RimWorld

RimWorld

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tests patches
   
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.135 MB
Aug 5, 2022 @ 10:01am
Apr 12 @ 2:09am
12 Change Notes ( view )

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tests patches

In 1 collection by test
test's mods
16 items
Description
another personal patches mod except this time you can actually use it because everything is toggleable. If you disable everything - it will do nothing.

You can see the default settings on the screenshots, basically some minor balancing tweaks and fixes are enabled (screenshots may be slightly outdated). Note that because I don't have all the mods some settings on screenshots are grayed out. I usually have all settings enabled, but configure however you want.

There are also a bunch of options to make HAR races have human stats, if you want make them more balanced or don't like custom thoughts for example.

The settings are in XML Extensions menu: Options > More Mod Settings > tests patches

Links
my discord - https://discord.gg/BkgJ63eMux
non-steam - https://github.com/idkman2021/RimWorld-TestsPatches
12 Comments
test  [author] May 4 @ 7:16am 
@Victor I haven't encountered that but I kinda want to. It's not really a balanced setting as you also can get genetics expanded animals for free for example. I see why a blacklist might be benefitial though, but on the other disabling this setting makes only intended animals arrive in manhunter packs, so its kinda like a blacklist already. Essentially I would be making my own custom blacklist, which probably warrants a whole new mod
Victor May 4 @ 5:31am 
The 'Enable all animals as manhunter' patch has some caveats, for example, some specific animals from Alpha Animals cause weather conditions after dying (example: Darkbeasts), so they are not allowed as manhunter as each dead one ends up adding up a different condition. Would you add a blacklist?
test  [author] Apr 12 @ 2:12am 
so about this mod, I've added 1.5 tag however I imagine a lot of patches in this are heavily outdated. But due to the way they were made if a patch doesn't work it shouldn't break anything, it just won't do anything
Superfly Johnson Jan 2 @ 12:59pm 
No worries, it seems like an odd git methodology but I get where you're coming from.
test  [author] Jan 1 @ 1:11am 
@Superfly Johnson well I have a lot of mods and I can't be bothered to keep them all updated on github and I figured having only some of them on git is pointless, plus after updating the mod I would use up my rimworld motivation for the day and none would be left to also upload the update to github, and by the time my motivation replenishes I will have already forgotten about said update. Admittedly not the most productive way of life, but quite conservative on motivation. That being said if there is a particular reason you want it to be on git I can do it
Superfly Johnson Dec 30, 2023 @ 3:13pm 
what happened to the git?
Annabellee Aug 30, 2022 @ 7:52pm 
there is a small incompatible with the warforge from Forgotten Realms https://steamcommunity.com/sharedfiles/filedetails/?id=2184183669 this mod gives them a food bar. since they don't eat the game is telling me their starvation. I am not getting the mood debuff or the malnutrition debuff so it is good.
test  [author] Aug 22, 2022 @ 10:46pm 
@Scorpio it is a setting, it should be in balancing, called something like VAE Accessories. Hmm I was also thinking about a way to not enable new stuff that is on by default for those who already have the mod installed, its a bit annoying to do but I will do that next time. I realize having new stuff suddenly pop upw with each update is also pretty annoying
Scorpio Aug 22, 2022 @ 1:13pm 
cam you make that last update a setting? the nerfs part
Superfly Johnson Aug 12, 2022 @ 9:25pm 
It's no worries man. I've not touched the game for a while but i'll probably complain some more patches once I come backt o the game in a few years lol