Project Zomboid

Project Zomboid

Silent Hill Radio REDUX - Zombie Detector
67 Comments
StarLitNeon Jul 7 @ 3:11pm 
Does this have a crafting recipe? or can you only get it through spawning it in?
Greenjack May 25 @ 12:12am 
heyo Monkey i just came around this mod https://steamcommunity.com/sharedfiles/filedetails/?id=2877484605&searchtext=item+gps (Item GPS) and then this zed sensor mod of yours, so it just hit me, what about making something like that GPS that scan zeds and emits a sound when are nearby OR (with sandbox customization) a zed radar that shows zeds around like Erin minimap?
Numbers May 1 @ 6:52am 
WARNING: if you modify the files to play this on B42, it'll make cars totally break so you can't see their HUD.
RikaFriedRice Mar 18 @ 7:54pm 
Any time period on update?
..тяжело.... Dec 19, 2024 @ 9:22am 
update to build42 please
GioXdaZ Dec 18, 2024 @ 2:27pm 
update please
chino maidana Jul 8, 2024 @ 6:12am 
hermosoooo
God’s drunkest driver Jun 10, 2024 @ 1:48am 
i made a radio and i'm able to operate it, toggle it on or off and there's a sound cue to indicate that it's functional but it doesn't seem to play any audio when near a zombie, i could be right behind one and nothing. do i need to set it to a certain frequency? any help would be appreciated
Monkey  [author] May 2, 2024 @ 7:25am 
I will redo this when B42 drops. This is one of my first mods and it's very badly written. Will rework it with sandbox options so it's all configurable.
Spike Rose May 2, 2024 @ 12:18am 
I gotta second what the prior comment is saying. The range seems far too short and the only time I ever hear it going off is when a zombie is right next to me or through a wall. And I even have the in-game music disabled!
Silent Hill's radios have maybe a 20-30ft detection range at most, and at the least able to very clearly hear it going off if something was on the opposite end of a large room.
Khazul Feb 26, 2024 @ 4:11pm 
I've tried the mod since I'm going to do a SH run and I could have 2 ways to improve it :

- Putting the static sound louder, because you can't always hear it clearly with the music.

- Increase the range of detection, so the sound could start low, then louder if Z are getting closer.

Actually, the range is so low that you know when Z are on you and it's useful only in interiors or in fog.

Or at least, being able to change range and sound into a menu ingame, or when creating the game ?
Aphex.7\ Jan 27, 2024 @ 12:48pm 
WHERE DO I FIND THE RECIPE AHHHH I NEED THIS

also can you please pretty please make a seperate mod that starts the player with the radio, please pretty please.
Trombonaught Sep 24, 2023 @ 12:16am 
This is so cool, thanks for bringing more Silent Hill-ness into the game
Batman-[FR] Aug 25, 2023 @ 5:37am 
Hi @Monkey,
Many thanks for your works !

i've made a little patch version for including different sounds depends on distance from zombie (like Alien movie ;))
The PZmod framework can't use the SetPitch from Fomod :'( so i split 3 sounds (close, medium and far) and i use the intensity for selecting the correct sound.
Like this :


function SilentHillRadioSoundPlayer:SetIntensity(intensity)
soundFile = 'motion-tracker-beep';
if intensity >= 0.20 and intensity <= 0.50 then
soundFile = 'motion-tracker-beep-fast';
elseif intensity > 0.50 then
soundFile = 'motion-tracker-beep-very-fast';
end
end

contact me at cyberbobjr[at]yahoo[dot]com if you want to get the full modification.
best regards
Nihi ^.^ Jul 31, 2023 @ 11:49am 
colored outline is gone whenever I activate the radio.
Nandi Jun 23, 2023 @ 6:22am 
Any chance you can make this thing go "beep beep beep" like the Aliens tracker?
Mutante de uma Figa Mar 25, 2023 @ 10:25am 
One of my most beloved mods. Thank you for existing.
ninjawizard Feb 25, 2023 @ 9:23pm 
this is really something... i was looking at your lua coding, specially the redux and utils files, man lol crazy lua skills... i allways wanted a zombie detector on my mod but never could code it :(
i wanted a more simple one thou, just a regular Item->When equiped on Hand-> fire function, event on player update, just beep sound 1 if its 5m, sound if its 6,10m, and such
Lord Yeetus Weldus Feb 19, 2023 @ 3:08pm 
how does one get the recipe to make it?
TTVbadluckbiggs Jan 24, 2023 @ 11:32pm 
can other players hear the radio if they are in proximity? and can this be placed as a furniture item like the other radios and function when placed?
max Dec 28, 2022 @ 9:58am 
hey I don't really know how to make it can someone tell me
Мёнин Nov 21, 2022 @ 9:21pm 
Oh f u, that zombie is scared me.:steamthumbsup:
Zynners. Nov 7, 2022 @ 10:53am 
Will this work existing saves by any chance?
이리캣 Oct 20, 2022 @ 2:47pm 
I've been using it well
Since yesterday, the Zombie Detector Assembly feature has been lost and cannot be used
Zadd Oct 16, 2022 @ 9:53pm 
So I died, respawned, and came back to my body and now the radio doesnt make any sound. I even made a new one and still nothing. Worked before, has batteries and is turned on attached to me (Tried it with holding it too still nothing). what's going on?
이리캣 Oct 14, 2022 @ 12:02pm 
I really like it mod Thank you : )
diggy Oct 13, 2022 @ 5:23am 
for sure, ty for the help
Monkey  [author] Oct 13, 2022 @ 12:43am 
Nah I won't do that, but you can do it manually by copying over the file from the radio mod into the trait mod and renamining the ogg file the same way.
diggy Oct 12, 2022 @ 9:14pm 
Ooh sick, any chance of an option that replaces the heartbeat with the Silent Hill radio sound?
Monkey  [author] Oct 12, 2022 @ 1:41pm 
Yep I got another mod in my workshop that does exactly that. Enjoy!
diggy Oct 12, 2022 @ 11:41am 
Can you add a trait that gives you the sounds without the radio?
buhdonkadonk Sep 29, 2022 @ 4:48pm 
This is working on MP for me, be sure to install the required dependency Monkey'sLibrary because Steam didn't warn me about it: https://steamcommunity.com/sharedfiles/filedetails/?id=2846989295
ZDKmatthew Sep 15, 2022 @ 4:36pm 
could you please create a silent hill 2 and 3 sound version? thanks you
UrbanLegend(월화) Sep 13, 2022 @ 5:33pm 
Thank you!!:steamhappy:
Monkey  [author] Sep 13, 2022 @ 2:51pm 
Oh then no, it shouldn't have any difference.
UrbanLegend(월화) Sep 13, 2022 @ 4:38am 
@monkey, will there be any difference in performance between toy radios and military radios when converted into experimental radios? That's what I'm wondering. :-)
Monkey  [author] Sep 13, 2022 @ 12:37am 
@UrbanLegend, it has to be an Experimental Radio, which you can either craft or convert an existing one. You need a magazine called "Strange Radio Schematics" to unlock the recipe.
UrbanLegend(월화) Sep 12, 2022 @ 6:36pm 
There are various radios(walkie talkie) in this game. Does the performance of the zombie detector differ depending on the type of radio?
LyraLux Sep 5, 2022 @ 2:18pm 
You're welcome! And don't worry, it happens lol. Thank you for reading my suggestion, and I'm loving these mods of yours!

I'm currently testing how they work in the base-game CDDA scenario, since the pre-set game scenarios don't allow sandboxes for configuration. So far, The Darkness just hit my survivor, Royalie Feckt, a few days in to CDDA. I'm sure there won't be any serious issues, she just... uh... needs to go outside and get some food. Just... go.. outside... yep! So easy to do and not suddenly scary at all. >_>;
Monkey  [author] Sep 5, 2022 @ 12:58am 
Now that you pointed this out, I facepalmed lmao Idk why i did it like that. I'm currently working on some fixes of my other mod which have a bit higher priority, but I'll definitely add this to my list. Thanks!
LyraLux Sep 4, 2022 @ 8:38pm 
Great mod, but just a tiny suggestion: Usually green = good, yellow = okay, red =low, and grey/white = empty. Would you consider changing or swapping the colors of "full, medium, and low" around for easier readability? Its the most common and easy to understand color scale in games like this and I keep getting confused. I can't be the only one ^ ^;
Monkey  [author] Aug 30, 2022 @ 12:08am 
@Spunky haven't been able to reproduce this issue, atleast on singleplayer.
Monkey  [author] Aug 29, 2022 @ 11:58pm 
@SrWonejo yeah that's definitely not caused by my mod. You probably have another mod that's breaking the radios.
Spunky McGoo™ Aug 29, 2022 @ 9:20pm 
UNLESS I have it equipped when i turn it off via UI widget
Spunky McGoo™ Aug 29, 2022 @ 9:18pm 
It seems to remain on and draining battery even if it's "off" according to the UI and not making noise.
SrWonejo Aug 29, 2022 @ 5:51pm 
What happens is that it doesn't let me put the batteries in either XD
Monkey  [author] Aug 29, 2022 @ 1:49pm 
The mod works. If you don't have the UI icon on the top left, you're doing something wrong.
Monkey  [author] Aug 29, 2022 @ 1:47pm 
You probably don't have the Experimental Walkie Talkie in your inventory, with batteries.
SrWonejo Aug 29, 2022 @ 12:59pm 
La radio no funciona, no me sale la opcion de prender o apagan la radio, tampoco cuando entro a las opciones del dispositivo me prende.
Monkey  [author] Aug 24, 2022 @ 12:16am 
That should be the expected behaviour unless there's a bug.