Space Engineers

Space Engineers

122 oy
Skyblades Quadcopter Blades
   
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Type: Mod
Mod category: Block
Etiketler: NoScripts
Dosya Boyutu
Gönderilme
Güncellenme
116.155 MB
20 Kas 2022 @ 4:49
30 Tem 2023 @ 12:11
12 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Skyblades Quadcopter Blades

Açıklama
*** Update: Increased small block power 3x3,5x5,7x7,15x15 ***

Atmospheric Quad copter style blades(thrusters).

Small and Large block
1x1 (able to make micro drones that can fit through doorways!)
1x1 Cube Model
3x3
5x5
7x7
15x15

Low Power consumption, various strengths (although i try to balance them against vanilla blocks sometimes its not possible due to how SE calculates weight/strength of each block).

I have included a blueprint of the Hummingbird 1.0 however it may not show up in your blueprints (you will need to manually place it in your blueprint directory or download it from workshop.)

Get Humming Bird Here!
https://steamcommunity.com/sharedfiles/itemedittext/?id=2891068588

please feel free to give feedback on this mod Im always open to improving my mods.

***Please do not republish my mods without my permission (ask me first)***

These mods take Modders time to make and would be appreciated if you can message me first before re-posting my mods just send me a private message and i will reply asap.

64 Yorum
Dalten 31 Ağu 2023 @ 11:48 
keen's new flat thrusters are very cool, but this mod's selection still stands out as unique. This mod has definitely NOT been made redundant by 1.203 :)
maybe you could nick some of those high res assets to give your blades a lick of paint ;)
keep up the great work.
Skyblade  [yaratıcı] 30 Ağu 2023 @ 11:58 
yeh it is because of this but then this give people indication that there grid doesn't have enough thrusters, also since then i increased the thruster values fron 35kN per thruster to now 100kN per 1x1 thruster, this should already negate the previous issue now anyway.
i anted to keep the x3 slowdown because people could use them as "air brakes" when there ships are loaded with cargo.
Perp 29 Ağu 2023 @ 19:02 
Hi Skyblade, I finally figured out the issue I was describing below from back in May. There is a disconnect in the threshold between when gravity SHOULD overcome your thrusters and when it ACTUALLY does.

For example, on the Earthlike planet, a single 1x1 quadcopter thruster is capable of lifting a grid that weighs less than ~9200kg. Adding more weight to the grid means it SHOULD overcome the thruster's ability to hover and cause the grid to sink. However, that doesn't happen until the grid weighs over ~27650kg. Pressing the "Thrust Up" button when the grid weighs between 9200kg and 27650kg actually causes the grid to descend, which is the initial odd behaviour I noticed months ago.

I believe this disconnect is caused by the thrusters having 3x the thrust dampening capability of vanilla thrusters (<SlowdownFactor>3</SlowdownFactor> in the.sbc file).

I haven't modified your mod to test this hypothesis, but given that 9200x3=27650, I think it's a pretty reasonable bet.
Skyblade  [yaratıcı] 29 Ağu 2023 @ 10:06 
are the not just fans?
Dalten 29 Ağu 2023 @ 6:38 
holy canoli, congrats on having your mod integrated into the base game on Thursday!!! the teaser image is pretty obvious! Amazing!
Siv 3 Tem 2023 @ 14:56 
@Skyblade - I will. Thanks a a ton!
Skyblade  [yaratıcı] 3 Tem 2023 @ 14:32 
@SIV sure just be sure to make the mod private/unlisted cheers
Siv 1 Tem 2023 @ 15:59 
Hey Skyblade, thank you for making this. May I make a private reupload of this for a tiny private server? I am making sure everyone gets proper attribution, of course. Thank you!
Skyblade  [yaratıcı] 5 May 2023 @ 6:59 
@Perp i have just spawned the eathlike Respawn pod and it weighs 10,000kg which is less than a quarter of the weight of the grid you have so to be equivalent that would be 1 vanilla thruster and the vanilla thruster wont lift the weight.
i wanted the thrusters to be almost equivalent to vanilla thrusters in power ( the difference is that you can put 1x1 in more places as oppose to 3x1). you simply dont have enough thrust for the output of the thrusters try adding more.
Skyblade  [yaratıcı] 5 May 2023 @ 6:47 
@Perp, 12 1x1 thrusters is equivalent to 4 small atmo thrusters (35kN per 1x1 thruster SG and vanilla is 3x1 @ 96kN per thruster which is 32kN per 1x1 equivalent )
12 small block thrusters may not be enough to lift that mass. what planet are you on? are all 12 thrusters in one direction? i.e pointing down? If you have a blueprint you could send me it and ill take a look?