RimWorld

RimWorld

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tests patches
   
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.179 MB
Aug 5, 2022 @ 10:01am
Jul 10 @ 8:39am
13 Change Notes ( view )

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tests patches

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test's mods
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Description
THIS MOD IS UNLISTED BECAUSE I HAVENT TESTED IT IN 1.6

another personal patches mod except this time you can actually use it because everything is toggleable. If you disable everything - it will do nothing.

You can see the default settings on the screenshots, basically some minor balancing tweaks and fixes are enabled (screenshots may be slightly outdated). Note that because I don't have all the mods some settings on screenshots are grayed out. I usually have all settings enabled, but configure however you want.

There are also a bunch of options to make HAR races have human stats, if you want make them more balanced or don't like custom thoughts for example.

The settings are in XML Extensions menu: Options > More Mod Settings > tests patches

Links
my discord - https://discord.gg/BkgJ63eMux
non-steam - https://github.com/idkman2021/RimWorld-TestsPatches
21 Comments
Victor Jul 22 @ 12:04pm 
Yeah that example is pretty weird
test  [author] Jul 22 @ 11:33am 
@Victor I think the point is to avoid using it to hide errors, although a conditional will also not show anything if you put a wrong xpath into it, but whether to use success it as shorthand for conditional is a matter of preference. I'm pretty sure the rimworld wiki example though is wrong though, if it wishes to not use success tag, it can check that all things exist within the first conditional or use second conditional within first one.
Victor Jul 22 @ 6:55am 
test  [author] Jul 21 @ 11:31pm 
@Victor to be clear <success>Always</success> is equivalent to a conditional on the same xpath, it doesn't hide any other errors or warnings, it only hides the error when xpath wasn't found
test  [author] Jul 21 @ 11:27pm 
@Victor that being said seeing as I wrote this a long time ago, it might have some bad uses of the success tag, I remember doing a lot of defensive checks mainly to make it not break anything when patched mods update, and sometimes it got quite complex, I was very confident that my patches are correct though at the time
test  [author] Jul 21 @ 11:23pm 
@Victor its just a shorthand for a conditional operation, when you have so many operations the conditionals everywhere make it too verbose
Victor Jul 21 @ 3:16pm 
I'm taking a look at your patches, I believe you should remove "<success>Always</success>" where you can, as it only serves to hide any possible errors or warnings.
test  [author] Jul 10 @ 8:42am 
I am changing this to unlisted because I haven't tested anything in 1.6. And I changed all settings to be off by default.
test  [author] May 4, 2024 @ 7:16am 
@Victor I haven't encountered that but I kinda want to. It's not really a balanced setting as you also can get genetics expanded animals for free for example. I see why a blacklist might be benefitial though, but on the other disabling this setting makes only intended animals arrive in manhunter packs, so its kinda like a blacklist already. Essentially I would be making my own custom blacklist, which probably warrants a whole new mod