RimWorld

RimWorld

tests patches
21 Comments
Victor Jul 22 @ 12:04pm 
Yeah that example is pretty weird
test  [author] Jul 22 @ 11:33am 
@Victor I think the point is to avoid using it to hide errors, although a conditional will also not show anything if you put a wrong xpath into it, but whether to use success it as shorthand for conditional is a matter of preference. I'm pretty sure the rimworld wiki example though is wrong though, if it wishes to not use success tag, it can check that all things exist within the first conditional or use second conditional within first one.
Victor Jul 22 @ 6:55am 
test  [author] Jul 21 @ 11:31pm 
@Victor to be clear <success>Always</success> is equivalent to a conditional on the same xpath, it doesn't hide any other errors or warnings, it only hides the error when xpath wasn't found
test  [author] Jul 21 @ 11:27pm 
@Victor that being said seeing as I wrote this a long time ago, it might have some bad uses of the success tag, I remember doing a lot of defensive checks mainly to make it not break anything when patched mods update, and sometimes it got quite complex, I was very confident that my patches are correct though at the time
test  [author] Jul 21 @ 11:23pm 
@Victor its just a shorthand for a conditional operation, when you have so many operations the conditionals everywhere make it too verbose
Victor Jul 21 @ 3:16pm 
I'm taking a look at your patches, I believe you should remove "<success>Always</success>" where you can, as it only serves to hide any possible errors or warnings.
test  [author] Jul 10 @ 8:42am 
I am changing this to unlisted because I haven't tested anything in 1.6. And I changed all settings to be off by default.
test  [author] May 4, 2024 @ 7:16am 
@Victor I haven't encountered that but I kinda want to. It's not really a balanced setting as you also can get genetics expanded animals for free for example. I see why a blacklist might be benefitial though, but on the other disabling this setting makes only intended animals arrive in manhunter packs, so its kinda like a blacklist already. Essentially I would be making my own custom blacklist, which probably warrants a whole new mod
Victor May 4, 2024 @ 5:31am 
The 'Enable all animals as manhunter' patch has some caveats, for example, some specific animals from Alpha Animals cause weather conditions after dying (example: Darkbeasts), so they are not allowed as manhunter as each dead one ends up adding up a different condition. Would you add a blacklist?
test  [author] Apr 12, 2024 @ 2:12am 
so about this mod, I've added 1.5 tag however I imagine a lot of patches in this are heavily outdated. But due to the way they were made if a patch doesn't work it shouldn't break anything, it just won't do anything
Superfly Johnson Jan 2, 2024 @ 12:59pm 
No worries, it seems like an odd git methodology but I get where you're coming from.
test  [author] Jan 1, 2024 @ 1:11am 
@Superfly Johnson well I have a lot of mods and I can't be bothered to keep them all updated on github and I figured having only some of them on git is pointless, plus after updating the mod I would use up my rimworld motivation for the day and none would be left to also upload the update to github, and by the time my motivation replenishes I will have already forgotten about said update. Admittedly not the most productive way of life, but quite conservative on motivation. That being said if there is a particular reason you want it to be on git I can do it
Superfly Johnson Dec 30, 2023 @ 3:13pm 
what happened to the git?
Annabellee Aug 30, 2022 @ 7:52pm 
there is a small incompatible with the warforge from Forgotten Realms https://steamcommunity.com/sharedfiles/filedetails/?id=2184183669 this mod gives them a food bar. since they don't eat the game is telling me their starvation. I am not getting the mood debuff or the malnutrition debuff so it is good.
test  [author] Aug 22, 2022 @ 10:46pm 
@Scorpio it is a setting, it should be in balancing, called something like VAE Accessories. Hmm I was also thinking about a way to not enable new stuff that is on by default for those who already have the mod installed, its a bit annoying to do but I will do that next time. I realize having new stuff suddenly pop upw with each update is also pretty annoying
Scorpio Aug 22, 2022 @ 1:13pm 
cam you make that last update a setting? the nerfs part
Superfly Johnson Aug 12, 2022 @ 9:25pm 
It's no worries man. I've not touched the game for a while but i'll probably complain some more patches once I come backt o the game in a few years lol
test  [author] Aug 12, 2022 @ 2:29am 
@Superfly Johnson thank you! Feels good to finally have access to steam. Still have to upload the docworld thing tho
Superfly Johnson Aug 9, 2022 @ 5:48pm 
Props on the steam release dude. Best patches mod :p