Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Since the original mod isn’t being updated anymore, I thought about trying to fix it myself, but… I have zero experience with coding. Plus, the code for the animal mod from version B16 is soooo different from the current version. 😭
I’d really appreciate any help or advice you could offer! 🙏 Thank you so much!
I understand, take your time. I am simply eagerly awaiting more updates as the Oni are my favorite race mod, Ratkin being a close second. If I have spare time I might attempt to adjust the "pointy" texture myself, but I am quite busy so I do no know when that will be (that, and I am uncertain if I will even be able to adjust it to begin with). As such, do what you are already planning on doing and if I happen to accomplish something on my end then I will share what I did, assuming you'd be interested.
Thank you for the updates! :D
Currently, the Ancestral Oni are purposely left as an enigma for the main race's lore by design, and as a call back to the original animal mod the race is based from on the outside. Kind of an anomaly themselves, before the anomaly dlc was even a thing, haha.
Of course, they won't be going down the anomaly-esque feel and route like that named dlc though, haha. Also as a principle I follow, I will never DLC gate primary content of my mods. Which is why there'll never be a "biotech" version of this race as that violates that principle. Plus xenotypes are still classified as humans in the end and not aliens, so that is already incompatible on such a notion from the get-go.
During the big overhaul and updating of the mod, I had made the decision to minimally update the Ancestral Oni, and sacrifice a bit of the old texture feel for the customisation option. This is to leave room for planning on giving them a more dedicated fix up and update to expand the mod, after playing once through the new dlc, and recovering from burn out.
In a sense, the current textures are "placeholders" without breaking them later once I can get around to that update. Burn out hits sooooooo hard.