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Silent Hill's radios have maybe a 20-30ft detection range at most, and at the least able to very clearly hear it going off if something was on the opposite end of a large room.
- Putting the static sound louder, because you can't always hear it clearly with the music.
- Increase the range of detection, so the sound could start low, then louder if Z are getting closer.
Actually, the range is so low that you know when Z are on you and it's useful only in interiors or in fog.
Or at least, being able to change range and sound into a menu ingame, or when creating the game ?