Space Engineers

Space Engineers

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Pravda Heavy Industries
   
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Type: Mod
Mod category: NPC
File Size
Posted
32.673 MB
Aug 22, 2022 @ 3:25pm
1 Change Note ( view )

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Pravda Heavy Industries

In 2 collections by Meridius_IX / Lucas
Modular Encounters Collection
19 items
MES-Friendly Mods
60 items
Description
Introduction

Pravda Heavy Industries adds several large grid encounters as Space Cargo Ships. These encounters may appear neutral initially, however they will quickly become hostile if approached.


Encounter Information

This table provides information about what to expect with the encounters in this mod. Please note the following may not apply to every encounter. For more information on the attributes, click on the attribute name to view more information on the Modular Encounters Systems Wiki.

Attribute
Description
★★★★☆ - Hostile
Grid Difficulty[github.com]
★★★★☆ - Difficult
Environments[github.com]
Space
Encounter Types[github.com]
Space Cargo Ship
Threat Score
Special Abilities[github.com]
Energy Inhibitor, Reinforcements


About Pravda Heavy Industries

Pravda Heavy Industries is a large warship manufacturing organization. The ships they produce are recognizable by their distinct resemblances to naval battleships crossed with marine predators such as sharks. The resulting leviathan-like ships strike fear into anyone they've deemed as prey.

The organization maintains that they are a neutral entity in the sectors they have a presence within, however there have been many reports that this is not entirely the case. Anyone that has tried to get close to their assets will often be fired upon shortly after the attempt, and they've been seen attacking ships and stations of larger organizations such as Imber.

While there is no definitive proof of the following claim, it is said that Pravda Heavy Industries is a front for a large pirate organization with more sinister ambitions.


Encounters and Behavior

The encounters in Pravda Heavy Industries are exclusively found in Space. When the ships appear, they may appear with escort fighters.

Initially, you will be neutral with these encounters. Approaching the encounters will result in a warning, and getting even closer will result in your reputation with their faction rapidly decreasing.

The ships will travel in a linear path, similar to cargo ships. If a hostile entity gets too close to one of the ships, they will deviate to attack the target.

At random intervals, these ships will also perform a long range scan. If hostile targets are found (visible HUD signals, movement, etc), then they will also attack.

While engaging the target, they will fly in a circular pattern around the target while slowly closing the distance so turrets can engage.

When these ships begin to sustain damage, they will activate other random behavior traits. This includes calling for reinforcements, ramming the current target, retreating, or simply taunting the player.


Special Thanks

Massive thank you to Crescent for providing all the ships that were used with the encounters in this mod. Check out Crescent's workshop to see the ships and more!

Thanks to Dalten, for hosting the mod for server / player testing before public release!


Restrictions Regarding Republishing This Mod:

Please refrain from republishing this mod on the workshop or anywhere else. Unauthorized copies will be removed from the workshop.


Resources

Looking for Config / Admin Options? Having Issues with the Mod? Want to Find Resources for Making Your Own Encounter Mod? Click Here![github.com]

Join The Modular Encounters Collection Discord Server for News, Updates, and Support.[discord.gg]
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50 Comments
Securi Feb 18 @ 4:45pm 
My server won't load when I installed this MOD. As soon as I removed it, I am back in business. What am I doing wrong?
xXShadowNinjaXx Feb 15 @ 2:35pm 
When will a max difficulty ai be out?
The_Irish_Fox Feb 11 @ 11:34am 
Haven't had them spawn yet not sure If I did something wrong, I do have MES in my mod list as well.
Crescent  [author] Jan 25 @ 4:09pm 
Yes, actually.
Juan The Mexican Ranger Jan 25 @ 3:32pm 
Pravda? is that a GuP Reference?
Crescent  [author] Jan 14 @ 9:30am 
While yes, the faction name as well as several ship names are Russian, the faction as a whole is not tied to any nation or nationality in particular.
juk-bug Jan 14 @ 5:16am 
It seems that this faction is Russian, which everyone should hate?
stiggyjames Jan 7 @ 5:46pm 
question what skybox is that in the back?
Takon Dec 17, 2022 @ 10:28pm 
ah ok
Meridius_IX / Lucas  [author] Dec 17, 2022 @ 10:11pm 
If you're already hostile with them (ie their signals are red), then yes that's intended. Though they do use some fair detection techniques, so turning off antennas/beacons should help reduce visibility at reasonable distances