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https://cdn.steamusercontent.com/ugc/15093664409934984501/F259FDC3A10B6066ED4988A8DD712CF4F7AEE39C/
When you have multiple pawns selected and drag them to move to another location (so you see the “ghost” of the pawn in that position), if they are firing, the shot will come from the ghost’s position instead of the actual pawn.
This isn’t just a visual glitch, the projectile actually originates from the ghost. So if you drag the ghosts around while the pawns are firing, you can position them behind an enemy, pawn, or object, and the shot might hit it from there.
If my explanation isn’t clear (it’s easy to test), I can post a clip here or on the Discord.
I know you're incredibly busy, but after other priorities, is there any possibility this same origin logic can be applied to turrets? It's especially noticeable with autocannon and chargeblaster turrets to see the bullets coming from the very center instead of their barrels
just a heads up if anyone in the future faces the same issue