RimWorld

RimWorld

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SRTS Trains
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Mod, 1.3, 1.4
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40.020 MB
Aug 9, 2022 @ 1:51pm
Oct 27, 2022 @ 7:49pm
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SRTS Trains

Description
SRTS Trains

Overview

Adds "functional" trains to Rimworld using SRTS Expanded by NECERO and SmashPhil and Decorative Railway Props by PentalimbedP.

Features

  • Trains operate just like SRTS Expanded caravans
  • Trains can be used to transport things across both the colony map and world map
  • Travel speeds and fuel types based on train type
  • New research required
  • Custom train sounds
  • More trains will be added in the future




Trains

Below are the trains currently available.

Travel Speed indicates how fast the train travels on a world tile. For reference, a vanilla drop pod is 25 speed and the SRTS Expanded Superpod is 1 speed.

Fuel Type indicates what resource is needed to refuel the locomotive. When building a locomotive, choose either a woodburning locomotive or a more fuel efficient chemfuel burning locomotive.

If you are using Steam World (Continued), Medieval Times (Continued) or Coal Expanded (Continued), there are coal variants of the chemfuel steam locomotives with identical stats.

Handcar

[i.imgur.com]

A handcar is a railroad car powered by its passengers, or by people pushing the car from behind. It is mostly used as a railway maintenance of way or mining car, but it was also used for passenger service in some cases.

Stats

Mass Capacity: 250

Max Passengers: 4

Travel Speed: 1

Fuel Type: Steel

Fuel Cost per World Tile: 10

Research Required: Metal Railways

Notes: I chose the handcar to use Steel as fuel to simulate laying down new rails or repairing existing rails. The amount of 10 represents a simulated balance between the Steel it would cost to build "new" railways compared to using the railcar on "existing" rails. You could also think of it as the Steel is costs to repair rails damaged by raiders. Willing to change this based on feedback or perhaps create a mod option.

Frisco 1503

[i.imgur.com]

Frisco No. 1503 was built by Baldwin Locomotive Works in 1923. In March of 1938, it received stainless steel running boards skirts, retractable coupler pilot and covered pilot deck. In 1948 they removed all the added beauty and it was put into freights service. Scrapped in 1950s.

Stats

Mass Capacity: 24000

Max Passengers: 100

Travel Speed: 3

Fuel Type: Wood, Chemfuel, and Coal variants

Fuel Cost per World Tile: 30 Wood or 10 Chemfuel/10 Coal

Note: Tender (coal car) for Frisco 1503 can be found with Decorative Railway Props mod

EMD SD40-2

[i.imgur.com]

The Electro Motive Division SD40-2 is a six-axle, 3,000hp diesel locomotive built from 1972 to 1986. An upgrade of the original SD40. Many have been built and many still exist as of today, but are slowly in the process of being retired.

Stats

Mass Capacity: 38000

Max Passengers: 200

Travel Speed: 3

Fuel Type: Chemfuel

Fuel Cost per World Tile: 5 Chemfuel

Old Steam Locomotive

[i.imgur.com]

A locomotive that burns fuel to heat water, generating steam that moves pistons connected to the wheels.

Stats

Mass Capacity: 24000

Max Passengers: 100

Travel Speed: 3

Fuel Type: Wood, Chemfuel, and Coal variants

Fuel Cost per World Tile: 30 Wood or 10 Chemfuel/10 Coal

Notes: This train's texture will be updated in the future to a more Rimworld vanilla art style.




Limitations

With this current implementation of trains relying on SRTS Expanded, there are some limitations with realism.

  • Trains aren't required to be placed on rails, but you can just self-enforce this requirement using the rails from PentalimbedP's Decorative Railway Props.

  • Trains can travel on world tiles without rails or railroads, but you can self-enforce by using Roads of the Rim (Continued).

  • Trains "fly" out of the map.

  • Handcar uses a blank white texture when in launching and landing.

FAQ

Railways tab is empty

Research "Metal Railways" and "Steam Locomotives" in the SRTS Trains research tab.

My train doesn't have any functionality

Make sure you're not using the trains labeled as "decorative". I've included patches for Decorative Railway Props to change the label and description.

Will you add a requirement for trains to use rails?

Probably not with how trains are currently implemented. I recommend just using the rails from PentalimbedP's Decorative Railway Props and world roads from Roads of the Rim (Continued). When the Vehicle Framework by SmashPhil gets released, I might update this to use the new framework which hopefully would include some code for checking what terrain the train is on.

Can you change the train leaving/incoming animation so the train appears to leave the map on the rails?

Maybe? This would probably require looking deeply into Rimworld's animation logic with "Skyfaller" objects (ie drop pods, shuttles, etc).




Credits

MIT License
Popular Discussions View All (2)
1
Dec 14, 2022 @ 7:38pm
SRTS Trains and RRotR
Vampiresbane
0
Dec 12, 2022 @ 9:24am
SRTS Boats and Trucks
BanDHMO
151 Comments
тетеря, блин Jul 31 @ 11:59am 
wow, thanks for continuing the work.
JunoCat運富 Jul 26 @ 6:03pm 
Omgomgomg, new trains mod based on vehicles framework, exciting news!!!! :chocola2::chocola2::chocola2:
Rovstam Jul 23 @ 12:47am 
When is the Maglev update
Paladin Val Jul 17 @ 9:29am 
Never thought I'd see the day that trains where in Rimworld. Factorio and Open TTD got nothing on RW now.
Ascythian Jul 11 @ 10:59am 
Looking forward to the update. Thumbs up.
Aizuki Jul 9 @ 4:02pm 
oh? i'm interested seeing that train work like vehicle framework ... especially armored train.
PrinceOfPluto  [author] Jun 30 @ 10:08pm 
Last year I had started work on a better train mod using Vehicle Framework. I made some good progress on it but my personal life got crazy busy over the past year and I haven't had much capacity to continue working on it until recently.

The new mod includes some custom Harmony patches to add world map movement limitations for the "railroad vehicles" and integration with Rails and Roads of the Rim. I'm also creating entirely new art assets that fit the Rimworld art style. This has taken a lot of time to not only get the style and sizing right, but also make sure all of the assets line up properly on placeable rails with couplers and buffers.

So far I've added 2 new custom locomotives and a variety of railcars (significantly better art than the old steam engine in this mod that was supposed to just be a temporary placeholder asset!) Before releasing, I'd like to finish at least one or two more locomotives and the rest of the rail cars. Hopefully will release for both 1.5 and 1.6
The Honored One May 26 @ 8:11am 
1.5 plz
Adnan May 21 @ 12:32am 
@Mlie pls update
Dill May 19 @ 6:40pm 
1.5