSnowFox Tweaks
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Mod, 1.4, 1.5, 1.6
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3.279 MB
Nov 25, 2022 @ 8:42pm
Nov 14 @ 1:25pm
284 Change Notes ( view )

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[FSF] FrozenSnowFox Tweaks

In 1 collection by FrozenSnowFox
[FSF] FrozenSnowFox Mods/Update Info 1.6
24 items
Description
Description

This mod is my personal collection of tweaks. Over the years I've made a lot of changes for myself that I haven't released because they're too small, it's too time consuming and they probably wouldn't garner much interest. This is my personal tweaks collection ported over to the XML Extensions mod in a nice fancy package.

As a result it has a proper options menu where you can enable any tweak you like and customise several of them by inputting numbers. All tweaks are disabled by default and can be enabled individually. Where possible default input settings use vanilla numbers, in places where vanilla numbers don't exist my own default numbers are used.

To avoid mod conflicts with individual tweaks this mod should be loaded near the end of your mod list.

List of Tweaks

A full list of tweaks can be found in the pinned thread here.

Tweaks can be enabled in the mod settings menu. When enabling tweaks make sure to check your active mod list for any mods that might do the same thing. Having both active at once will likely result in errors or issues. The severity of which will vary depending on what the mod/tweak is attempting to do.

This mod says its incompatible with your mod X?

If one of my mods is listed as incompatible it means that this tweaks collection includes it. Any mods that could be customised in some way such as More Quests will have a proper settings menu for people to adjust as they like.

Can you do X?

If it's related to one of the existing tweaks then I likely will. For other things the answer to this question is probably going to be largely no. This is my own personal tweaks collection prettied up and packaged for others to use. I don't really intend to go adding everything people suggest as a tweak. If you can make a convincing argument on why the tweak you want annoys not you but me then I'll consider it.

Can you support X mod for an existing tweak?

When it comes to mod support I generally support mods as I use them. I use a large selection of Vanilla and Alpha series mods so most of them should be supported. If one of my tweaks doesn't support a mod leave a comment in the thread linked below and I'll see about adding it.

Requests for mod support.

Recommended Mods

BetterSliders
Adds numerical inputs for all sliders in Rimworld. Useful both in game and for this mods settings menu to fine tune numbers.

Credits

Made by FrozenSnowFox
The mod icon is from Game icons[game-icons.net] and was modified by me. It is used under the CC BY 3.0 Licence[creativecommons.org]

Link to Non-Steam downloads for my mods.
Github[github.com]



If you enjoy my mods and want to give me a little tip check out the link below.

[ko-fi.com]
Popular Discussions View All (3)
165
Nov 3 @ 6:12pm
PINNED: Bug Reports
FrozenSnowFox
30
Nov 24 @ 10:11am
PINNED: Mod Support
FrozenSnowFox
959 Comments
VitaKaninen Nov 22 @ 2:51am 
I think it is working for me. I am getting 1 quest per day.
Kurugane Nov 22 @ 2:41am 
Is anyone else having issues with the "More quests" tweak. For some reason it isn't working for me
Dragonheart013 Nov 13 @ 9:25pm 
Okay, thanks for that. Was under the (wrong) assumption that you had somehow expanded the loot pool with extra tags and stuff to get more variety to quest rewards. Went and checked that mods files and yeah, they patched the reward table and just directly added the items to it. So simply deleting the lines for the non-archotech ones was enough to get that out of there

Thanks for pointing me in the right direction for it :)
FrozenSnowFox  [author] Nov 13 @ 9:16pm 
@Dragonheart013
The tweak Better Quest Rewards patches the def Reward_ItemsStandard to add specified items to the filler options section of quest reward loot. More than likely the mod is patching the same def and adding its own table to the main quest loot selection. You'd have to check what its actually using for criteria to have items in the table, it could use tags or it might be naming the defs.
Dragonheart013 Nov 13 @ 9:06pm 
With the Better Quest Rewards tweak, how does it decide what to add to the pool? I have the Matter Manipulator mod, and I've tried removing the Reward tag on the non-archotech ones, have tried setting their tech level to "undefined", yet they still keep getting offered as rewards.
FrozenSnowFox  [author] Nov 13 @ 4:57pm 
@Aizuki
That's not a thing in my game. You must have a mod that's changing it.
Aizuki Nov 13 @ 4:47pm 
can we have option where VFE medieval research doesnt need Arquebuse to get machining
Thank you!
FrozenSnowFox  [author] Nov 3 @ 6:16pm 
@DuckGoosebear PrairieDogLover
No, that tweak merely changes the appeal of meals that have long expiry dates like Pemmican and Survival Meals so they are eaten below other meal types. What you're describing is very performance heavy and beyond my ability to implement. I think Common Sense had an option for that though which should include meals.
With the "less desirable long term food" option on, does that mean pawns will eat meals that will spoil soonest first? if not is it possible for there to ever also be a prioritize spoiling food option?