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-john frostpunk
It's also been great for my colony that functions with a "train system" to reach out to other settlements and move things from one place to another. Really improved my gameplay and it's been very fun to use. Thanks!
Could not resolve cross-reference to Verse.ThingDef named Coal (wanter=thingDefs)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not resolve cross-reference to Verse.ThingDef named WDCoal (wanter=thingDefs)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not resolve cross-reference to Verse.ThingDef named AM_Coal (wanter=thingDefs)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not resolve cross-reference to Verse.ThingDef named CaS_Coal (wanter=thingDefs)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
I also commissioned some train art myself, lol. Definitely would be interested. Gonna send a quick FR
Hope you have a wonderful day!
Once SmashPhil's Vehicle Framework is released alongside Vanilla Vehicles Expanded, I plan to release a new train mod I've been working on that uses the new vehicle mechanics. I hope you'll be happy to know I am creating many new train textures for it in the Rimworld vanilla art style.
Just in case you wanted to use a lower speed for the handcart, but felt constrained to positive integers.