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maybe you could nick some of those high res assets to give your blades a lick of paint ;)
keep up the great work.
i anted to keep the x3 slowdown because people could use them as "air brakes" when there ships are loaded with cargo.
For example, on the Earthlike planet, a single 1x1 quadcopter thruster is capable of lifting a grid that weighs less than ~9200kg. Adding more weight to the grid means it SHOULD overcome the thruster's ability to hover and cause the grid to sink. However, that doesn't happen until the grid weighs over ~27650kg. Pressing the "Thrust Up" button when the grid weighs between 9200kg and 27650kg actually causes the grid to descend, which is the initial odd behaviour I noticed months ago.
I believe this disconnect is caused by the thrusters having 3x the thrust dampening capability of vanilla thrusters (<SlowdownFactor>3</SlowdownFactor> in the.sbc file).
I haven't modified your mod to test this hypothesis, but given that 9200x3=27650, I think it's a pretty reasonable bet.