Space Engineers

Space Engineers

403 ratings
Pravda Heavy Industries
Type: Mod
Mod category: NPC
File Size
34.260 MB
Aug 22, 2022 @ 3:25pm
1 Change Note ( view )

Subscribe to download
Pravda Heavy Industries

In 2 collections by Meridius_IX / Lucas
Modular Encounters Collection
20 items
MES-Friendly Mods
59 items
Meridius_IX has retired from modding. Click Here[] for more details.


Pravda Heavy Industries adds several large grid encounters as Space Cargo Ships. These encounters may appear neutral initially, however they will quickly become hostile if approached.

Encounter Information

This table provides information about what to expect with the encounters in this mod. Please note the following may not apply to every encounter. For more information on the attributes, click on the attribute name to view more information on the Modular Encounters Systems Wiki.

★★★★☆ - Hostile
Grid Difficulty[]
★★★★☆ - Difficult
Encounter Types[]
Space Cargo Ship
Threat Score
Special Abilities[]
Energy Inhibitor, Reinforcements

About Pravda Heavy Industries

Pravda Heavy Industries is a large warship manufacturing organization. The ships they produce are recognizable by their distinct resemblances to naval battleships crossed with marine predators such as sharks. The resulting leviathan-like ships strike fear into anyone they've deemed as prey.

The organization maintains that they are a neutral entity in the sectors they have a presence within, however there have been many reports that this is not entirely the case. Anyone that has tried to get close to their assets will often be fired upon shortly after the attempt, and they've been seen attacking ships and stations of larger organizations such as Imber.

While there is no definitive proof of the following claim, it is said that Pravda Heavy Industries is a front for a large pirate organization with more sinister ambitions.

Encounters and Behavior

The encounters in Pravda Heavy Industries are exclusively found in Space. When the ships appear, they may appear with escort fighters.

Initially, you will be neutral with these encounters. Approaching the encounters will result in a warning, and getting even closer will result in your reputation with their faction rapidly decreasing.

The ships will travel in a linear path, similar to cargo ships. If a hostile entity gets too close to one of the ships, they will deviate to attack the target.

At random intervals, these ships will also perform a long range scan. If hostile targets are found (visible HUD signals, movement, etc), then they will also attack.

While engaging the target, they will fly in a circular pattern around the target while slowly closing the distance so turrets can engage.

When these ships begin to sustain damage, they will activate other random behavior traits. This includes calling for reinforcements, ramming the current target, retreating, or simply taunting the player.

Special Thanks

Massive thank you to Crescent for providing all the ships that were used with the encounters in this mod. Check out Crescent's workshop to see the ships and more!

Thanks to Dalten, for hosting the mod for server / player testing before public release!

Restrictions Regarding Republishing This Mod:

Please refrain from republishing this mod on the workshop or anywhere else. Unauthorized copies will be removed from the workshop.


Looking for Config / Admin Options? Having Issues with the Mod? Want to Find Resources for Making Your Own Encounter Mod? Click Here![]

Join The Modular Encounters Collection Discord Server for News, Updates, and Support.[]
ICEY Apr 14 @ 2:45pm 
Can i add this mod on already created world?
K0D1 Nov 28, 2023 @ 1:51am 
Not the biggest fan of the spawn conditions. Warship descended to my base, they told *me* to buggar off, and I lost 650 rep for just standing there. Base obliterated by a "neutral" faction for minding my own business..
RoBOticRebel Nov 15, 2023 @ 8:14am 
Just had our base obliterated by what can only be described as " a few kilotons of heavy armour high off its ass on a couple hundred gyroscopes" then it crashed the server. Fun times.
Darkon Oct 31, 2023 @ 8:06am 
So without re-uploading this mod how would i change how much shields the ship has or how much damage the blocks take?
Meridius_IX / Lucas  [author] Aug 7, 2023 @ 11:07am 
You can use as many or as few as you want :)
Manshima Aug 7, 2023 @ 9:48am 
Because I want a war between Orks-Reavers-Pravda-Parallax-Incon-Imber. I have popcorn ready.
Manshima Aug 7, 2023 @ 9:47am 
The main situation I saw it in is as follows: Assertive Acc cargo ship is flying around. I approach and it spawns drone to attack me. The problem I had was that they would stop spawning drones. I'd get the global messages that accompany a drone package spawn, but no spawns happened. Once I removed a couple of MES mods, the drones would spawn again.

This may be a case of me associating an un-related action with a change in behavior - something else was stopping the spawn, and me reloading the game (in order to switch off the mods) is what fixed it. So I'll pay attention to it a little closer next time.

As the Author - what is the most NPC mods you would suggest we run at the same time?
titanius anglesmith Aug 7, 2023 @ 1:20am 
do the ships get removed or do they build up over time ?
Meridius_IX / Lucas  [author] Aug 6, 2023 @ 6:00pm 
Conditional spawning is certainly a thing - many of my own mods (this one included) use it as well.
Manshima Aug 6, 2023 @ 5:04pm 
Hmm, wonder if it's an MES mod that you didn't write. I have a couple of those. They may be blocking spawns under certain conditions.