RimWorld

RimWorld

4,493 ratings
Doors Expanded
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
5.454 MB
Feb 28, 2018 @ 8:24am
Apr 20, 2024 @ 10:38am
39 Change Notes ( view )

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Doors Expanded

In 1 collection by Ryoma
Lord of the Rims
9 items
Description
Door expansion pack for RimWorld. Adds new types and sizes of doors.

Barky Mod Showcase Video:
https://www.youtube.com/watch?v=gyV1zy6bRFo

Originally included:
  • Doors (1x2) - Double sized doors.
  • Doors (1x3) - Triple sized doors.
  • Curtains (Tribal)
    -Fragile, flammible, and made of fabric, these curtains provide fast movement through buildings.
  • Jail Doors
    -Strong doors for keeping prisoners inside.
  • Gates
    -Stylized doors perfect for meeting pre-industrial needs.
  • Blast Doors
    -Incredibly large and secure doors used to keep greater threats at bay.
Comissioned by CMDR Toss Antilles.

Available in English, Polish (by sma342), Korean (by MarinHigh), Portuguese (by Freewayz), Russian (by kr33man), Japanese (by Proxyer), French (by qux), Spanish (by Crusader), Chinese (by Jujiote)

Updates and Notes
Add 2x1 and 3x1 autodoors
Add 3x1 remote garage-style doors
Add 2x1 and 3x1 tribal curtains
Add 1x1 blast door (thanks Jiopaba/InsanityPrelude!)
Autodoors, including the vanilla 1x1 autodoor, are remote controllable
Blast doors and remote garage-style doors can now breakdown like autodoors, but only at half the normal frequency
Remote doors rebalanced such that they open more slowly than autodoors but cost less and use less power (and breakdown less frequently)
Tweak all the various costs of blast doors and remote garage-style doors such that: blast doors > autodoors > remote doors > vanilla doors
Modders: DoorExpandedDef deprecated in favor of new CompProperties_DoorExpanded (see Heron_Doors.xml for examples)

Ludeon Thread:
https://ludeon.com/forums/index.php?topic=39264
Patreon Direct Download:
https://www.patreon.com/posts/102723038

Join the Rim of Madness Discord to discuss the mod.
https://discord.gg/AaVFA7V

Psst...
Still there fellow RimWorlder?
Want to buy me a coffee? Perhaps more mods for RimWorld?
Consider donating to my Patreon, here: https://www.patreon.com/jecrell


Popular Discussions View All (17)
9
Mar 10 @ 4:50am
Remote broken
Satori
48
Sep 1, 2024 @ 4:06am
PINNED: Please send all bugs, issues, suggestions, etc, to the Rim of Madness Discord!
Ryoma
19
Jul 17, 2022 @ 7:39am
Bug with Doors Expanded
Oblivious
1,201 Comments
LegusX May 21 @ 12:09pm 
Absolutely tanks your framerate, and the remote door feature no longer functions properly.
rocketship Apr 22 @ 7:58am 
any alternatives to remotely operating doors? this mod is broken
Strategy Centered Apr 19 @ 2:45pm 
I loved the doors but this mod KILLS frame rates. The more doors from this mod you build the slower everything gets. Use sparingly or at your own risk.
Kodi Sky Feb 18 @ 6:17am 
I didnt think about the nessecity of a mod like this until I wanted to try using these three close by geo thermals as a budget heatstroke generator lol.
DVRJ Dec 3, 2024 @ 4:39pm 
Remote doors don't seem to work anymore.
Nanook Nov 29, 2024 @ 11:12am 
why autodoor can connect to lever/button but not security door ?
Shrednector Nov 16, 2024 @ 6:09pm 
remote control doesnt work
maulkye Nov 12, 2024 @ 5:53am 
I used to use this mod to stop "door opening" enemies, as they couldn't open doors that were set to "secured remotely". That no longer works due to the "remote bug" that seems to have crept into this mod.

Given that this issue does not appear likely to be addressed; does anyone know of an alternative mod that will stop "door opening" enemies? (short of building temporary walls in front of my doors).
Kotalisk Oct 25, 2024 @ 12:01am 
Keksss, but how do you close them then after?
-Kekssssss- Sep 27, 2024 @ 1:05pm 
If you want remote doors to stay open just set them to "hold open" and they will stay open after the button press