RimWorld

RimWorld

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Rimhammer - The End Times - Skaven
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
56.165 MB
Jun 26, 2022 @ 12:28pm
Apr 26 @ 7:04am
24 Change Notes ( view )

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Rimhammer - The End Times - Skaven

In 3 collections by SickBoyWi
Rimhammer: The End Times - Medieval - Required
13 items
Rimhammer - Medieval - Dawi / Empire
48 items
Rimhammer - The End Times - Beastmen - Medieval
38 items
Description
IF YOU HAVE ISSUES, YOU'LL GET A MUCH FASTER RESPONSE BY POSTING ON MY DISCORD ISSUES-AND-BUGS CHANNEL: https://discord.gg/UCmQbCT

This is the the fourth extension mod for the 'Rimhammer - The End Times' mod series, and is intended to be used with the base Rimhammer - The End Times mod; however, that isn't required.

Required mods (all must be loaded before this mod, and in this order [although other mods can fall inbetween or after these]):
Harmony
Jec's Tools (Unofficial)
HugsLib
Vanilla Framework Expanded
Humanoid Alien Races 2.0
Rimhammer - The End Times [Optional]
Rimhammer - The End Times - Magic

The Rimhammer mods should be placed at the bottom of your mod list. Place the base Rimhammer - The End Times mod at the bottom, then the Rimhammer - Then End Times - Magic mod, then the race/faction mods under those.

This mod adds Warhammer themed The Skaven into Rimworld.

A detailed list of things this extension adds are as follows:
-Research, warpstone, warpstone powder, custom furniture, floors, statues, doors, wall lights, walls, many different types of skaven, backstories, warmachines (warplightning cannon, jezzails), apparel (armor, shirts, pants, helmets, headgear, ...), mshields, recreation, indoor planter box, plants (black corn), feed hoppers, unique food types, names, weapons (melee, ranged, massive ranged, ...), custom work and research benches, a unique end game quest, animals (rat ogres, rat wolfs), surgeries / operations for creating the new animals, skaven screaming bell, Morskittar Engine, and more!

Current known issues:
-If you have a shield equipped, and you try to force equip a different one, there's an error that will destroy the shield you're attempting to equip. You have to manually unequip the first shield, then you can equip the new shield. I believe this is an error with JecsTools, I have an issue open regarding it on his GitHub.

Special Thanks To:
-Kompad for graciously letting me start with his skaven mod, and flesh it out to what this is.
-Discord member @Dino's Bar and Grill for his amazing textures!
-BlackRussian on Discord for the amazing help on gathering info for the skaven specific magic spells.
-The Family God on Discord for fluff on most everything.
-All the Discord members who helped out with testing.

This series will likely not be released fast. I'm one person, and the amount of work involved is significant. This mod took hundreds, perhaps thousands, hours of work, no joke. It was over 11 months of work for me.

If you'd like to speed up the process of release, please consider supporting me on Patreon. The more support I get, the more motivated I will be to create more races/factions. https://www.patreon.com/SickBoyWI

Buy me a coffee: https://ko-fi.com/sickboywi

Join the Discord channel: https://discord.gg/UCmQbCT

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Changelog
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0.0.0.1 2021-01-24
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Development started.
147 Comments
ShadowEater25 Apr 26 @ 8:34pm 
Can confirm that the slop texture is working again, thanks
ShadowEater25 Apr 26 @ 7:40pm 
I just remembered that the gunpowder is also missing, forgot to say that
SickBoyWi  [author] Apr 26 @ 7:06am 
@Spyynx38 - That's due to a mod conflict issue. I cannot help you without a modlist. Someone on the Discord could sort you right out on that.
@ShadowEater25 - I think that's the issue I just resolved. I will double check.
SickBoyWi  [author] Apr 26 @ 7:05am 
UPDATE: Fixed an issue related to missing slop meal images.
sphynx38 Apr 24 @ 10:22pm 
Hello, I wanted to point out that the skin of the pawn skaven and beastmen do not appear in the game when you start a game and during the game, would it be possible to patch this very restrictive problem?
ShadowEater25 Apr 12 @ 4:12pm 
The hoppers for the paste cauldren thing's texture is brocken
Rat Apr 9 @ 2:19am 
ok:Rat_Laugh::deadrat::urist:
Ano Apr 2 @ 10:31pm 
wish these could be genes so I can make a litter of rats than finding them and trying to recruit them
Average Genestealer Mar 28 @ 10:14am 
Will we get-recieve skyre implant-replacements, yes-yes?
SickBoyWi  [author] Jan 18 @ 7:33am 
@Morcalvin - Sick Tools.