Space Engineers

Space Engineers

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VXM-08 Multi Launch Missile System
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Type: Mod
Mod category: Block
File Size
Posted
Updated
43.528 MB
Sep 3, 2022 @ 2:09pm
Feb 19 @ 3:15pm
8 Change Notes ( view )

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VXM-08 Multi Launch Missile System

Description
Adds in the VXM-08 Multi Launch Missile System for Large Grid. Fires VXM-08 HE Missiles and VXM-08 Decoy Missiles
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Extended Info/Lore
The newest edition to The Iron Orders weapon pack. The VXM-08 M.L.M.S came about after a growing need for a cheaper and smaller missile system was needed. While the Trident Torpedos are effective they lack in tracking and speed and the system needed to launch them far to big. The MLMS is able to launch 6 missiles in rapid succession before needing to reload. It has far better tracking and speed then the tridents at the cost of less armor and a lesser warhead

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Stats
Reload: 30sec
ProjectileRange: 5000m
MagSize: 6
ROF: 0.13 (reload is factored in)

HE Missile
DamagePerShot: 3000 (100 = 1 steel plate)
HP: 5
Explosive Radius: 5
Explosive Damage: 7000
Secondary Boost stage at 1500m from target will cause missiles to stop moving around and charge directly at the target. The missiles gain a speed boost at this phase
Shield damage modifier: 4x

Decoy Missile
DamagePerShot: 2500 (100 = 1 steel plate)
HP: 5
Secondary Stage at 2750m which produces 2 additional missiles per missile to fly around the target and distract PDC systems

*Stats may change as feedback comes in*
Other info:
These are fully colorable/paintable
Passive Power Draw of 10MW

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Most Recent Update Log
VXM Missile System Update
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Fixed target circling from HE missiles (Decoys may still do this but its a feature now)

HE Missiles are now much more aggressive and have better tracking resulting in much better accuracy

HE Missiles have a higher chance of not perfectly hitting. This was a value of 1 and is now 4. (still much more accurate due to increased aggressiveness and tracking)

HE missiles 1st and 2nd stage have had a speed increase of 200

2nd stage HE now activates at 1500m away from the target (was 2500m) this will make it more accurate in closer ranges but will make it more vulnerable to point defense in this stage

Decoy missiles are much more random both in direction and speed variance. Some will even linger around and circle the target
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This mod requires weaponcore
https://steamcommunity.com/workshop/filedetails/?id=1918681825

If you would like to support me and more creations ;3
https://paypal.me/JacobLCollins?locale.x=en_US
https://www.patreon.com/KillersArmory

SUPPORTERS
Supporters now have access to a WIP pack which contains all of my in development weapons

Youtube Channel
https://www.youtube.com/channel/UCrjnvGDF9Vfv01LX4QDMd9A

Discord
https://discord.gg/5buf2myy3g
If you would like to see teasers,give feedback on current weapons and future projects and discuss what future weapons I shall make consider joining the discord. :3

If you like this weapon consider checking out my weapon pack which includes links to separate uploads of all my weapons

https://steamcommunity.com/sharedfiles/filedetails/?id=2623116513

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Other Info:
The Torpedo Turret and APES has seen a massive rework consider checking it out!
https://steamcommunity.com/sharedfiles/filedetails/?id=2559293991
https://steamcommunity.com/sharedfiles/filedetails/?id=2491104114
240 Comments
Killerbee77  [author] Jan 21 @ 11:16am 
Scroll where let’s you pick a target. Should just be launch and forget though. It does need to be manually fired. You can set it to fire on mouse click
tuncole95 Jan 21 @ 11:00am 
I know im probably missing a very simple thing but i cant find how to get them to lock onto a target, anyone got a simple answer?
P.s havent been on SE PC for a long time so i am new to both this and weaponcore as a whole
BigEPapi Nov 29, 2023 @ 1:41pm 
@Killerbee77, This mod is absolutely perfect and exactly what i been looking for. Thank you!
Killerbee77  [author] Nov 24, 2023 @ 12:40pm 
I mean that’s kinda what’s already ingame. You want basically a small swarm missile launcher with new ammo for it as I can’t make a 6 tube launcher that small and it fire the missiles currently in this pack. I don’t have plans on adding anything like this rn
Kackdackel Nov 24, 2023 @ 2:45am 
Then maybe only the missiles that are loaded in the Tube and it can fire a max of 6 consecutive missiles and then it has to reload?
Killerbee77  [author] Nov 23, 2023 @ 3:49pm 
That sounds very unbalanced
Kackdackel Nov 23, 2023 @ 12:40pm 
Hi there, great weapons, awesome sounds and visuals. Could you maybe add a rapid reload single bay version with 1x1x4 size, which can fire as many missiles as there are on the grid in rapid succession? If you've seen The Expanse, it's kinda like the torpedo launcher on the Rocinante. Again, great mod, using this on many of my ships currently together with a personal modified version of you Guardian PDCs.
damienex Oct 3, 2023 @ 2:26pm 
Thank you sir! Going to give it a shot!
Killerbee77  [author] Oct 3, 2023 @ 1:35pm 
It’s not something I’ve tried myself but I think others have successfully done it that way
damienex Oct 3, 2023 @ 11:29am 
My dude! This and the Archer are exactly what I have been looking for! I want to use these in base defenses but I can see in the recent comments that they aren't auto firing on their own. Are they able to auto fire through the use of custom turret controllers though? I would test this myself but I am at work right now.

I have an idea for something resembling an oversized patriot missile launcher....