Space Engineers

Space Engineers

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Skyblades Quadcopter Blades
   
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Type: Mod
Mod category: Block
Tags: NoScripts
File Size
Posted
Updated
116.155 MB
Nov 20, 2022 @ 4:49am
Jul 30, 2023 @ 12:11pm
12 Change Notes ( view )

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Skyblades Quadcopter Blades

Description
*** Update: Increased small block power 3x3,5x5,7x7,15x15 ***

Atmospheric Quad copter style blades(thrusters).

Small and Large block
1x1 (able to make micro drones that can fit through doorways!)
1x1 Cube Model
3x3
5x5
7x7
15x15

Low Power consumption, various strengths (although i try to balance them against vanilla blocks sometimes its not possible due to how SE calculates weight/strength of each block).

I have included a blueprint of the Hummingbird 1.0 however it may not show up in your blueprints (you will need to manually place it in your blueprint directory or download it from workshop.)

Get Humming Bird Here!
https://steamcommunity.com/sharedfiles/itemedittext/?id=2891068588

please feel free to give feedback on this mod Im always open to improving my mods.

***Please do not republish my mods without my permission (ask me first)***

These mods take Modders time to make and would be appreciated if you can message me first before re-posting my mods just send me a private message and i will reply asap.

68 Comments
Skyblade  [author] Jun 29 @ 6:21am 
yeh, i was going to update the models and texturing but just have not got round to it yet
sharg Jun 28 @ 8:36pm 
u mean D shaped ones?
Skyblade  [author] Jun 28 @ 3:30pm 
after i produced this mod keen did bring there own version of these out, they are available on a DLC
sharg Jun 28 @ 3:17pm 
this should be vanilla
Dalten Aug 31, 2023 @ 11:48am 
keen's new flat thrusters are very cool, but this mod's selection still stands out as unique. This mod has definitely NOT been made redundant by 1.203 :)
maybe you could nick some of those high res assets to give your blades a lick of paint ;)
keep up the great work.
Skyblade  [author] Aug 30, 2023 @ 11:58am 
yeh it is because of this but then this give people indication that there grid doesn't have enough thrusters, also since then i increased the thruster values fron 35kN per thruster to now 100kN per 1x1 thruster, this should already negate the previous issue now anyway.
i anted to keep the x3 slowdown because people could use them as "air brakes" when there ships are loaded with cargo.
Perp Aug 29, 2023 @ 7:02pm 
Hi Skyblade, I finally figured out the issue I was describing below from back in May. There is a disconnect in the threshold between when gravity SHOULD overcome your thrusters and when it ACTUALLY does.

For example, on the Earthlike planet, a single 1x1 quadcopter thruster is capable of lifting a grid that weighs less than ~9200kg. Adding more weight to the grid means it SHOULD overcome the thruster's ability to hover and cause the grid to sink. However, that doesn't happen until the grid weighs over ~27650kg. Pressing the "Thrust Up" button when the grid weighs between 9200kg and 27650kg actually causes the grid to descend, which is the initial odd behaviour I noticed months ago.

I believe this disconnect is caused by the thrusters having 3x the thrust dampening capability of vanilla thrusters (<SlowdownFactor>3</SlowdownFactor> in the.sbc file).

I haven't modified your mod to test this hypothesis, but given that 9200x3=27650, I think it's a pretty reasonable bet.
Skyblade  [author] Aug 29, 2023 @ 10:06am 
are the not just fans?
Dalten Aug 29, 2023 @ 6:38am 
holy canoli, congrats on having your mod integrated into the base game on Thursday!!! the teaser image is pretty obvious! Amazing!
Siv Jul 3, 2023 @ 2:56pm 
@Skyblade - I will. Thanks a a ton!