RimWorld

RimWorld

Rimhammer - The End Times - Skaven
184 Comments
Omgwtfbears Nov 24 @ 9:38am 
Hmm, either iron feed hopper is broken or i'm using it wrong. No matter how many buckets i surround it with no one is using the damn thing.
Omgwtfbears Nov 24 @ 2:03am 
How do i get more skaven? And what makes them look like rats anyway, in lieu of biotech?
BeanyBen Nov 8 @ 11:58am 
Can one make ratling guns or warpstone flamethrowers with this mod?
Frost Oct 27 @ 8:59am 
how do i give one of my troops magic abilities and where do i view them?? cause i started with a seer and idk where to see em
Frost Oct 27 @ 7:25am 
HMM I APPROVE YES-YES!
Dreki með Mjólk Oct 18 @ 6:19pm 
All hail Horned Rat!
GeminiArch Oct 15 @ 1:48pm 
Could you potentially update which version the game depends on? Makes it hard to be confident things are going to work out right
SickBoyWi  [author] Oct 11 @ 7:49am 
@Bloodyfist - There's a new version of that mod that is still needed.
@Monte - Warpstone can be found in quests, occasionally as mineable material on the map, smelting enemy weapons, and an occasional meteorite.
SickBoyWi  [author] Oct 11 @ 7:46am 
UPDATE: Fixed spearsand halberds so brawler doesn't get upset when carrying them. Does require a new mod dependency. Does not break existing saves.
Bloodyfist Oct 2 @ 6:04pm 
Still needs doors expanded even though that mod is no longer active?
Monte Sep 30 @ 3:48am 
How do you get Warpstone and stuff? Apparently it can appear in a mineable form, but none has spawned on my entire map. Does it only appear in events?
LeProc Sep 29 @ 6:04am 
Someday there will be a retexture and the horned rat will be happy yes yes
Einherjer Sep 24 @ 11:12am 
Horned rat approves, yes-yes!
Rat Sep 23 @ 2:56am 
yes yes:Rat_Laugh:
Orphan Sep 22 @ 2:44am 
Thanks thanks ! The Horned Rat is satisfied, yes-yes
ShadowEater25 Sep 21 @ 7:46pm 
YES-YES! MORE SKAVEN GOOD-GOOD!
ShadowEater25 Sep 21 @ 7:46pm 
YES
SickBoyWi  [author] Sep 21 @ 5:44pm 
UPDATE: Ready for 1.6.
the french are coming Sep 19 @ 12:41pm 
Thx!
Einherjer Sep 19 @ 9:32am 
arrived at home now and looked it up. Sorry for the late reply! It is called Under-way tunnel and you have to resarch it first. You will find it in advanced construction under the Skaven tab
the french are coming Sep 19 @ 8:00am 
Do you have to unlock the underburrow because I don't see it in any of the building tabs and I don't see it in the skaven research?
Einherjer Sep 19 @ 7:50am 
@the french are coming build an underburrow (I think thats what it is called) and place warp stone near it. It will attract skaven. The more warp stone, the faster they come


Anyone else having the problem not being able to undraft your skaven? I have to force unequip their weapon, undraft them and then reequip weapons... That's a pain
the french are coming Sep 19 @ 7:43am 
How do you get a lot of skaven in a reasonable timeframe?
Empire and beastman are updated to 1.6 It seems like skaven are next
Orphan Sep 15 @ 12:26am 
The Horned Rat demands update yes-yes
This mod/series are still active BTW. He's posting updates on discord.
Magic and dwarfs are updated, empire and beast men are next.
This will eventually get updated to 1.6
Mithy Aug 26 @ 7:34pm 
You-you going to update to 1.6 yes-yess?
Monte Aug 24 @ 4:09am 
@Wrench-Monkey24 I agree, but it would likely take a lot of work. You can create your own custom xenotypes if you want, complete with addiction/dependency to at least all of the base-game drugs (plus some modded ones) for your Grey Seers. If memory serves, Warpstone Dust causes instant addiction anyway, or is at least extremely addictive, so it being a gene wouldn't change much.
Opus Of A Bone Daddy Aug 22 @ 9:46pm 
This is coming to 1.6, aye?
Rat Aug 12 @ 6:55am 
1.6 update please yes :Rat_Laugh::respect_soldier:
Wrench-Monkey24 Aug 2 @ 11:49am 
I feel like this mod could do so well with using some DLC content to expand the moulder gameplay, the mechanitor gestators but just with Moulder instead, obviously without the bandwidth limiter
Fluttergoth enjoyer Jul 31 @ 3:42pm 
im tweeking off this warpstone needing an update please i grovel
Newgreg Jul 29 @ 10:00pm 
hello! I hope your doing well dev but I was wondering if you had plans to update this for 1.6 and sorry if this seems a bit rude to ask.
ShadowEater25 Jul 28 @ 4:25pm 
update
Goodpie2 Jul 15 @ 10:28pm 
Absolutely guttered to see that this no longer works. *Begging* for an update.
Frost Winterfall Jul 14 @ 9:53am 
hello! wanted to make sure people know that this mod doesn't work at all on 1.6 and will stop you from being able to start a game. Hope the mod gets updated soon!
Nutbuddy3 May 8 @ 2:19pm 
im trying to enslave this skaven but i don't have the option, i have alien slavery as honorable and i'm playing as the dawi, i'm also pretty new at rimworld
ShadowEater25 Apr 26 @ 8:34pm 
Can confirm that the slop texture is working again, thanks
ShadowEater25 Apr 26 @ 7:40pm 
I just remembered that the gunpowder is also missing, forgot to say that
SickBoyWi  [author] Apr 26 @ 7:06am 
@Spyynx38 - That's due to a mod conflict issue. I cannot help you without a modlist. Someone on the Discord could sort you right out on that.
@ShadowEater25 - I think that's the issue I just resolved. I will double check.
SickBoyWi  [author] Apr 26 @ 7:05am 
UPDATE: Fixed an issue related to missing slop meal images.
sphynx38 Apr 24 @ 10:22pm 
Hello, I wanted to point out that the skin of the pawn skaven and beastmen do not appear in the game when you start a game and during the game, would it be possible to patch this very restrictive problem?
ShadowEater25 Apr 12 @ 4:12pm 
The hoppers for the paste cauldren thing's texture is brocken
Rat Apr 9 @ 2:19am 
ok:Rat_Laugh::deadrat::urist:
Ano Apr 2 @ 10:31pm 
wish these could be genes so I can make a litter of rats than finding them and trying to recruit them
Average Genestealer Mar 28 @ 10:14am 
Will we get-recieve skyre implant-replacements, yes-yes?
SickBoyWi  [author] Jan 18 @ 7:33am 
@Morcalvin - Sick Tools.
SickBoyWi  [author] Jan 18 @ 7:33am 
UPDATE: Added some items to things traders buy, as seemed sensible.
Morcalvin Jan 5 @ 9:53am 
do I need to use sicktools or can I use Jecstools unofficial? I'm already using several mods that use jecstools, I'm wondering if I can just add this in?
Jackass in a box Dec 19, 2024 @ 11:43pm 
hello I was thinking of playing with this mod for my next medieval playthrough and would just like to know if any of the Rimhammer mods work with combat extended or if I would have to play without it (which is completely fine with by me because I'm not one of those people who don't play mods until they work with combat extended I don't make mods but I understand how hard making mods work with CE is)